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报告翻译问题
I can't seem to replicate the issue :(
@warrant for a rest
That's great news to me, I always try to make them compatible friendly with other scripts as much as i can :)
Just found this out when playing the Developer Commentary.
I understand...
Well, in part, I can rest easy knowing that the only mod I have, other than the "NIGHTMARE" mod, isn't a problem for me.
Anyway, I'll be keeping an eye on your mod and waiting for the final version without any problems.
2. I actually tested the add-ons mentioned by @yoru a long time ago prior to this release, and I never encountered any crash after like 10 playthroughs, keep it mind that I tested my scripts completely modless and default settings, as well as my own style (my game is mostly vanilla anyways, other than low end settings), so the scripts on modpack are the red flags, I doubt that he runs his game in vanilla.
I can't think of anything else other than just finding the add-on culprit as I checked this script regularly.
I don't know if you're referring to my comment, but I have two questions:
1. Regarding the "NIGHTMARE" mod, I only have one called "NIGHTMARE Common Infected Sounds (REUPLOAD)", and this is the only mod related to the NIGHTMARE mod that I have, so I ask:
Do you think I'll have any problems if I have that mod on my L4D2?
2. There was a comment early on when you posted your mod from someone called @yoru, and this person said there's a problem when changing survivor skins with other skins (even if the cl_forcepreload command is enabled, the game crashes). This person based his comment on the fact that he uses skins he's never had problems with, and when he deactivates them, he no longer has problems. (But that doesn't mean that you've been using skins for a while and they're the problem, even though you didn't have them before.)
To which I ask: Do you know how to solve this?
However if you are running a server with heavy scripts, such as the nightmare mod pack, then you'll be prone to it.
It's better to be safe than sorry if the game crashes or malfunctions (and I don't mean that in a bad way).
If you're playing the game and you're halfway through the game, after having made progress and worked hard, the game crashes, well... I'll pass on that.
But I'll keep an eye on this mod.
- If you failed crowning the witch
- No distance shooting if area is wide enough to run and shoot OR
- Don't have explosive ammos
- Optional for suspense lol: Use THE GRUDGE JU-ON KAYAKO MOD on this. XD
Instant Quit. XD
But what I meant is that in some sourcemod plugins I discovered, they use a special function that biles and ignites the witch with a specified attacker, and that's how the plugin works, the problem with these methods is that it messes the scoreboard result, witch's sequences and hitboxes.
But mine is different, all I did is use a bot commanding function.
Anyways, noone experiencing any crashes so far? Guess I found the culprit.