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报告翻译问题






https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2971174823
Would it be possible for you to incorporate the city cap expansion without increasing cost feature into this mod?
We call these kind of stuff "tree" because they have "branches", but a straight line isn't a branch.
From my point of view, repeating affinity requirements should be increased more per use or cooldowns added for those rites in addition, because as of for now building at least for dual afinities (not concentrating on single affinity), allows you to cheese those rites no problem whenever you want. For example In my campaign I already used 'Rite of Tithes' 3 times on turn 50 with only 6 affinity points and it lets me use it more without any cooldowns or restraints. Either afinity restrictions are not working properly or they are too forgiving. Please review it for balance. Thank you. Other than that you have built an amazing mod with dozens of options. Much appriciated.
Alright.... any other mods?
Orderly Governance
>I wanted something that wasn't so vassal focused. Picked a small bonus as I didn't want to accidentally make something OP so early. Open to suggestions.
Druidic Empire
>Thanks, fixed
Expanded Governance
>Idk, ask Triumph. I didn't change that lol
>Nothing Burger. Granted, I dont take city stability has something to take seriously. Why was this changed?
Druidic Empire
> It says "<<m:City grant" so I assume you forgot the ">>" at the end there.
Expanded Governance
> I think 500 Imperium is really aggressive. Why so expensive?
Rainbow skittles of affinity is probably still the way to go, but overall Materium and Nature did have some nice goodies.
Wondering if you'd ever consider a version that had expanded the trees far enough that the only way to go deep into them would be to really stack heavily into one affinity?
Either way, is a fund mod to play with. I wasn't expecting the 2nd tree to be fully accessible after unlocking the node at the end of the branch so I didn't need to go nearly as heavy into materium as I did, and likely could have comfortably used other tomes.
Also I fixed the Astral magical material rite and made the final rites in each branch based on Imperium rather than affinity.
Thanks for the feedback everyone!