Age of Wonders 4

Age of Wonders 4

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Expanded Empire Tree
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4.794 MB
5 月 20 日 下午 2:29
9 月 9 日 下午 12:51
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Expanded Empire Tree

在 SunSpartan 的 1 个合集中
Sunspartan Quality Mods
4 件物品
描述
This mod diversifies the Empire tree, adding new skills and new branches to each affinity. Additionally, all rites were made repeatable and many of the original skills have been tweaked for balance purposes.


This mod is a work in progress, suggestions and feedback are encouraged.


Update 5/23/2025: Bug fixing and update of some tooltips.
Update 5/27/25: Fixed Silver Tongued and addeda a node to the end of each path to allow you to unlock the other branch.
Update 6/14/25: Fixed the Astral magical material rite, tweaked some skills for balance.
-Astral Inspiration knowledge cost of another random skill from -25% > -15% discount.
-Exalted by Shadows Hero experience gain from 200% > 100% increase.
-Soiltenders farms grant +5 > +10 Food
-Natural Order provinces with Forests grant additional +2 knowledge
-Druidic Empire now also increases your city cap.
Update 9/3/25 Expanded out the general trunk of the tree

Uses:
Empire_Core_Development.rpk
EmpireProgression_Tree.rpk
Empire_ProgressionItems.rpk
115 条留言
Hebrux 9 月 14 日 下午 1:36 
thanks!
SunSpartan  [作者] 9 月 14 日 下午 12:27 
I can't really without compromising the aim of the mod. But if the other mod ever stops being maintained, I'll just republish it myself.
Hebrux 9 月 14 日 上午 7:40 
That way if the other stops being maintained, it won't be a huge issue thanks to this mod
Hebrux 9 月 14 日 上午 7:39 
Although the following mod works perfectly with this one:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2971174823

Would it be possible for you to incorporate the city cap expansion without increasing cost feature into this mod?
SunSpartan  [作者] 9 月 9 日 下午 12:53 
Thanks for catching those, I've fixed the free cities rite and the final node on the astral tree.
fir2198 9 月 7 日 下午 10:27 
I'm not sure if it's just me, but nothing happens when I select the free cities influence rite in the general tree. I've tried in 2 separate campaigns, an ongoing one and a new one. Both don't seem to see any changes in influence.
TurtleMaster 9 月 5 日 下午 9:46 
Ah, thank you
SunSpartan  [作者] 9 月 5 日 下午 8:34 
@TurtleMaster: you can currently have both paths. There's a capstone at the end of each branch that unlocks the other branch.
TurtleMaster 9 月 5 日 下午 7:12 
Are you at all interested in making a version of this where you can have both paths? Maybe just a long stretched out line?
SunSpartan  [作者] 9 月 4 日 下午 1:45 
@TurtleMaster: Not yet. I'll start putting one together. But you should be able to see in game by hovering over the nodes.