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Main issue I faced was on mission 5, where it seemed that the walls were indestructible, so I couldn't make use of AT4s or wall charges, this may be a literacy issue on my end but it made the mission a lot harder.
TANKS, HOLY TANK COMBAT, HELL YES.
I'm sure the way they worked were using a custom NPC given the tank's weapon, but it would still have been cool to be able move the vehicles around the AO, even if it was only just a little.
Overall, great setting, great lore, fantastic level design.
I can't change the vehicles but I agree the Strykers are a little underwhelming. For some reason the stryker can't shoot anything behind cover, but that's something the mod creator has to change.
To control your tanks just use it like a unit (right click and drag to aim). You can't make it move though.
It brings a whole new element, and opens up new possibilities for the game.
Yeah , this campaign is the real definition of meatgrinder
I enjoy trying to single plan your missions as much as possible and I had to redraw their paths quite a bit if I missed something and had to restart the mission to adjust
My other campaigns could be played with anyone. I have done my last campaign "Songbird" with PMCs mod which was also pretty fun. Honestly, if I made these maps the way I try to then it should be fun with any squad.