Space Engineers

Space Engineers

Not so smooth Voxels
24 条留言
Trainlord05 9 月 25 日 上午 10:35 
Sweet.
michi84o  [作者] 9 月 24 日 下午 10:18 
Yes it works with Seams Fixed
Trainlord05 9 月 22 日 上午 9:49 
So this works with Seams Fixed 2.0 right? The description is a little hard to tell.
michi84o  [作者] 8 月 5 日 上午 11:50 
This mod is just a script that goes through all loaded planets and changes the planet detail variable. It should work with the AQD Deeper Ores mod.
From what I remember that AQD mod is also a script but only changes the depth values of the ore definitions of planets.
Spocku 8 月 5 日 上午 10:24 
does this work with AQD deeper ores? Tried your OR 1.1 mod but it doesnt affect modded planets like AQD Deeper ores does
michi84o  [作者] 5 月 30 日 上午 12:26 
I was was thinking about putting them into a config, but I don't know how to do it in SE and how it would get synced on a server.
Patrick 5 月 29 日 下午 3:49 
Nice work. Shame you didn't drop the magic numbers into a config. Then you could have covered all preferences.
Morghdred 5 月 27 日 上午 5:14 
roger, thats a risk im willing to take, thanks very much for your work
michi84o  [作者] 5 月 27 日 上午 4:04 
Yes, replacing Smooth Voxels with this mod should work fine. Just be aware that the ground on sloped terrain will be slightly higher. Check where you parked your vehicles. If they spawn inside elevated voxels, they might explode.
Morghdred 5 月 27 日 上午 3:35 
i assume i can freely remove the smooth voxels and install this mod and everything should work perfectly fine on existing save?
Mettle 5 月 26 日 上午 8:32 
Yup, works on my end. Only one large grid rover parking nearby exploded. Static grids and everything docked was totally fine. Good job man, looks exactly what I've imagined. thanks a lot.
michi84o  [作者] 5 月 26 日 上午 12:21 
Static grids might sink into the voxels a bit. Dynamic grids could explode. Should be save as long as you don't park on those bumpy surfaces.
Mettle 5 月 25 日 下午 11:14 
I enjoyed Smooth voxels since it came out. This looks like a good compromise. Only question is, how would it affect my save, containing ground buildings. I will test it later today and report back :)
Mindlessmrawesome 5 月 25 日 下午 4:38 
YES!

Ever since I saw the first one on Zer0's youtube, I was thinking "amazing concept, but I still want a little bit of challenge with the terrain" THIS IS IT BOIS THIS IS WHAT WEVE BEEN WAITING FOR
michi84o  [作者] 5 月 25 日 上午 11:39 
@Molten Carnage This mod works fine with the seamless mods. The 90° vertical seams are caused by misaligned height maps.
The surface detail that is changed by this mod is rendered on top of those height maps and usually only between 30° and 80° slopes.
Morphy 5 月 25 日 上午 11:33 
Even with Smooth Voxel mod I still get those rover-destroying seams... either driving off the edge or ramming into it because I hardly notice it while the camera is zoomed out until I go flying or explode violently against a solid wall.
Molten Carnage 5 月 25 日 上午 10:50 
I will readily admit that the terrain in some places are ... strange, but if I were to use this mod, how would it affect the Seamless 2.0 worlds that fix the vanilla planets with 90 degree vertical seams?
TheRedMafiaPanda 5 月 25 日 上午 9:17 
Ahhh okay yeah thats definetly 100 helpfull
michi84o  [作者] 5 月 25 日 上午 8:34 
DangerousMaterials 5 月 25 日 上午 8:20 
thanks - I will name my next rover after you :)
Fogrender 5 月 25 日 上午 8:07 
what car is that?
michi84o  [作者] 5 月 25 日 上午 4:34 
It modifies the bumpy parts of the terrain to be less bumpy and removes them if the slope is less than 35°. In comparison, the Smooth Voxels removed the bumpy parts entirely.
TheRedMafiaPanda 5 月 25 日 上午 2:43 
So it basically not make them smooth like a desert but still bumpy like a mountain? im assuming thats what this does
BattlestormTitan 5 月 23 日 上午 2:42 
nice, will have to see how Wasteland Tire Thieves interact with the slightly bumpier surface