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报告翻译问题






It's intentional that the longdead/soulless don't have swamp move, its the only downside to using them.
Dunno if intentional or not but Lizard longdead\soulles don't have swamp mobility, so they were of limited utility in own territory
27 positive rating + 1 negative rating = 4 stars
And yes modding is so incredibly fun. Much easier than making my own game that's for sure >.<
I was lucky to have your work (and those of others) to figure out how any of this actually works. Very clean scripts in your class, very readable. Funny to see you (and everyone) fighting against load order. Makes me wish we could have separate files. Don't let my faction stop you lol. It's incredibly rough around the edges and was mostly an experiment. Feel free to "borrow" anything you like from it.
Normally having 25 positive ratings gets you the 4 stars default; my current theory is having any negative ratings under X total ratings caps the max stars you can have to 3 (much like having a 5 star rating is impossible with less than 100 something ratings). So I'm waiting to see at what point it becomes 4 to compare. (For reference, the Ashen Emperor has 68 positive 1 negative, with 4 stars.)
On that note - modding is fun aint it? Its encouraging to see your first mod has a strong starting view-sub ratio. I actually always wanted to play a Kraken class - if you hadn't made one I would have had to eventually. xD
Regarding changes: I think what I'm going to do is make a QoL submod that will alter the rougher parts of the class and make the early game a bit smoother. I enjoy the class as it is but this way people who don't like certain aspects of it can get those kinds of changes without having to alter the 'normal' base class.
I might do a small update for the Lizard King sometime soon, maybe I'll add something along those lines in it.
For example, the file is currently named "Lizard King.c5m" if you changed the name to either "LizardKing" or "Lizard_King" it would be multiplayer compatible.
CoE uses attack sprites just like Dom does (at least 4/5 do, I never played 1-3).
But yes, making a C'tis mod for Dom 6 is something I would actually like to do once I get more into dom modding, need to finish some of my bigger coe projects first though.
Also do these sprites have an attack form, or static like i believe COE5 sprites are?
I only really edited a few of the sprites, pretty much all of them - as well as the made up words and unit descriptions - are by Illwinter ported from Dominions.
Do you have any idea what in particular it might have been conflicting with in either of those mods?
Are you using any other mods that it might be conflicting with?
I think an Underlord mod is theoretically possible, probably a bit tricky to get right.
If you'd like to commission me to do either of those we can discuss it more, if you have discord you can dm me at 'smasher2479'.
https://psteamcommunity.yuanyoumao.com/id/blahblahinsurance4289/myworkshopfiles/
Tried to replicate it and it happened again , don't think it is caused by a conflict with another mod, a repairing obelisk get transformed to a sacred scorpion man at end of turn.
Love the mod and slowly spreading the swamp over the entire map