Starbound

Starbound

Biome Uniformity
31 条留言
Carl 11 月 7 日 上午 11:23 
man I ♥♥♥♥♥♥♥ hate England
Oмεяυıп  [作者] 8 月 13 日 下午 5:36 
@Davoker
Settlements and other planet-wide dungeons are not biome-based. So planets typically have a limit of 3 per planet, because of how massive those can be. Having no more secondary biomes doesn't affect planet dungeon count at all.

@Rib
I mean... Like every other planet affected, it'll only have the main biome, and any mini-biomes. But the main biome may still be randomized per Unknown planet? I have no idea, I don't actually use FU.
Rib 8 月 2 日 上午 12:12 
Apologies if this was asked already, but I am curious how this would effect unknown type worlds from FU?
Davoker 8 月 1 日 下午 5:55 
I haven't played Starbound in a while and I still haven't tried this mod. I had a question: how does this mod affect the settlements we can find from the different races? For example, without this mod, we could find up to three different biomes, and in one of them we might come across a Novakid settlement, and in another biome, an Apex one, for instance.

If planets now only have one main biome, I guess that means we'll need to visit more planets to find those races, more exploration, right?
Grendain 7 月 29 日 下午 5:14 
:techs::VBCOOL:
Oмεяυıп  [作者] 7 月 16 日 下午 3:47 
@NonstickNutsack
Oh, I probably should've added test patches for detecting if there's the "secondaryRegions" in the fist place... :dos2skull:
I'll update the mod sometime to cover this problem.
NonstickSQYD 6 月 26 日 上午 10:28 
'C:\Users\banan\Documents\Steamgoeshere\steamapps\workshop\content\211820\3484029303\contents.pak'. Caused by: (JsonPatchException) Could not apply operation to base. (TraversalException) Could not find "secondaryRegions" to remove
[13:19:17.190] [Info] Title world is Syrma Wake I - a @ CelestialWorld:-286516646:-505250253:67941655:2:2
sorry heres the other part not sure whats causing this message was too long
NonstickSQYD 6 月 26 日 上午 10:27 
[13:19:17.072] [Error] Could not apply patch from file /terrestrial_worlds.config.patch in source: '"OmBiomeUniformity"' at 'C:\Users\banan\Documents\Steamgoeshere\steamapps\workshop\content\211820\3484029303\contents.pak'. Caused by: (JsonPatchException) Could not apply operation to base. (TraversalException) Could not find "secondaryRegions" to remove
[13:19:17.087] [Error] Could not apply patch from file /terrestrial_worlds.config.patch in source: '"OmBiomeUniformity"' at 'C:\Users\banan\Documents\Steamgoeshere\steamapps\workshop\content\211820\3484029303\contents.pak'. Caused by: (JsonPatchException) Could not apply operation to base. (TraversalException) Could not find "secondaryRegions" to remove
[13:19:17.097] [Error] Could not apply patch from file /terrestrial_worlds.config.patch in source: '"OmBiomeUniformity"' at
Oмεяυıп  [作者] 5 月 24 日 上午 7:20 
@Ilthe @luminoir_
Nice, thank you so much! :maniac_wanted:
luminoir_ 5 月 23 日 上午 3:14 
thanks bud, been looking for something similar for ages
Ilthe 5 月 22 日 上午 7:35 
Don't be sorry - I had a major dumb day, forgetting that wiki exist :fierce_huntress:
With this updated explanations I see that this mod is exactly what I was looking for!
Thanks again for the great modding, I really appreciate your works :gk_heart:
Oмεяυıп  [作者] 5 月 20 日 下午 6:57 
@Ilthe
Oh my goodness, sorry- no they do not! Absolutely not!
Those are mini biomes and those get to stay! Mini biomes are wonderful and provide a good variety in a way that makes sense, usually!
Mini biomes =/= secondary biomes.
Secondary biomes are, plainly, another planet's primary biome on a different planet.
Jungle is its own planet, right? But jungle can appear as a secondary biome on a forest planet as well.... (I can see how it can get confusing.)

I hear that in older versions of Starbound, they didn't have this whole secondary biome thing. That each planet was their main biome, but had mini-biomes for variety!

Maybe looking at the wiki would help?
This mod only gets rid of the "secondary biomes" part:
https://starbounder.org/Forest
Ilthe 5 月 20 日 下午 5:43 
thanks for answers, I think I am a little bit dumber than usual today tho, so I need a little more clarification, I should have phrased my first question a little different -
does your mod remove biomes like rainbow palm deserts, or frosty llama hills, or healing water flower forests or eye tree patches?
(these biomes usually don't have a whole planet dedicated to them, or at least I haven't yet seen those planets and removing them will make unique resources unaccessible, that is why this question is important for me)
from your previous answers it looks like no biomes like those would be in game at all - no matter modded or not - do I understand correctly?
I don't know internal game terms for this two types of secondary biomes to phrase my question better, sorry
Oмεяυıп  [作者] 5 月 20 日 下午 4:06 
@Ilthe
These are great questions! I'll answer 'em here and then update the mod's description to help.
1. This mod only removes secondary regions from planets, but secondary biomes still exist - because they're usually just the primary region of another planet lol. Removing the actual biomes themselves would destroy everything. I just remove the possibility of a secondary region!
2. This mod intentionally has a priority of 9999, so that any mods which edit a planet get their change in first, then at the very end, this mod comes along and removes the secondary region anyway. If a mod only has secondary biome content... It'd be useless to pair that with this mod - because it'd still remove all that.

@COVID-19
I'm pretty sure it adds a ton new "planet variants" and such that make sense based on the biomes! I don't personally use it, though.
COVID-19 5 月 20 日 下午 1:55 
Oh? Starburst does? Must have missed that. Thanks.
Ilthe 5 月 20 日 下午 1:35 
looks like something I was looking for to pair with barren universe, couple questions:
1) does this mod remove only the secondary biomes that have their own planets, or all the secondary biomes including those withous thair separate planet type?
2) how does compatibility with mods that add planets and biomes work? again for mods that have their separate planets it looks simple, but what if a mod only adds their content as secondary biomes?
Oмεяυıп  [作者] 5 月 20 日 上午 10:39 
@COVID-19
Two mods (that I know of) already do that! "Starburst" and "More Sensible Secondary Biome Distribution" .
COVID-19 5 月 20 日 上午 7:17 
I do like this idea - but would it be possible to have a version that maybe just makes it so the biomes just make more sense? Like no mutated biomes on jungle planets or something?
Oмεяυıп  [作者] 5 月 19 日 下午 7:28 
@Davoker
I hope you have fun! :maniac_wanted:

@Leonard
Unfortunately I got distracted and left my PC several times while making this, but... If I cutout all the extra bits, maybe 1-2 hours or less? I'm not really sure, thanks to all the times I was away or had to take care of something else lol. The "modders resources" that came out recently for planets helped a lot - I didn't have to unpack every single mod to get IDs. :rtrchest:

@Magenta Face
Oh wow, I'm actually honored you say that! I was kinda expecting people to not be too interested, because it's a bit random on my part lol.
Magenta Face 5 月 19 日 上午 8:13 
This mod alone might make me come back to Starbound. I've always hated how many planet types have Lush as a potential sub-biome
Leonard 5 月 19 日 上午 6:01 
Good job. How long did it take in the end?
tha peng 5 月 19 日 上午 4:54 
this makes me wish there was a mod to make planets out of minibiomes
Davoker 5 月 19 日 上午 2:23 
I understand, good point, I will use this mod also to make the progression a bit slower, to have more reasons to explore and travel more between systems, thanks!

(づ ̄ 3 ̄)づ
tigerfestival1988 5 月 18 日 下午 9:48 
@Oмεяυıп Alright. I'll just uninstall the other two mods in favor of this seeing that this is the case. Thanks for the insight. :yatabesmile:
Oмεяυıп  [作者] 5 月 18 日 下午 8:05 
@tigerfestival1988
I mean... It won't crash, but... This mod intentionally loads after every other mod, and should remove every single secondary biome from planets, so, uh... Yeah, it's safe.
But if you're going for varied secondary biomes, I'd avoid this mod - it does the very opposite of what those two do.
tigerfestival1988 5 月 18 日 下午 8:01 
Is this mod safe to use with Starburst Rework and More Sensible Secondary Biome Distribution?
Oмεяυıп  [作者] 5 月 18 日 下午 7:48 
@Davoker
Two mods (that I know of) already do that! "Starburst" and "More Sensible Secondary Biome Distribution" .
I made this because I just generally like the idea of needing to visit multiple planets to get specific resources, spawns, plants, etc. It makes the space exploration part of the game... actually feel like exploration, for me at least!
I want more of an incentive to search around, rather than finding a lot of what I need on a handful of planets.
Davoker 5 月 18 日 下午 7:08 
Just out of curiosity, why did you choose to remove secondary biomes instead of "restricting" the secondary biomes that each planet type can generate? For example, a scorched planet, okay, let’s make it so that a forest type biome can’t spawn there because, well, the planet is scorched, it doesn’t make sense. However, a desert type biome could spawn, that makes "a bit" more sense (just as an example).
Oмεяυıп  [作者] 5 月 18 日 下午 6:37 
@Ewok116
Yeah, I got tired of seeing weird biome combos while exploring! :demonsheep:
Thank you! :maniac_wanted:
ChaosEwok 5 月 18 日 下午 6:30 
nice will be using that was also annoyed by that a lot of times