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Сообщить о проблеме с переводом






A couple of details that seem a bit wrong in my eyes at the start: 1. Danith should probably have a 3rd weapon slot while having a crown, not full helmet (like dragons, etc. with non-human head shapes). 2. Gloves of a Gladiator feel too strong as a basic weapon for monks, while their sacred warriors just have staves. I'd probably go for a staff+Chi Kick, or something. 3. why didn't you use tatoos/Awaken Tatoo mechanic which was present in the game for some time? 4. don't think that basic spear-elephant should cost the most resources of all Danith warriors. 5. Danith should probably use Jotun or similar versions of weapons, which had separate stats from Dom5 iirc. 6. why didn't you include some version of non-caster Danith general?
@psdoffer I manually reduced their resource cost a little because it's a capital only unit and the resource cost is so high. I tried to justify it in the lore text that they armed and armored from the kings' personal treasury.
Also in general, much of their costs could be shifted from resources to recruitment points as well.