Dominions 6

Dominions 6

MA Angkor, Elephant Kings
9 Comments
voronin_mike Aug 30 @ 4:14pm 
An addition: is the Sacred Ox in rooster shape having normal humanoid slots WaD? Should probably be misc + possibly crown as most bird shape commanders.
voronin_mike Aug 29 @ 9:08am 
Had an idea for something similar for some time now. Bot sure whether I'll actually have the energy for it, but nice to see a take on South-East Asia nation nonetheless. What sources did you use for the general army list (weapons, armor, etc.), if you may?
A couple of details that seem a bit wrong in my eyes at the start: 1. Danith should probably have a 3rd weapon slot while having a crown, not full helmet (like dragons, etc. with non-human head shapes). 2. Gloves of a Gladiator feel too strong as a basic weapon for monks, while their sacred warriors just have staves. I'd probably go for a staff+Chi Kick, or something. 3. why didn't you use tatoos/Awaken Tatoo mechanic which was present in the game for some time? 4. don't think that basic spear-elephant should cost the most resources of all Danith warriors. 5. Danith should probably use Jotun or similar versions of weapons, which had separate stats from Dom5 iirc. 6. why didn't you include some version of non-caster Danith general?
Guadalajara Buddha Jun 11 @ 8:25pm 
Babar king of the elephants
Hajduk  [author] Jun 7 @ 8:36am 
@Avenging_Emu_1932 They require a Monk to recruit - for lore reasons the monk will tattoo them and its a protected close practice. I think I need to add a note in brackets under the lore text in the Sak Yant warrior description so it is more obvious. Thank you for the compliment!

@psdoffer I manually reduced their resource cost a little because it's a capital only unit and the resource cost is so high. I tried to justify it in the lore text that they armed and armored from the kings' personal treasury.
Avenging_Emu_1932 Jun 6 @ 9:20pm 
Fantastic mod, having a great deal of fun with it. In my case tho, the Sak Yant warriors remain unavailable for recruitment. I was wondering if this is a feature or some sort of weird interaction with another one of the dozens of mods I have installed. Thank you for the upload!
psdoffer May 18 @ 1:03pm 
OK. Bug - the royal guard cost less resources then normal Dantih but have higher protection.
Also in general, much of their costs could be shifted from resources to recruitment points as well.
Hajduk  [author] May 18 @ 11:39am 
I thought about it but like isiarca said, it's not a consistent rule in Dominions. None of the toads of Xibalba have the animal tag either. I figured if Dantihs are supposed to be enlightened intelligent helpers of a "lesser" race like the Yavana are for the Bandar/Atavi, then they should not have the animal tag.
isiarca May 18 @ 6:56am 
What counts as an animal is pretty inconsistent in vanilla, so I'd say it makes sense either way. Consider the halfmen of Pangaea, or the bat-headed and winged Zotz, or for a less obvious example the brutish, cannibalistic Atlantians-- none of these are animals.
psdoffer May 18 @ 5:38am 
Neat nation. Shouldn't the Dantih be animals? Same way Calystrii from Andramania.