破门而入2:北方特遣队

破门而入2:北方特遣队

(Asocoidac) A Series of Challenges of Increasing Difficulty and Complexity
43 条留言
Cash4Gold Ad 10 月 21 日 下午 5:56 
A work of art, it's disgusting it's beautiful I truly love this. I hope that one day I'll be good enough to rival even a single one of these levels it's like nothing I've ever seen. If you have this game this campaign is nothing short of a requirement to play through.
watcher Jack 9 月 9 日 上午 8:53 
@ᵗˢᶜ |DJ B0T
Thank you.That's of some help.
ᵗˢᶜ |DJ B0T  [作者] 9 月 7 日 上午 12:52 
@watcher jack
If you are referring to the boss fight: you can either plant an explosive on the left side of tank (you need to wait until after it does the attack where it machine guns the entire room otherwise you'll die), or you can interact with the SPG-7m in the previous room after the tank blows open the wall between the two rooms, it will fire and kill the tank.
If you are having trouble with the maze you can bring wall charges and use them to make another exit.
watcher Jack 9 月 6 日 上午 2:55 
so how to solve the last one:steamfacepalm:
Withdrawal 8 月 29 日 下午 4:43 
The unpredictable enemy behavior (in a good way), the level design, the puzzle with less instruction, the chaos in two last level. No unblanced or illogical enemy placement so far, no BS propaganda, just straight fresh gameplay.
In an ironman mode, only one of my trooper survived, incapacitated. The run went well until the last two level, after surviving so many WTF moments in previous stages, I accept failure on the final level. At least we killed more than we lose, at least my trooper fight well, at least we tried.
BEST CAMPAIGN EVER MOTHERFATHER
David22 8 月 17 日 上午 10:15 
Playing this on iroman for the first try fucking hits diferent, it made me feel like it was the first day playing the game at 330 h, just now knowing what to expect, amazing work man, hope you put out more:execution:
ᵗˢᶜ |DJ B0T  [作者] 8 月 15 日 下午 8:39 
@BeckWreck
you have to bring 2 wall charges and blow through the wall in the storage room to the left of the lower hermetic door, and then use the second charge on the double thick wall between the two bunkers. There's a video on YouTube of it being single-planned that could help also.
BeckWreck 8 月 15 日 上午 8:25 
I can't find a way to single plan mission 2 with the hermetic doors am I missing something?
MrNoob271 7 月 31 日 下午 12:37 
This is beautiful bravo sir
GlisteningGourd25 7 月 20 日 下午 1:34 
Holy fuck, they don't make them like they used to, and by that I mean of course that I can not gather enough words to say what I'm trying to say, you know what I mean, like a total lack of vocabulary for this proverbial task, just to say that it is indeed true that they don't make them like they used to, however I must point out that a small ammount of critters is required to satiate me fully, any isopod will do, but even so I always come back for more, pointing to the fact that I am indeed alive and of course extremely virile, so ladies to each their own, hell I can't even.

The missions are very good, John Wick seal of approval. I am so glad that people have been enjoying the campaign that I made, by myself, and wish all the best in the new year.:steamhappy:
Cena7844 7 月 13 日 上午 11:00 
please please put the campaign missions into regular missions would love the play each mission with a different unit
[G.W.] Sunbro Greg 7 月 11 日 下午 1:31 
Just finished this game as SSO Spetsnaz.
I gotta say, if you like pizza, you will probably like this campaign. Difficult, but not impossible, and the amount of brand new features like a quest in one mission and fishing (!) in another are quite awesome! Thank you so much, author!
ᵗˢᶜ |DJ B0T  [作者] 6 月 14 日 上午 2:29 
@Master Goose
Yeah, its in the works. Should be ready in a few weeks.
Master Goose 6 月 12 日 下午 3:23 
what a trip, thank you for making this, I had a blast!
do you plan on making a part 2 or anything else like this?
kolosator 6 月 4 日 上午 3:55 
The maze in the last mission is a torture, I hate this. But others missions are extremely good, thanks
Paperbagman 5 月 31 日 下午 8:51 
how do i retreat from mission 11? i did the objective and i let the troopers stand on the EVAC area and nothing happens, i also brought hostage to the area and still nothing happened.
secret 5 月 30 日 下午 12:42 
Absolute kino, beated every level at 3 stars. Great job.
tKwNw 5 月 26 日 下午 8:05 
Easily my favorite campaign, 10/10
Little Rock 5 月 26 日 上午 7:20 
Apart from some impossible medals(Clean run on some maps where the bots die and completely out of our control, Speedrun medal with 0:00 timer.), This campaign is FUCKING INSANELY GOOD.
Only one thing I want to be improve upon other than aforementioned impossible medals, the intro text is cryptic and kinda ruin the mood a bit.
Sleg 5 月 25 日 上午 8:18 
yeah this campaign is INSANELY good. I did it blind in ironman and I have absolutely no regrets. One of the best, by far.
Rolando 5 月 25 日 上午 1:46 
amazing campaign, some of the most creative missions ive seen in this game. desperately need more of these. thank you ! :steamthumbsup:
Dr. Dsu 5 月 23 日 下午 2:42 
Quite possibly the best campaign ever made
Return To Monke 5 月 22 日 上午 9:24 
LMAO! Took the advice and didn't try it on Ironman. A few missions in and I definitely already feel like the guy in the picture. Also, I began to identify more and more with the mission briefing ramblings
ᵗˢᶜ |DJ B0T  [作者] 5 月 22 日 上午 2:58 
@Holynder
Fixed, thanks for letting me know.
Holynder 5 月 21 日 下午 3:00 
Some triggers still activate on the last mission even after killing the enemy who should be too dead to do the thing the trigger is doing. The table flip in the bottom left area and the flashbang in the bottom right hallway are specifically the issues I found

I also found a major issue in mission 11 where if you're standing/walking/running over where a sewer grate opens and moves to, your trooper could get perma-stuck. Maybe just make it so the sewer grates close back up, or the hitboxes simply don't move, if that's even possible.

I think you should be able to hover over motion detectors to see what they are, rather than having to find out the hard way. It seems unintuitive and inconsistent with the rest of the campaign that you can't do this. Maybe even make it possible to disable them.

All in all an absolutely amazing campaign.
Masahiko Kohineko 5 月 21 日 上午 10:22 
"Not enough fishing" - 8.55/10 CCPDC

But seriously, this is an excellent campaign and I can't wait to see what else you can come up with.
Ozymandias 5 月 20 日 下午 12:16 
This is simply the best Door Kickers Experience I have had. Wow.
Yog-Sothoth 5 月 19 日 下午 5:07 
this gives me hotline miami and cruelty squad vibes, the missions are AMAZING so far
Bro 5 月 19 日 上午 12:53 
holy actual crap these are some of the most CREATIVE missions ive ever seen. Enemies throwing munitions, using wall charges, RPG's on the attack, insane
ᵗˢᶜ |DJ B0T  [作者] 5 月 18 日 下午 10:52 
@Eggy
There is some, such as in "lure of the labyrinth" there's a glass testing chamber with syringes on the ground, and they are trying to destroy evidence of something and whatnot. And of course the reoccurring character of Orville, who is of course a reference to operator Orville from door kickers 1. The most interesting, I think would be the last 3 missions. In "guilty pleasure" you were never supposed to be there, and you fucked up someone's operation, the entire events of the following mission unfold because someone want YOU dead. And as for the final mission, I don't want to definitively say anything because all of this is open to interpretation, but what I will say is that there are hints, such as the path on the map, the location of the mission, and the unnatural nature of it.

As for the descriptions, only you can interpret the meaning of it for yourself.
Eggy 5 月 18 日 下午 3:43 
Is there any lore behind these missions? Do the descriptions actually mean anything?
Overseer 5 月 18 日 下午 12:33 
What the fuck please take my points
Ozymandias 5 月 17 日 下午 9:07 
Wow. This may be the best version of this game I have seen.
fm5649 5 月 17 日 下午 4:02 
These maps are really cool, lots of interesting mechanics.
ᵗˢᶜ |DJ B0T  [作者] 5 月 17 日 下午 1:57 
I'm glad you guys like the map. I believe that an artist's greatest pleasure is to see his work enjoyed by others. If I could even be considered as such is debatable, but the effect is still there.

@Troutman37
Theres no need for that my good man
SleepyHead 5 月 17 日 下午 1:56 
Nice work!!! I really appreciate your work especially mission 11, which is total new for me to see something like a RPG game in a single DK2 map. The performance in mission 9 is impressive and surprising. It's noticeable that multiple maps are full of checkpoints that will cause the enemies to kick the doors or do something unexpected, that make it quite difficult to reach 3 stars in the first few tries and not welcoming long planning. Looking forward to your next work:steamthumbsup:
Troutman37 5 月 16 日 下午 4:57 
Is there any way that I can donate to you? seriously.
JB bro 5 月 16 日 上午 6:58 
i jusy wanted to be a hero...
Itsmexander 5 月 16 日 上午 4:22 
this is the peak DK2 experience ever!
Dragorm 5 月 16 日 上午 3:42 
The maps are really well made, good work.
ᵗˢᶜ |DJ B0T  [作者] 5 月 15 日 下午 1:36 
@A Perplexed Cactus
Thank you vro I appreciate it and I'm glad I could make someone feel something!

@Taberone
Yes, the link to the mission pack is in the desc now, thanks for trying out my mod.
Taberone 5 月 15 日 上午 9:49 
could these also be available as a single mission pack?
A Perplexed Cactus 5 月 14 日 下午 4:26 
This is so freaking good, I am appaled it hasn't reached the trending items page yet. I adore the triggers and the unexpected moments this mod brings. You never really know what will come around the corner next. That suburban house level is freaking terrifying. I applaud you for making me feel something.
Keep it up man! I eagerly await your next productions.