安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Thank you.That's of some help.
If you are referring to the boss fight: you can either plant an explosive on the left side of tank (you need to wait until after it does the attack where it machine guns the entire room otherwise you'll die), or you can interact with the SPG-7m in the previous room after the tank blows open the wall between the two rooms, it will fire and kill the tank.
If you are having trouble with the maze you can bring wall charges and use them to make another exit.
In an ironman mode, only one of my trooper survived, incapacitated. The run went well until the last two level, after surviving so many WTF moments in previous stages, I accept failure on the final level. At least we killed more than we lose, at least my trooper fight well, at least we tried.
BEST CAMPAIGN EVER MOTHERFATHER
you have to bring 2 wall charges and blow through the wall in the storage room to the left of the lower hermetic door, and then use the second charge on the double thick wall between the two bunkers. There's a video on YouTube of it being single-planned that could help also.
The missions are very good, John Wick seal of approval. I am so glad that people have been enjoying the campaign that I made, by myself, and wish all the best in the new year.
I gotta say, if you like pizza, you will probably like this campaign. Difficult, but not impossible, and the amount of brand new features like a quest in one mission and fishing (!) in another are quite awesome! Thank you so much, author!
Yeah, its in the works. Should be ready in a few weeks.
do you plan on making a part 2 or anything else like this?
Only one thing I want to be improve upon other than aforementioned impossible medals, the intro text is cryptic and kinda ruin the mood a bit.
Fixed, thanks for letting me know.
I also found a major issue in mission 11 where if you're standing/walking/running over where a sewer grate opens and moves to, your trooper could get perma-stuck. Maybe just make it so the sewer grates close back up, or the hitboxes simply don't move, if that's even possible.
I think you should be able to hover over motion detectors to see what they are, rather than having to find out the hard way. It seems unintuitive and inconsistent with the rest of the campaign that you can't do this. Maybe even make it possible to disable them.
All in all an absolutely amazing campaign.
But seriously, this is an excellent campaign and I can't wait to see what else you can come up with.
There is some, such as in "lure of the labyrinth" there's a glass testing chamber with syringes on the ground, and they are trying to destroy evidence of something and whatnot. And of course the reoccurring character of Orville, who is of course a reference to operator Orville from door kickers 1. The most interesting, I think would be the last 3 missions. In "guilty pleasure" you were never supposed to be there, and you fucked up someone's operation, the entire events of the following mission unfold because someone want YOU dead. And as for the final mission, I don't want to definitively say anything because all of this is open to interpretation, but what I will say is that there are hints, such as the path on the map, the location of the mission, and the unnatural nature of it.
As for the descriptions, only you can interpret the meaning of it for yourself.
@Troutman37
Theres no need for that my good man
Thank you vro I appreciate it and I'm glad I could make someone feel something!
@Taberone
Yes, the link to the mission pack is in the desc now, thanks for trying out my mod.
Keep it up man! I eagerly await your next productions.