破门而入2:北方特遣队

破门而入2:北方特遣队

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(Asocoidac) A Series of Challenges of Increasing Difficulty and Complexity
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Content Type: Campaign: Operation
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12.244 MB
5 月 13 日 下午 10:10
5 月 24 日 上午 6:06
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(Asocoidac) A Series of Challenges of Increasing Difficulty and Complexity

描述
This campaign is just as the title says, and is meant to challenge even the most experienced of squads, because it often relies on the instinct of you more than the skill of your pawns. It does get very complex. Expect to suffer. All missions are single-plannable. Play ironman at your own risk, and for the truest experience don't use any enemy replacers. Despite that, i'm not the boss of you, do whatever you want. 12 days long, 12 missions long. By the end of it hopefully you feel something.

More detail:
A unique challenge for those who want to experience something actually new, the missions start off simple enough, but each subsequent mission get more insane, and not because of more enemies, but because of interesting enemy placement, the map design, and in order to make the enemies feel smart, there are many scripted enemy movements. At times they flank you, throw grenades, throw smokes, use custom enplaced weapons, employ vehicles, emerge from the sewer?, kick doors down, and more. Making these maps was a journey and there was a streak of maps where I would make one, and think to myself, wow this is actually ♥♥♥♥♥♥♥ peak, and then the next map would somehow up the ante even more, and just when I thought I'd pushed the level editor to its limits I found more ways to go farther. On some of these maps there's so many triggers I can't even see the floor in the editor, and I don't even know if its possible to figure out some of the things I did because its so complicated and a mess.

Noteable features:
-fishing minigame
-quest line with dialogue choices
-boss fight
-secrets
-entire Indiana Jones-esque roster of booby traps (its not actually that bad there's just quite the variety)
-elite grenade deflecting pillar prototype
-sewer rats
-poetry
-philosophy (schizophrenic ramblings of mine)

Seperate Mission pack:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3482101761
43 条留言
Cash4Gold Ad 10 月 21 日 下午 5:56 
A work of art, it's disgusting it's beautiful I truly love this. I hope that one day I'll be good enough to rival even a single one of these levels it's like nothing I've ever seen. If you have this game this campaign is nothing short of a requirement to play through.
watcher Jack 9 月 9 日 上午 8:53 
@ᵗˢᶜ |DJ B0T
Thank you.That's of some help.
ᵗˢᶜ |DJ B0T  [作者] 9 月 7 日 上午 12:52 
@watcher jack
If you are referring to the boss fight: you can either plant an explosive on the left side of tank (you need to wait until after it does the attack where it machine guns the entire room otherwise you'll die), or you can interact with the SPG-7m in the previous room after the tank blows open the wall between the two rooms, it will fire and kill the tank.
If you are having trouble with the maze you can bring wall charges and use them to make another exit.
watcher Jack 9 月 6 日 上午 2:55 
so how to solve the last one:steamfacepalm:
Withdrawal 8 月 29 日 下午 4:43 
The unpredictable enemy behavior (in a good way), the level design, the puzzle with less instruction, the chaos in two last level. No unblanced or illogical enemy placement so far, no BS propaganda, just straight fresh gameplay.
In an ironman mode, only one of my trooper survived, incapacitated. The run went well until the last two level, after surviving so many WTF moments in previous stages, I accept failure on the final level. At least we killed more than we lose, at least my trooper fight well, at least we tried.
BEST CAMPAIGN EVER MOTHERFATHER
David22 8 月 17 日 上午 10:15 
Playing this on iroman for the first try fucking hits diferent, it made me feel like it was the first day playing the game at 330 h, just now knowing what to expect, amazing work man, hope you put out more:execution:
ᵗˢᶜ |DJ B0T  [作者] 8 月 15 日 下午 8:39 
@BeckWreck
you have to bring 2 wall charges and blow through the wall in the storage room to the left of the lower hermetic door, and then use the second charge on the double thick wall between the two bunkers. There's a video on YouTube of it being single-planned that could help also.
BeckWreck 8 月 15 日 上午 8:25 
I can't find a way to single plan mission 2 with the hermetic doors am I missing something?
MrNoob271 7 月 31 日 下午 12:37 
This is beautiful bravo sir
GlisteningGourd25 7 月 20 日 下午 1:34 
Holy fuck, they don't make them like they used to, and by that I mean of course that I can not gather enough words to say what I'm trying to say, you know what I mean, like a total lack of vocabulary for this proverbial task, just to say that it is indeed true that they don't make them like they used to, however I must point out that a small ammount of critters is required to satiate me fully, any isopod will do, but even so I always come back for more, pointing to the fact that I am indeed alive and of course extremely virile, so ladies to each their own, hell I can't even.

The missions are very good, John Wick seal of approval. I am so glad that people have been enjoying the campaign that I made, by myself, and wish all the best in the new year.:steamhappy: