塔罗斯法则:重启

塔罗斯法则:重启

Stronghold Jam
18 条留言
Darky 10 月 14 日 下午 4:02 
The origin story of trebucket started here!
Hardy P 5 月 18 日 上午 3:36 
Wonderful map, not too difficult and great use of the replay mechanic, I enjoyed it from start to finish in one go! :taloslol:
𝓘𝓷𝓕𝓲𝓝𝓘𝓽𝓨 5 月 17 日 下午 1:35 
so i finish the map with no sigil or star its goood !!
AG 5 月 16 日 下午 8:09 
Awesome maps! Really enjoying some different looking puzzles. In Guillotine, I didn't need to use the switch to get the sigul. you can jump to your recorder self carrying the platform near the twin pressure plates. Once up on the ledge, your recorded self uses the jammer to progressively jam the gates and turrets as you make your way to the sigul area. Making the range of the guns a little longer should fix that.
shlam 5 月 14 日 上午 6:41 
per fan*
shlam 5 月 14 日 上午 6:40 
5 great maps, 3 great stars, plus a cool nod to one of the secrets in the base game for the purple sigil.

you could make that double fan star more devious by requiring 3(!) buttons per star ;) since you can steal both cubes from that fan/platform laser blocking one while also keeping an active recording. but thats perhaps a tad sadistic lol
Mr_Pipicz  [作者] 5 月 14 日 上午 6:23 
@Elyon Oh, that's good to know, thanks :-) I know that some framerate exploits have been used in speedrunning in the original TTP, but I didn't know that objects occasionally sliding can also be caused by that. It's funny because earlier that day, on the same machine, the fan stayed on the spot, but later I added some additional foliage and stuff and that might have caused the FPS drop. But really, I might have moved the fan slightly, so that it went from the "stable" position to the "slippery" one, not sure about that.
Elyon 5 月 13 日 下午 6:23 
@Pipicz The issue with the fan cover is a bit complex: on a laggy computer and/or with lower framerates, the fan slides down. Funnily enough, Nazario was able to initiate the glitch by just unplugging his laptop.
It's beyond the wildest dreams of any mapmaker to create a glitch-free level in TTPR, but the best workaround here is probably putting a little containment (a small fence, some bushes etc.) in order to keep the fan cover in its place
.
Mr_Pipicz  [作者] 5 月 13 日 下午 1:57 
@Nazario92 Wow, all these findings are extremely useful, thank you for those! In all seriousness, I must applaud your resourcefulness. :-)
Indeed, the fan shouldn't be in the water, that's a bug that must have appeared right before publish, because in the afternoon, it was still on the intended spot. :-(
Most of the stuff you mentioned is probably fine – I certainly don't mind players smuggling in some additional items into Angle Shooting – after all, that puzzle is a cheese incarnate, so I don't mind players adding a bit of theirs. :-) And as for the alternative approaches for the stars, that's also fine, even the one with recording – but I admit it was an oversight on my part.
Getting beyond the star gate by using a box, that's a different story, though. That's something that needs to be fixed.

Once again, thanks a lot!
Mr_Pipicz  [作者] 5 月 13 日 下午 1:55 
@cptnCat Your comment about Angle Shooting made me giggle. :-)
As for Trebuchet, indeed, it also happened to me that the buzzer deviated from its path a little when going across the platform, but in most cases, it was fine, and if I remember correctly, reactivating the trebuchet could fix it if it didn't launch on the first attempt.
And many, many thanks for mentioning the behind-the-scenes content on the terminal – in fact, I wasn't really sure if someone would be interested in that, but knowing that there is a target audience means a lot to me, cheers!
Mr_Pipicz  [作者] 5 月 13 日 下午 1:50 
Hello everyone! Honestly, I didn't expect to get this many subscriptions and comments in 24 hours, but believe me, this surprise is a pleasant one. Thank you for all the feedback, it is much appreciated! :-)

I'm probably not going to fix the issues right away – after all, I'm not sure how it would be perceived regarding the puzzle jam. But don't worry, in the future, I'm planning on creating more levels and connecting them to a custom campaign, and I certainly want to use this level in it – with some improvements and fixes.

As for the video(s) with intended solutions, I'm planning to record and post those on YouTube during the course of this week. Please, be patient. :-)
ineluctable_assasin 5 月 13 日 上午 9:25 
It's a nice map, but Guillotine can eff off.
Nazario92 5 月 13 日 上午 7:08 

minor things:
you can bring one jammer out of here with some easy jumps https://images.steamusercontent.com/ugc/11912453927304310189/BFDAB458F20D545A982EC96B9E0A560A9187A30D/?imw=5000&imh=5000
(I wouldn't mind using that jammmer and the recording to jam the doors before the clone but I know they have to be jammed from inside the levels)

and this way you can stand on a cube on this fan and jump over the plasma doors
https://images.steamusercontent.com/ugc/13024063973340358328/9E7A37BC60058638803DBF0D6E6086D04A28FEB8/?imw=5000&imh=5000

really minor things, clearly not intended:
https://images.steamusercontent.com/ugc/13187180619815244813/6BD7FEA69225F30E1FEF23E93A3C605A32950670/?imw=5000&imh=5000
you can cheese the final sigil with a cube on the side

https://images.steamusercontent.com/ugc/11520932701516588589/CCDA9D13D2EDF658635124DAAA00E8C543581A9C/?imw=5000&imh=5000
this way you can sneak a fan cover inside
Nazario92 5 月 13 日 上午 7:07 
This is a very nice level, its looks are amazing! The puzzles are fresh and entertaining too!
I wanted to report some things about the stars

most important thing I didn't notice this fan since in my computer its initial position is in the water
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3480891697
(changing the base should fix that not sure if invisibile walls would work too)

second thing: https://images.steamusercontent.com/ugc/15783727894645454329/DA5D39AB91F4055C2DDF214C02E8934BDBD211D0/?imw=5000&imh=5000
this seems a good spot to go out of the level on purpose, plus on the other side there's a fan (so you might think it's an intended spot)
plus: for the star that requires 2 fans you don't need the second one because of the recording (actually I like this thing I'd consider making it canon)
Nikc75 5 月 13 日 上午 4:19 
Very cool level, I liked everything except Guillotine. It has "Unknown" variables, because of which you have to roll back - such as "jump with the platform to jump up" and "take the platform up with you for the button you didn't know about". :cozyspaceengineersc:
Gojhira 5 月 13 日 上午 4:13 
need youtube solutions man :(
Elyon 5 月 12 日 下午 7:26 
Amazing map, with the atmosphere and the architecture being among the best on the workshop. Puzzles, despite being neither long nor difficult, present some funny twists and feel very fresh. Highly recommended to everyone!
cptnCat 5 月 12 日 下午 5:15 
Just finished it, that was really great
Angle Shooting was one of those puzzles where I entered it, thought of the solution, hoped it wasn't what you did so i could make the puzzle, then figured out it was what you did.
Trebuchet was really cool though I'm not sure the mechanic worked reliably? Seemed to sometimes not go off correctly but only got stuck once I think
Also really enjoyed the behined the scenes on each level. And the architecture is gorgeous, so much atmosphere.
Not sure if I'll go back for stars (tend to not do those) but great work