安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Finally I have moved my settlement into the forest, blocked the "windows" and outflows of the starting area and created a huge reservoir. From there I laid a pipe to the forest river, which has a one edge downflow. Thereby limiting the flow to 2.2 CMS I have build myself a perpetually flowing river :D The reservoir is so big and is filled with 18 CMS sources at the moment in temperate cycles so the water is enough for even 30 day badtides or droughts. I did all this on hard with ~30 beavers.
Cool map, tight challenge, well done! And I cant understand the other comments, it is so great to have a real challenge.
I played with another old zoo ("broken" one), loaded the game today and now all my settlements are gone and I don't even have a save!
The name of the map is Zoo _escape_. It's a challenge map where you are forced by circumstances to leave the starting location to really thrive.
This is a great fun map to play around on. I still don't have any explosives :D
There is 150 scrap metal in the forest. That is enough to get 60 metal blocks; of which you need 5 for badwater pump and 30 for explosives factory (so you still have 25 for e.g. 2 Gravity Batteries).
With that, once you unlock dynamite, you can access the heap of scrap in the middle of your colony, you can also blow away the back of the outside badwater rivers, thus eliminating their flow around the exit holes.
Otherwise map is great, early game is fun. Started playing because of RCE. He got the architect version, his one is so much less hard for droughts but a bit harder for badtides.
I used the same process to partially block water sources on either side to hold water in the basin, and in cycle 3 into 4, I'm pushing for a smelter, so I can get sluice's in place to divert bad water from the rim sources and the sources near the village center.
I may be better off blasting through with dynamite or tunnelling though - that's going to be a lot of steps
p.s. fun map to start with!
Feel free to edit the map in the editor and create access to the enclosure metal :-)
but why? :)
Or you can dive into the contaminated rivers just outside for metal.
Once you get explosives, you'll be able to free the metal inside your enclosure.