铁锤守卫英雄传2

铁锤守卫英雄传2

Captain's Artificer Class
11 条留言
Crazed Wallace 8 月 2 日 下午 10:53 
unalived... god that was a flash bang,
Daniel_Zabojca 8 月 2 日 上午 10:36 
Noted and thanks!
Captain Vortex  [作者] 8 月 2 日 上午 10:31 
The subclasses compilation is only subclasses for vanilla classes. All non-vanilla classes I design are seperate mods (so people can pick and choose which ones they want)
Daniel_Zabojca 8 月 2 日 上午 4:28 
Quick question; Can I use this alongside the subclasses? Or is this part of the subclasses compilation pack?
Captain Vortex  [作者] 5 月 19 日 上午 11:13 
the "auto beetle" skill orb trait is a timed trigger effect passive. That is not affected by CD.
active skills like the turret and manual beetle bomb cast should be.
Nightcodex✅ 5 月 19 日 上午 11:05 
It just randomly fixed itself, Question though. Does spell cooldown scale with the auto cast?
Captain Vortex  [作者] 5 月 18 日 下午 3:40 
Renamed Base Folder to Artificer_Class. I Hope that resolves the naming incompatability.
Friendacle 5 月 18 日 下午 2:41 
Class plays great, everything feels balanced.
Ran into a naming incompatibility with the mod linked below which was the only issue I've found
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3452539046&searchtext=
Captain Vortex  [作者] 5 月 18 日 下午 12:20 
I need more details. It works fine on my end as well as in multiplayer when my buddy has it as well. Also Turrets and beetles are activated abilities. (unless auto beetle skill orb is selected, then beetle will spawn on timer)
Captain Vortex  [作者] 5 月 18 日 下午 12:16 
Are you in multiplayer? Both players must have mod for spawns to work properly.
Nightcodex✅ 5 月 18 日 上午 11:54 
bugged beetles dont spawn same for turrets