Farthest Frontier

Farthest Frontier

Modify Workers/Residents in buildings.
33 条留言
Jake Warlow 10 月 30 日 上午 1:01 
I delete all user config files , let the loader compile new ones all good again
Jake Warlow 10 月 29 日 上午 6:18 
I Dont know , always worked right for me ,but something changed today
Milktea 8 月 27 日 下午 7:34 
@冰凌宇 I notice there problem as well, but not that serious. for me just like max 8-10 people melting gold. did you cross check the year total produce ? like 4 ppl and 10 ppl
BBQ 8 月 21 日 上午 10:50 
I added workers to the Work Camp, however it is still only at 4 workers. It is working for all the other buildings that I increased.
冰凌宇 8 月 12 日 下午 9:20 
Hello, I encountered these issues while using this mod in the 1.0 test version. If I increase the number of people to the maximum and fill all the positions with workers, some construction workers won't work, such as those in sawmills, brick factories, paper mills, etc. It might be that the raw materials for these factories have a limit, and the workers don't have enough raw materials, so they won't work. The problem is particularly serious for sawmills. After using the mod, only 4 people can work in the sawmill, while the others are engaged in entertainment. The number of workers is even lower than without using the mod.
uinixis 7 月 30 日 上午 8:16 
Shelter -8 please.my computer is not good,but I build many shelter ,I need every shelter has at least one resident.
Milktea 7 月 27 日 上午 10:54 
lol. and how dose "max allowed" works?

Trading center and leather coat could use some increasing.
LeOnIdAs  [作者] 7 月 27 日 上午 3:56 
I also do not know. I am just increasing workers.
Milktea 7 月 27 日 上午 2:27 
I got question , adjust school seems meaning less. and some building also seems meaning less to add more worker. is there any reason?
JumpD 7 月 26 日 下午 1:34 
@LeOnidAs Can you add Brickyard please.
JumpD 7 月 13 日 下午 12:53 
Can you add Trading Center please.
JumpD 7 月 13 日 上午 10:41 
@LeOnidAs thanks, I'll try it out.
LeOnIdAs  [作者] 7 月 13 日 上午 1:32 
@Sbutte
It only increses max worker/residents. Does not spawn
LeOnIdAs  [作者] 7 月 13 日 上午 1:32 
@JumpD Its posted.
Sbutte 7 月 12 日 上午 1:39 
Does this increase the maximum workers/resident value of buildings, or spawn more citizens?
JumpD 7 月 11 日 下午 12:38 
I have one suggestion for this mod. Increased residents in shelters depletes water faster. You might add a setting to increase water in wells to compensate and balance it out. IMO
LeOnIdAs  [作者] 6 月 13 日 上午 9:09 
@Nom G.
Thank syou for letting me know. I have added for wood cutter and rat catcher. Please check with latest version.
Nom G. 6 月 13 日 上午 2:10 
Dont see firewood spliiter
LeOnIdAs  [作者] 6 月 6 日 上午 4:13 
@xNeariax

Use the multiplier. multiplier > 1.0 will increase grids per farmer (reducing max farmers) and setting it < 1.0 will decrease grids per farmer (increasing max farmers)
xNeariax 6 月 6 日 上午 12:21 
Awesome. I'll go check that out right away, thanks. :)
LeOnIdAs  [作者] 6 月 5 日 下午 11:54 
@xNeariax

Check updated crops mods here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3474257282

you can adjust grids per farmer field. To increase max farmers reduce grids per farmer and to reduce max farmers increase grids per farmer.
xNeariax 5 月 31 日 上午 8:14 
Thanks for all the amazing mods. Really enjoy being able to tweak so many things to my personal liking. :meadowlovebadger:

Is there a chance we might get a mod like this for farms/fields in the future as well? That they grab 8 workers each time (12x12) by default is really a bit much imo, given you can run a field that size with just 5 with good logistics.
Milktea 5 月 30 日 上午 3:18 
oh...I confuse "Maintenance" and "maintain" .. LOL I am so stupid

I was wondering why I cant discard bow and basic weapon....
Milktea 5 月 30 日 上午 1:31 
btw, i notice school second teacher has nothing to do. so does assign more ppl to the building like temple, guild has any effect ?
Milktea 5 月 30 日 上午 1:27 
I think it's me misunderstanding how the maintain mod works, it's kinda like "copy"? I though it's was "repair" .. like make nearly broken tool fresh new, make food expire later green. so... I think it works as intented?
LeOnIdAs  [作者] 5 月 23 日 下午 10:04 
@Milktea
please delete older config file. Launch game and exit from main menu. New config file would have been generated. Edit new file as required and check again
Milktea 5 月 19 日 下午 11:37 
because for unknow reason, all my ttems are increase wiredly, I still try to find out why.
I think it's after the maintain mod. but the number doesnt add up. I'll report if I can pin point the problem.

PS: sorry for my english, it's not my native.
Milktea 5 月 19 日 下午 11:32 
I just wanna said, I love ALL your mods. It does improve my gameplay a lot,
is any chance you can make a storge limit mod? :D
LeOnIdAs  [作者] 5 月 16 日 上午 7:58 
@radarpoland.

Modify "Shelter". That will add people in homes
radarpoland 5 月 16 日 上午 5:21 
Is it possible to do something like this for a home ?
宝渊 5 月 11 日 上午 4:59 
修改建筑物中的工人/居民。
订阅
描述
概述

这个mod增加了增加或减少建筑物下面的工人/居民的能力。
这个mod是为mono版本,并在0.9.7上进行了测试。

配置
配置文件位于最远边界\最远边界(单声道)\UserData\VC_ModifyWorkerSlots.cfg。

在下表中,您可以看到添加的工人和允许的范围,工人/居民可以增加或减少。例如,在谷仓中,最多可以减少3个工人,最多可以增加6个工人。
默认为零,即没有工人/居民被添加到任何建筑物中。您需要编辑配置文件,以增加或减少工人的数量。
可以通过在范围内使用负值或正值来增加或减少工人。
-------------------------------------------------------------------
建筑物添加<最小允许> <最大允许>
-------------------------------------------------------------------
宝渊 5 月 11 日 上午 4:59 
谷仓0 -3 6
鸡笼1 0 1
山羊谷仓0 -2
稳定0 -2 3
药店0 -1 2
军械库0 -1 2
面包房0 -1 2
兵营0 -6
篮球商店0 0 2
铁匠熔炉0 -1 2
装订机0 -2 4
啤酒厂0 -2 4
CandleShop 0 -2
奶酪机0 -2 4
ClayPitBuilding 0 -2 4
鞋匠店0 0 2
库珀大厦0 -1 2
FishingShack 0 0 1
弗莱彻建筑0 -1 2
ForagerShack 0 0 1
铸造厂0 -2 3
家具车间0 -3
玻璃制造商0 -3 6
卫兵塔0 0 2
市政厅0 -2 4
healerhouse 0 -1 2
亨特大厦1 0 1
图书馆0 0 1
MineralSiteMine 0 -2 4
造纸厂0 -3 5
波特建筑0 -2 4
PreservistBuilding 0 -2
沙坑建筑0 -2 4
SawPitBuilding 0 -2 4
避难所2 -2 - 4
熏制室0 0 1
stoneepitbuilding 0 -4
坦普尔0 0 2
临时避难所0 -2
货车店0 0 2
织工建筑0 -2 4
风车0 0 2
-------------------------------------------------------------------

如何使用?
订阅mod。
删除旧的配置文件,如果存在的话。
启动游戏(Mono版本)。这将创建新的配置文件。退出主菜单。
现在编辑配置文件并再次启动。
宝渊 5 月 11 日 上午 4:59 
注意:修改配置文件中的“Min”和“Max”对实际限制没有影响。

要修改表中所示的值,修改如下。这将为“ChickenCoop”和“HunterBuilding”分别添加一个工人。它为“避难所”增加了两名居民。
(VC_ModifyWorkerSlots)
调整ChickenCoop中的工人/居民。最小值:0,最大值:1
ChickenCoop = 1
调整HunterBuilding中的工人/居民。最小值:0,最大值:1
HunterBuilding = 1
调整避难所的工人/居民。最小值:2,最大值:4
避难所= 2

注:要修改房屋内居民增加或减少“住所”值。

安装
将vc_buildingradiusadjustment .dll放入最远边界\最远边界(单声道)\ mod中。

注意:替换旧配置的内容或删除旧的VC_ModifyWorkerSlots.cfg在最远边界\最远边界(单声)\UserData上的新更新,如果配置这样做