ICBM: Escalation

ICBM: Escalation

JTO | Joint Task Overhaul
47 条留言
millers2787 10 月 27 日 下午 6:52 
please work on AI integration
ShotGunSunBlast 9 月 26 日 上午 9:29 
Sybau @Sredny Stog
Sredny Stog 9 月 26 日 上午 9:28 
right after posting that I noticed that JTO already adds a VIP asset. Additionally disabling Combats VIPs was also attempted (god knows what it would have to do with airports but hey, it's an unnecessary overlap of the same thing anyways and maybe it was somehow responsible). This sadly still returned the same error
Sredny Stog 9 月 26 日 上午 9:25 
trying to activate the mod throws the following loading error:
"Airport: Used too many airways (max 4)"

this was done with the following mods active in the following load order:
JTO
Chronic's Forgotten Technologies
Badtatt's faction specific ground forces
Gerome Naval Changes
Combats Greater Earth
Extended Configuration Limits
Combats QOL features
Earlier Navy ABMS
Faction Capital Building
Submarine Transported Bomb Trucks
Arsenal Bird
Multiple Launch Rocket System
GLA Bomb Truck Voiceline
four leader portrait mods (get bobux, Kasane Teto, Wernher von Kerman, Hatsune Miku)
Combats VIPs

Chronic's Forgotten Tech, the Arsenal Bird, and MLRS systems were all disabled (being picked as the most likely suspects due to their connections to aircraft assets) before attempting to activate JTO again. This did not stop the game from throwing the same error upon trying to activate the mod
dabeandogman777 9 月 23 日 下午 1:36 
Is AI in the mod now after new update
[104-0] F-15EX Eagle II 9 月 22 日 上午 10:11 
Any particular reason that the war room has less targeting options than vanilla? The only thing you can target is satellites, ballistic missile sites, ABM sites, air carriers and cities.
Demond001 9 月 21 日 下午 6:19 
You need to put it in legacy version to play it
lamp 9 月 18 日 上午 11:40 
IT CRASHES WHENEVER I PLAY WITH IT FIX IT NOW:steamsad::steamsad:
ManDownunder 9 月 10 日 上午 5:31 
keeps crashing for me
Cena7844 9 月 9 日 下午 6:15 
yo this keeps crashing
DerSchnitter 9 月 6 日 上午 5:30 
Consider please not tagging this "AI" in workshop @Jurain
yvonne.taggart 8 月 27 日 上午 11:34 
any mods for campaign score points
moist napkin 8 月 21 日 下午 2:27 
pls update mod crashes on starting a game
Jurain 8 月 20 日 下午 5:13 
@seth.brown currently the mod only support MP. They are waiting for a ICBM:E update before they release the AI patch.
seth.brown 8 月 14 日 下午 7:16 
Great mod but for some reason the AI cant use the construction plant, vehicle assembly, and other buildings. They're pretty much just stuck using a few ballistic missile sites.
dabeandogman777 8 月 1 日 下午 5:12 
thanks fer update.. great work happening here
badtatts  [作者] 7 月 29 日 下午 6:11 
We’re waiting on the devs to release a new update that fits with this mod
Jam12j 7 月 19 日 下午 12:12 
when will ai come out?
OPACHKI (12 y.o) 7 月 19 日 上午 10:21 
Bro i check video on youtube, and its good mode. Maybe you can change models of vehicles, for example how in HOI4. Just real model of tank/plane/ship, and make small icon small icon above the units
dabeandogman777 7 月 7 日 上午 11:24 
waiting on that great AI patch. thanks
for the great work your doing
Combat  [作者] 6 月 30 日 上午 1:27 
we increased speed of construction units fixed crash adjusted amounts of starting units and added defcon
Mangonnel 6 月 29 日 下午 1:02 
what changed in the update? would be nice to see a changelog cus github has nothing
Seb_Le 6 月 25 日 下午 3:08 
this is like all the good mods packaged into one, good luck to the dev on updating it!
Combat  [作者] 6 月 25 日 上午 5:53 
starting work on it again but no promises
Empty_Cosmos 6 月 24 日 下午 7:31 
AI update coming soon? very eager to try this out
smiley 6 月 22 日 上午 10:47 
Created a patch to fix the CTD. Issue was in the GreaterEarth map definition: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3506243396
Wicked513 6 月 21 日 下午 9:39 
when can we see a update?
dabeandogman777 6 月 4 日 下午 7:25 
deff waiting on this one thanks in advance
Colonel Sanders 5 月 31 日 下午 12:18 
really looking forward to a stable release of the AI
Kert 5 月 14 日 下午 6:43 
Real good stuff here, looking foward to the stable release with AI support
Moth Queen Devon 5 月 12 日 下午 9:48 
- Construction teams are cheaper at DEFCON 5 by a small margin, drive 3x their current speed, and have an increased placement radius for harder to reach areas to be reached
- Many cities can place buildings and units next to them and at a slightly longer range.

Currently, someone who doesn't know they need construction teams may be unable to achieve much early game as they learn the hard way, only to need like 15 of them and wait a long while for them to get where they need to be. Now, cities can mostly place buildings and construction teams allow those constructions to be done farther away from cities in less populated areas like siberia or at the border. This still allows for some fun sabotage mechanics by attacking these as supply lines. It also ensures that you don't send 10 army divisions and all the sudden, a large number of army bases just suddenly appear out of nowhere and surrounding you.
Moth Queen Devon 5 月 12 日 下午 9:48 
Lastly, a number of my other mods have been integrated and improved along with some coming tweaks:
- Better DEFCON system with support for these new units and buildings
- Eager claiming of slots 41-254 for leader portraits (allowing portraits to not be sequential to keep working)
- Leader slots 41-77 (likely to be used by older mods already) along with 171-254 are open for other mods to make use of, with 64 reserved slots used already.
- Capital buildings which double a city's output for the one allowed per faction, but other factions still receive its boost after the city's region is captured and back to producing. A fun mechanic which will cause shifted strategic interests based on whichever city is chosen. Not required, but then you miss out on those bonuses while the AI and other players take advantage of them.
Moth Queen Devon 5 月 12 日 下午 9:48 
If we are able to get the AI working to some extent for a new release quickly enough, I will also try to implement basic GDP mechanics for allowing more of a 'Tall' play style to form. These will require certain techs which can then be disabled if desired to limit the amount this path can be taken, if at all. I can also add some basic compatibility with GDP++ when I go to do that, though many may prefer to just use this alone.

bzand has joined in to help with Chinese translations. For all other translations, automated tools will be used to get the basic translation out followed by tweaks based on user feedback where those tools make a mistake.
Moth Queen Devon 5 月 12 日 下午 9:47 
Developer Update

Hello. One of the developers here that had to unfortunately step back for a while due to a work project.

Yes, unfortunately the current version "0.3" was problematic in many ways.

Wednesday afternoon (ET time), I personally will be giving the mod a ton of attention and will be focusing on helping the other devs get at least basic AI functionality working. In other words, fix multiplayer with AI used along with single player.

I recommend checking for an update later this week. My personal recommendation is unfortunately to wait until then.

Currently, to get a game working, you need to do a Conquest multiplayer game with other players and no AI. In other words, very limiting. This is due to the AI not being yet brought up to speed on all these changes..
AmberFlavored 5 月 11 日 上午 2:47 
@Gfan1954 it's for multiplayer only
kim jung jay 5 月 10 日 下午 9:41 
this is what the game really needed.....cant wait for the stable version..quasi dlc content?
Gfan1954 5 月 10 日 下午 9:11 
Mod keeps crashing whenever I try to start a new game
Kosdia 5 月 10 日 上午 6:07 
Is it compatible with GDP++ yet?
Combat Eng'r 5 月 9 日 下午 9:10 
waiting for Multiplayer with AI. Keep it up!!!
The Watcher 5 月 8 日 上午 10:14 
Hopefully it'll be playable for singplayer as i am using several mods from combat, honk and others.

Wait for a stable vesion, crashing even when playing multiplayer.
B-36 Enjoyer 5 月 7 日 下午 6:23 
quite a lot of stuff
Combat  [作者] 5 月 7 日 下午 4:57 
L425 you can move fixed structures using combat engineers
111hockeyman111 5 月 7 日 下午 4:34 
Mod doesn't seem to work for me, I have no other mods, but every time I select a gamemode, it crashes on me. Latest version
L425 5 月 7 日 下午 1:53 
Is the fact that you have to build a construction plant for each radar, sam site, chekpoint,... a feature that was desired? It multiplies the construction cost of a radar by more than 7, the cost of checkpoints by 9 and the cost of sam site by more than 5...
Unless the very small radius of cronstruction in which they can be built was meant to be huge, it doesnt make much sense for me.

Otherwise the mod seems great, I will try a game with friends when I have time.
AmberFlavored 5 月 7 日 上午 10:26 
Dashing!
the spanish inquisition 5 月 6 日 上午 1:37 
Smashing!
SWEEPER KEEPER 5 月 5 日 下午 7:04 
Very Cool