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报告翻译问题






please tell me
Why does the under side of the drawbridge kill you while it's lowering? It doesn't crush you or anything, it just flat out kills you if you even dare touch the under side at any time while it's very slowly lowering.
Also really frustrated with how often the tank seems to cause janky crushing deaths, especially on BLU. I understand and apologize if it's intentional when you're in front of the tank while it's moving (and I assume it is given the train kill icon), Frontier does that after all. But I'm talking how often it seems to happen when I'm at the sides, and I'm pretty certain even the back of the tank rarely, even if it doesn't look like I was crushed against anything.
This map was not ready. Looked ready in terms of appearance, but in gameplay it sure wasn't. Such is the tragedy of many maps that get into the game these days.
clearly you aren't seeing the problem.
The sentries on car gimmick achieve only 1 thing and that is making stomps MUCH easier. If the teams are actually ballanced it's literally useless.
THEN YOU ASK YOURSELF WHATS THE POINT OF THE GIMMICK IF IT ADS NOTHING TO THE GAMEPLAY
How it made it through durring playtests? On THG, one good sniper was enough to wreck the engies right out of the gate, allowing the explosives to clear the tank. Yes, 3 engies tried to circuit, and wrangler in different combinations.
Engies were more often than not, prevented from restablishing sentries on the tank, until after RED gets cleared away from each point. The engies ALWAYS need to enter a big sniper sightline to get back onto the tank to place their sentry down.
Rins and repeat.
It is a team effort to establish, remove, and to keep up.
Mobile Sentries are not something most players are used to dealing with under conventional circumstances, on top of how BLU literally has infinite metal for the Short Circuit to protect the Sentries since the tank still has all of the usual functions of a Payload cart. Genuinely don't understand how that could've made it through playtesting with no complaints. I know it's a pipe dream, but I hope this ends up getting the Short Circuit nerfed.
In short, map would be decent if it wasn't for the gimmick of allowing Engies to build on the tank.
cuz for PvP this is absoluty Awful
horribly balanced
delete the spot to place sentrys in the payload pls pls
but the map is pretty and well made
just remove that spot on the payload
PLS
I would also suggest that there should be tank prints on the path, so that it's the themed equivalent of the rails to follow the path to the payload when respawning
Was really scared that the gimmick would suck but it's actually super fun!
Wonderful map, with fun paths and spots.
The final twist turning the last checkpoint into a control point is chef's kiss
Hope this inspires more maps with this type of PL!
One thing though, the cart dispenser is absurdly fast and i've found unless you're up against multiple direct hits or loch'n'loads, a sentry being healed by stock just will not die, may have caused a few ragequits doing that lmfao
Seriously, this is such a breath of fresh air and feels amazing to play. Congrats on getting in! Don't listen to Zesty bozos saying "omg its an overwatch map". THIS is how we want maps to play and feel like.