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报告翻译问题
"
Property BuildAndRepair.MissingComponents is not of type MemorySafeDictionary`2, correct type is Dictionary`2 at Sandbox.ModAPI.Interfaces.TerminalPropertyExtensions.Cast
"
The Programmable Block says there 130 items to weld, but weld status is "NULL".
Groups are set up correctly, unsure what the issue is.
Also, update the BnR mod you use -MUST BE one of the versions I am maintaining as listed in the Description!
Hope this fixes the issues you had guys.
Have fun!
I know many of you are waiting for the update. Please be patient, I am almost there for the new release that should make the mod stable again. Couple of fixes to test.
Game updates can sometimes be challenging when stuff break and when time is short due to work and other life obligations :)
Sorry for any inconveniences this might have caused.
Almost there... <3
The more percentage of the ship is finished the more I noticed this behaviour.
When you check the script, It doesn't mention said solar panels and turrets (even though I already have the components), only the ion thrusters and some others blocks that need superconductor (I am currently out of gold).
I am getting some weird behaviour:
I am projecting my ship on earth. For that reason, BaR cannot build Ion Thrusters due to the lack of platinum. The weird thing is, even if I have all the components ready to weld my solar panels, turrets, armor blocks, etc... It seems to be stucked waiting endlessly to finish the ion thrusters welding and it does not switch to other available blocks. Does it make sense?
Thank you for your efforts. This mod is a must have for all my plays
Also, make sure you are using the last v1.7 version of the script, you need to re-insert it in your programmable block. In the top of the script, you should see v1.7 on the first line of code.
Could be the mod instead of the script. I am going to release new version of the mods. Might fix your issue with this. Hope to release it in couple of hours.
Online : True
CurrentWelding : NULL
Blocks to weld : 27
CurrentGrinding : NULL
Blocks to grind : 0
Floating items : 0
Missing item kinds: 0
BaR Group 0 (09/14/2025 18:05:56):
Weld Targets: Count 27
[MyObjectBuilder_ConveyorConnector/ConveyorTubeSmallCurved]
Small Conveyor Sorter 16
[MyObjectBuilder_ConveyorConnector/ConveyorTubeSmall]
Small Conveyor Sorter 16
Connector - STONE EJECT
SmallBlockArmorSlope
SmallBlockArmorSlope
SmallBlockArmorSlope
SmallBlockArmorSlopedCorner
SmallBlockArmorBlock
[MyObjectBuilder_CubeBlock/SmallBlockArmorSlopedCornerBase]
SmallBlockArmorSlope2Tip
SmallBlockArmorSlope2Base
SmallBlockArmorSlope2Base
SmallBlockArmorSlopedCorner
SmallBlockArmorSlope2Tip
SmallBlockArmorSlopedCorner
..
BaR Group 0 (09/14/2025 18:06:53):
Missing Items: Count 0
Not working for me, its not welding neither sending missing itens to assembler.
Caught exception during execution of
Script: Property
BuildAndRepair.MissingComponents is not of type
Memory SafeDictionary 2, correct type is Dictionary 2 at
Sandbax.ModAPI.Interfaces.TerminalPro
pertyExtensions.CastTValue (TerminalProperty
property)
at
Program.RepairSystemHandler.MissingC
amponents()
at
Program.BuildAndRepairSystemQueuing GraupData.CheckAssemblerQueues()
at
Program.BuildAndRepairAutoQueuing.Ch
eckAssemblerQueues()
at
Program.BuildAndRepairAutoQueuing.Handle()
at
Program.Main(Stringarg)
at
Sandbox.Game.Entities.Blocks.MyprogrammableBlock.<>c__DisplayClass46_0.<ExecuteCode>b__0(IMyGridProgramprogram)
at
Sandbax.Game.Entities.Blocks.MyProgra mmableBlock.RunSandbaxedPragramAct
lonDore(Action'
action, String &
response)
Version should be 1.7 of the mod and also for the script. You can see this when you load the script in the PB and in the editor you can see it in the top.
We each had around 4-5 of the blocks placed each on our grids. Our grids were separated by a distance of about 4-5k km between them if that matters.
Perhaps you can look into it? The crashes occurred in a multitude of testing scenarios.
Crash on loading small or big ship in with projector (not every time, but enough to be a pattern)
Crash on loading grid with build and repair enabled (completely random this one)
I theorised it might be due to multiplayer synchronisation.
steam is still saying may 13th
Same error here. Only subed to this one
BaR Group 0(08/25/2025 03:07:18):
Caught exception during execution of
Script: Property
BuildAndRepair.MissingComponents is not of type
Memory SafeDictionary 2, correct type is Dictionary 2 at
Sandbax.ModAPI.Interfaces.TerminalPro
pertyExtensions.CastTValue (TerminalProperty
property)
at
Program.RepairSystemHandler.MissingC
amponents()
at
Program.BuildAndRepairSystemQueuing GraupData.CheckAssemblerQueues()
at
Program.BuildAndRepairAutoQueuing.Ch
eckAssemblerQueues()
at
Program.BuildAndRepairAutoQueuing.Handle()
at
Program.Main(Stringarg)
at
Sandbox.Game.Entities.Blocks.MyprogrammableBlock.<>c__DisplayClass46_0.<ExecuteCode>b__0(IMyGridProgramprogram)
at
Sandbax.Game.Entities.Blocks.MyProgra mmableBlock.RunSandbaxedPragramAct
lonDore(Action'
action, String &
response)
What am I missing?