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Thank you for the report. I will upload a fix soon
[15:20:57.077] [Error] WorldServerThread exception caught: (TreasureException) Unknown treasure pool 'huntingFlying'
Found a bug to whack
If you have some spare time, maybe try experimenting with some simple player status effect scripts and see if you can detect the player's HP going below 0. If you get that working, deleting items in a nearby area shouuuld be pretty simple, I think.
1.
I think what you want is possible, but I am not 100% sure. The approach that I would suggest for experimenting with this is creating a zone or stagehand that follows the player around, and if the player's health is <= 0, delete any entity/items within x tiles of that stagehand.
2.
The long-term accumulation of massive quantities of resources is mostly because items in Starbound generally don't use durability mechanics, ammunition mechanics, etc. We do have drills and food, but those items seem to be exceptions rather than the standard.
Lack of durability in any video game will rapidly create economic upheaval and massive resource inflation. It's one of those mechanics that everyone hates, but is also necessary to maintain some semblance of a gameplay loop that requires regular participation from the player.
Minecraft has the same issue as soon as players have access to Mending enchantments.
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