Stormworks: Build and Rescue

Stormworks: Build and Rescue

AridColourReplacement
60 条留言
YoBoiZarko 10 月 12 日 上午 4:16 
oh, I did not know that.
but tbf, I.. don't know much about Stormworks modding.
It was just a funny thought.
BW  [作者] 10 月 12 日 上午 2:56 
Well the colour is the correct grass colour so when winter rolls around it will be snowy.
I could make a snowy arid but the problem is, is the trees. I'd either need to make a separate mod for em or include them in this one to replace the trees to snowy ones.
YoBoiZarko 10 月 11 日 下午 9:37 
Imagine a snow-version of this.
Though it would be kinda funny since it would probably still be hot lmao.
BW  [作者] 7 月 11 日 下午 12:49 
nothing I can do about it, as far as I am aware tiles are locked behind some hard coded tile algorithm and tile grouping.
mattstang9 7 月 11 日 下午 12:35 
not going to lie, but i feel like arid is way better with this if it wasn't inside the hot temperature zones.
GalaxyHero 7 月 3 日 下午 2:30 
brochacho cooked with ts 💔🥀
BW  [作者] 6 月 26 日 上午 11:02 
and the dev tool is great for, map logic, placing assets/buildings and doing the train line logic.
BW  [作者] 6 月 26 日 上午 11:01 
the problem here is you need to load each tile with the dev tool, so code leopard's tool is actually faster with an autoclicker especially for a huge area like arid which is 300+ tiles big
Microsoft Teams 6 月 26 日 上午 10:27 
@Bw-chan whilst in the middle of making my own map upgrades (rocket launch complex in Sawyer Island) I have been using roughly the same tools as you. I have realised that if you want to 'paint' trees over large areas, you can use the 'Tile Editor' after getting stormworks dev tools through cheat engine. You might have to put the mesh and phys files in the main directory for the time being, but move back to the mod after, and verify game integrity. I have so far found this way quicker than manually placing each tree with CodeLeopards stormworks editor? The tile editor is top right after getting dev mode, once a tile is selected, at the bottom of the list of buttons is a tree paintbrush which quite literally paints trees in a specified density, size etc, and can also be used as an eraser. This is also helpful for adding lootboxes, workbenches and other game logic although I haven't tried lighting or train track through it yet.
BW  [作者] 6 月 24 日 上午 6:05 
but certainly faster than clicking the mouse myself and also for the longevity of my mouse too
BW  [作者] 6 月 24 日 上午 6:05 
Yesh, essentially I couldn't hold down the left mouse button and it would place trees so getting creative was my only other option. I essentially used it as a paint brush
MetalTank 6 月 24 日 上午 5:38 
autoclicker placed trees is crazy work
BW  [作者] 6 月 13 日 下午 1:15 
Utah in stormworks before GTA 6 Oh mah gawd
Derp Cade 6 月 13 日 下午 1:05 
I can't believe it, we finally have Utah in stormworks
BW  [作者] 6 月 2 日 上午 7:45 
Not the Grass Part but yes
Chorizo 6 月 2 日 上午 7:12 
is it compatible with Opal Shaders?
BW  [作者] 6 月 1 日 上午 11:18 
Blender, Stormworks Dev tools, Sw Unity Tile Editor, SW Command Line (For conversions), Python, Batch Scripts.

So blender is for editing meshes (tiles and assets)
Stormworks Dev Tools are accessed using cheat engine or SWqol
Sw Unity Tile Editor and SW Command Line are 3rd party applications. The first is for placing trees and the second is for converting Mesh/Phys to Ply and vice versa.
Python was for the mass colour changing exploiting the way Ply was made.
Batch Script was for mass Ply to Phys/Mesh conversion using the SW Command Line.

It isnt easy nor fast if you do not know what you are doing.
gabrielrunars 6 月 1 日 上午 10:28 
is that a like app or are you referring to multiple types of tools?
BW  [作者] 6 月 1 日 上午 10:02 
Multiple tools
gabrielrunars 6 月 1 日 上午 9:42 
How do you make changes to the map like this?
BW  [作者] 5 月 7 日 下午 2:16 
No, Dont really plan to any time soon but I could.
The Field Marshal 5 月 7 日 下午 2:12 
Is it on the workshop?
BW  [作者] 5 月 7 日 上午 6:05 
It is my Range Rover I built
The Field Marshal 5 月 4 日 下午 2:52 
Like the car in the last photo, what is it?
BW  [作者] 5 月 4 日 下午 1:49 
Pizza
Ten_typ 5 月 4 日 下午 12:15 
hamburger
Lord Cheese Grater 5 月 4 日 下午 12:06 
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BW  [作者] 5 月 4 日 上午 4:26 
:3
『Jolly Twinkie~Chan』 5 月 4 日 上午 1:22 
love you bw <3
rjmorrell 5 月 3 日 下午 7:21 
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░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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BW  [作者] 5 月 2 日 下午 3:52 
I have gone and improved my Quick Conversion tools to increase workflow (they are just batch files that use codeleopard's sw commandLine)
BW  [作者] 5 月 2 日 下午 3:51 
one issue with doing a snow mod is that I would need to somehow change all the tree models to the snowy one.
SwedenBird 5 月 2 日 上午 11:38 
daam bw you realy stept upp ur game!
Secret176 5 月 2 日 上午 8:42 
cool
marcel 5 月 2 日 上午 8:17 
horrid
marauder1000 5 月 2 日 上午 6:03 
but yeah this really is cool af
BW  [作者] 5 月 2 日 上午 3:59 
Thank you :D
SupeRewod 5 月 2 日 上午 3:23 
interesting idea, but great job manufacturing the mod
♡BUN BUN♡ 5 月 1 日 下午 11:02 
Never seen this before :0 cool stuff!
BW  [作者] 5 月 1 日 上午 5:57 
sad
copper_blo8y 5 月 1 日 上午 4:58 
throw meteors at it and all your hard forest work is burnt down
BW  [作者] 4 月 30 日 上午 9:07 
The idea behind a green arid was the fact it would be more interesting and also easier on the eyes. I could do it yes but the question is how much is it worth doing that when we already have a large land mass that is already arid.

I can understand doing snow though since you only find snow in arctic or on the tips of mountains
marauder1000 4 月 30 日 上午 6:06 
alr this is actually fire but you think you could also make a green to arid mod?
Katoro101 4 月 29 日 下午 6:56 
Would also love some snow for Snowpiercer. Donkk is just too small, and its all just a bridge.

And you wouldn't need to worry about the small islands for this, since the ones that want Snowpiercer would just stick to the rails (main Islands) only.
N 4 月 29 日 下午 6:16 
I think that would be best.

I've already established myself a circular route around Sawyer.
BW  [作者] 4 月 29 日 下午 5:50 
I could actually chop it into seperate mods so you can choose which islands have snow on it. however I will not be doing the small little islands
BW  [作者] 4 月 29 日 下午 5:49 
well I could do it however it would mean a particularly large mod much larger than this
I will see what I can do and probably have it done quite quickly
Musial Industry's 4 月 29 日 下午 4:59 
@N I am looking for the same thing hell, i am learning how to make islands just for snowpiercer stuff rn.
N 4 月 29 日 下午 4:07 
I mainly want to have a snow covered world that I can play with Snowpiercer builds.
BW  [作者] 4 月 29 日 上午 5:05 
Grass to snow? so all the grass of sawyer, Donkk, arid and the volcanic islands?

Arid was 347 Tiles, That would amount to way more and this mod is already quite sizeable.