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Other than that it works fine for me, and I really like it, my fix is to just disable the mod for that sequence and re enable it after.
In fact, using mods while on a different game version is just asking for bugs - since mods, especially non-PTF mods, are explicitly designed to work with their corresponding game version, and usually require extensive updates every new game version.
With this mod on, Caspar Rudolph stopped selling wine at his wagon before the fountain, but strolled around Kuttenberg, and I couldn’t talk to him until I turned this mod (and *only* this mod) off.
Although, to be fair, I believe he initially was at his wagon, and only after some event (maybe trying to start the 3rd DLC questline by talking to Peter of Pisek?) did he start strolling around.
Regarding breaking LOTF, I was refering to my comment from 29 Jul @ 5:20pm ; this is why I came here to report, but if you’d rather not know about potentially coming bugs, I will then abstain from giving feedback.
No, it does not. I was playing the game a few days ago and the quest-giver is exactly where he is supposed to be, so the quest should start normally.
"I also believe it breaks starting the DLC3 questline (currently in beta)," @breversa
What are you even talking about?
"IIRC, it also broke some things with the Legacy of the Forge DLC." @breversa
Not to my knowledge.
With this mod on, you won’t be able to start the DLC3 questline: you can talk to Peter of Pisef, but the quest won’t start, and you won’t be able to talk to him again afterwards.
IIRC, it also broke some things with the Legacy of the Forge DLC.
I believe this mod breaks the "In Vino Veritas" quest, by making Casper Rudolph go about his business in Kuttenberg (strolling around the markets, or working around his house in the northern quarter) instead of selling wine near the fountain. He still appears on the map with his quest icon, but you cannot talk to him to start his quest.
I also believe it breaks starting the DLC3 questline (currently in beta) by not being able to talk to Peter of Pisek, but that would require more testing.
I've already updated and tested it for 1.4. If you're having issues, it's because you're using an older version. Unsubscribe and re-subscribe.
These changes to awareness seem to only affect the enemy animals because ive definitely been snuck up on by wild dogs and wolves (which is great).
One big issue is realish hunting, which i tested on its own, makes my horse 'gringolet' very cowardly; throwing me when facing just two bandits. I have max horsemanship and he is wearing horse armor. The courage stat is the same as it was before the mod so im not sure of the issue. Thanks for your mods, and i hope this is helpful!
Since no enemy is there to attack, the objective cannot be completed and the game won’t proceed further.
- Manually download the mod through Nexus.
- Or copy the Mod folder from Workshop content, place it in your Mods folder,
C:\...\Steam\steamapps\common\KingdomComeDeliverance2\Mods
- Unsubscribe.
- Open up the PAK file, delete the inventory preset (harvests) in the item folder. In fact, you can delete any file in the mod without affecting the PAK's integrity so, it'll still work.