天国:拯救2

天国:拯救2

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Realish Hunting
   
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20.669 MB
4 月 25 日 下午 8:55
12 月 6 日 上午 9:48
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Realish Hunting

在 Actalo 的 2 个合集中
Realish Collection
14 件物品
The only way to play KCD2, Period.
47 件物品
描述
Increase the challenge of Hunting with more realistic wild animal behavior, spawns, and harvesting.

Wild animals are now much more alert by default, and will run/react if they see the player, hear the player, smell the player, or get shot at. Animals wounded by sufficient damage will incur injuries, those injuries will now bleed profusely, and will usually bleed out, making Mutt useful in finding dead game. Works best with Realish Wounds.

Harvested game and domestic animal inventories have also been reworked to give a wider variety of realistic cuts, but NOT so much as to make hunting exploitable. Spawns for most wild animals have been overhauled, decreasing the overall number of wild game, while increasing the pack size of predators.

This mod was designed around the use of Realish Weapons & Armor, which overhauls projectiles and makes Hunting Arrows & Hunting Bolts useful in their intended purpose (high damage vs unarmored).

General Tips for Hunting:
- Wild Animals have a scent radius, so keep your distance.
- Wild Animals have a field-of-view, so approach from behind.
- Wild Animals have a hearing radius, so approach crouched.
- Best practice is to take shots from no closer than 10m (32ft), to avoid animal sensory radius.

Injury & Bleed
- Head injuries will reduce perception and bleed interval by -8.
- Torso injuries will reduce stamina regeneration and bleed interval by -8.
- Fore and hind limb injuries will reduce movement speed and bleed interval by -6.

Roe Deer, Wolves, Wild Dogs
- Minimum Crossbow or Bow Power: 150
- Use Hunting projectiles.
Boar, Red Deer
- Minimum Crossbow or Bow Power: 175
- Use Enhanced Hunting projectiles.

Spawn Overview
- Boars are found in groups of 2-3, and respawn 14 days.
- Hares are found in groups of 3, and respawn 7 days.
- Red & Roe Doe are found in groups of 2, and respawn 14 days.
- Red & Roe Bucks are lone animals, and respawn 21 days.

Wild (War) Dog:
- Respawn timer 28 days.
- War Dogs are now more dangerous than Wolves, individually.
- War Dog "decision to attack" radius increased.
- War Dogs now roam in packs of 5-6.

Wolf:
- Respawn timer 28 days.
- Wolf "decision to attack" radius increased.
- Wolves now roam in packs of 8-10

Compatibility: Incompatible with any mod that edits AnimalSpawner (Lua), object_mission0 (levels) files, animal inventory presets, wild animal soul_archetype, body_part, and wild animal angriness_enum, scriptparam.

Compatibility Warning: This mod is only compatible with the KCD2 version 1.5.2. Due to the mod editing the "Levels" files for animal spawns, each major KCD2 patch will make the mod incompatible. To maintain compatibility after patch, but before mod update: open (explore) the mod's pak file using WinRAR or 7zip, and delete the "Levels" file folder. This will remove some of the mod's function, but allow the rest to work with the next major patch, until I can patch the mod.
41 条留言
Actalo  [作者] 12 月 6 日 上午 9:50 
The mod's level files have been patched.
Krynielle 12 月 6 日 上午 5:43 
now this mod have bug. In the Blacksmith DLC quest Adept, when carrying sacks, Henry cannot place it on the wagon.
Reino 12 月 4 日 上午 11:48 
Thank you :)
Actalo  [作者] 12 月 4 日 上午 11:24 
It'll be an immediate change, I believe, since it's not a modifier, it's overriding the game's files.
Actalo  [作者] 12 月 4 日 上午 11:23 
Shouldn't have any issues. The game keeps track of animal spawns - so if you install the mod, and enter an area with wild game, the mod's level files will override the game's base spawns.
Reino 12 月 4 日 上午 11:14 
Thank you for your work Actalo :kcdgkw: I had a question: if I install this mod after it's been patched, will the existing save file still be playable? (I assume I'd just need to skip a few in-game days for it to start working?)
Actalo  [作者] 12 月 3 日 下午 8:20 
This mod breaks the entire world... because WH stuck spawn settings into the map level files... so... I'm aware, and will patch it when I have some time. Meanwhile, you can just delete the "Levels" folder via the instructions above, and it'll work just fine, but without spawn edits.
Mental Midget 12 月 3 日 下午 5:14 
Can confirm, this mod also breaks the "For Victory" quest when you get ambushed in the forest going to nebakov.
Other than that it works fine for me, and I really like it, my fix is to just disable the mod for that sequence and re enable it after.
Actalo  [作者] 12 月 3 日 上午 11:14 
This mod will break any time WH patches the levels files. It rarely happens with hotfixes, but 1.5.1 and 1.5.2 both make extensive edits to files associated with this mod - thus, it requires updates. However, I don't have time for it right now, because the mod takes quite a bit of time to update. I'll try and patch it this weekend.
Necrotes 12 月 3 日 上午 9:53 
Yeah, just noticed that this mod (for now) breaks the intro siege mission, causing all NPCs and enemies to disappear.