边缘世界 RimWorld

边缘世界 RimWorld

失能机关 - 古代军团
323 条留言
某零氪非酋 10 月 14 日 下午 6:21 
某些原因导致古代天线吸引的敌人落地之后,所有动物人物炮塔机兵的贴图全部消失,附上报错代码:
Cannot deregister drawable Mote_Text while drawing is in progress. Things shouldn't be despawned in Draw methods.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.DynamicDrawManager:DeRegisterDrawable (Verse.Thing)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Thing.DeSpawn_Patch2 (Verse.Thing,Verse.DestroyMode)
Verse.Mote:DeSpawn (Verse.DestroyMode)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Thing.Destroy_Patch1 (Verse.Thing,Verse.DestroyMode)
Verse.Mote:TimeInterval (single)
Verse.MoteThrown:TimeInterval (single)
Verse.Mote:RealtimeUpdate ()
Verse.RealtimeMoteList:MoteListUpdate ()
Verse.RealTime:Update ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
我真没招了,帮帮我口牙
Onikage-056, God of Animatronics 10 月 13 日 下午 6:48 
I've encountered an issue... if automatroids enter the map (friendly caravan or hostile raid, ones summoned from decoy beacons still move around) they're permanently stuck just standing around. They just sit there doing nothing, even if shot at.
Pika 10 月 6 日 下午 5:57 
I think the most fun part of this mod for me has been completely forgetting I installed it, only to then encounter its content and be taken fully by surprise.
veoba 10 月 6 日 下午 3:23 
@Signus
same for me
Signus 10 月 3 日 下午 5:52 
Turning vanilla loot [ON] in Ancient Urban Ruins seems to cause this mod to throw an error on startup:

Could not resolve cross-reference to Verse.ThingDef named AM_MRE (wanter=thingDefs)

https://gist.github.com/HugsLibRecordKeeper/1c682930e06eb9ff36d7c7df357310d8
第十三军团基米原体 9 月 30 日 上午 1:12 
打开或者打爆设施的那些物资箱大概率会让你的画面奶油一般化开(花屏) 似乎是电力系统的问题

Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref BA8365EC]
at RimWorld.PowerConnectionMaker.TryConnectToAnyPowerNet (RimWorld.CompPower pc, System.Collections.Generic.List`1[T] disallowedNets) [0x00046] in <24d25868955f4df08b02c73b55f389fe>:0
at RimWorld.PowerNetManager.UpdatePowerNetsAndConnections_First () [0x0026c] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Map.MapUpdate () [0x00019] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Game.UpdatePlay () [0x00049] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Root_Play.Update () [0x00032] in <24d25868955f4df08b02c73b55f389fe>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Root_Play:Update ()
Biohazard 9 月 16 日 上午 1:48 
cant seem to take any vehicles down the "Lift Shaft" , is this a bug , or is the line that says "large enought to trapsport vehicles " Infacurate?
Kazeck 9 月 11 日 下午 10:07 
Thank you for all your awesome work!
TritiumQQQ 9 月 10 日 上午 10:43 
和远古城市废墟一起使用,而且打开原版战利品模式的情况下会有一条红字

Could not resolve cross-reference to Verse.ThingDef named AM_MRE (wanter=thingDefs)
LetTheMossReclaimYou 9 月 8 日 下午 2:39 
FactionDef DMS_AncientCorps must have at least one pawnGroupMaker with kindDef 'Peaceful', or 'permanentEnemy', 'isPlayer' or 'hidden' should be set to true. Otherwise no guests from this faction will arrive. This is a misconfiguration in The Dead Man's Switch - AncientCorps.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Hospitality.Utilities.DefsUtility:LogMisconfiguration (Verse.Def,string)
Hospitality.Utilities.DefsUtility:CheckFactionDefs ()
Hospitality.Utilities.DefsUtility:CheckForInvalidDefs ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
Verse.Root:Update ()
Verse.Root_Entry:Update ()
xkp92110(orick) 9 月 6 日 下午 1:20 
不知為何打地下設施這張圖超卡
是因為太多砲塔在算嗎?
Wuzzems 9 月 5 日 下午 8:28 
Been getting an error related to the disposable phase shield. https://pastebin.com/5PMRr64X

Game lags somewhat hard randomly
kinson523 9 月 2 日 上午 9:03 
has anyone else experienced a bug where you can't summon a krepost? using the ancient radar gives me a orbital trader instead?
Wimpypumpkin 8 月 25 日 下午 2:52 
FactionDef DMS_AncientCorps must have at least one pawnGroupMaker with kindDef 'Peaceful', or 'permanentEnemy', 'isPlayer' or 'hidden' should be set to true. Otherwise no guests from this faction will arrive. This is a misconfiguration in The Dead Man's Switch - AncientCorps.

Its a yellow txt and i assume its not game breaking. Just figured id link it quick. But then again i dont believe AC(ancientcorp) has a friendly side.
UPtownFunk 8 月 25 日 上午 10:11 
never mind it's who ever gets close to the final door with the node inside gets crushed by the roof
UPtownFunk 8 月 25 日 上午 8:36 
is it intended for thew roofs to collapse in the underground facility. i've reloaded my save multiple times and no matter where i put my colonist there is a roof collapse on the two that are in dragoons.
Tomori Takamatsu 8 月 21 日 下午 8:18 
Exception in JobDriver fixed tick for pawn DMS_Mech_Arquebusier317084 driver=JobDriver_Wait (toilIndex=0) driver.job=(Wait (Job_1839203))
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 70E2CAC5] Duplicate stacktrace, see ref for original
Exception in JobDriver fixed tick for pawn DMS_Mech_Molot317094 driver=JobDriver_Wait (toilIndex=0) driver.job=(Wait (Job_1839204))
System.NullReferenceException: Object reference not set to an instance of an object
还有一个报错,这是和WVC冲突了吗
Tomori Takamatsu 8 月 21 日 下午 8:16 
Exception ticking DMS_Mech_Gorod317096 (at (1, 0, 177)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref B964468D] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
古代诱饵的棱堡袭击,降落点生成在地图边缘,会导致游戏爆卡报错,并且所有动画渲染都消失,小人只有名字,门消失。
Are_FuFu 8 月 14 日 上午 5:15 
似乎有个贴图报错
Could not load Texture2D at 'Things/UI/Icons/Ammo_9M133M' in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
Verse.ThingCategoryDef:<PostLoad>b__24_0 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
amefurashi 8 月 11 日 下午 3:26 
Is it true that you can now perform a hard landing on their base?
You only do the best.
AOBA  [作者] 8 月 11 日 下午 2:05 
@PROVIDENCE @Melinium @leeZH 已修復
PROVIDENCE 8 月 11 日 上午 8:59 
Factions_AncientCorps.xml这个文件似乎有错误,一直爆红字,希望能修复一下
Arenji 8 月 11 日 上午 3:28 
Do the repair kits even work? Tried to use them on clearly damaged mechs but no dice. They're useless
Drackmore 8 月 10 日 下午 8:43 
lol what? a DMCA notice from fucking who?
Melinium 8 月 10 日 下午 8:19 
Factions_AncientCorps.xml第58行的permanentEnemyToEveryoneExcept里烟烬派系MayRequire的包名写错了,变成只要有皇权dlc就会触发找烟烬玩家和外来者阵营。具体是这一段
<permanentEnemyToEveryoneExcept>
<li>DMS_Army</li>
<li MayRequire="ludeon.rimworld.royalty">OutlanderRefugee</li>
<li>Ancients</li>
<li>PlayerColony</li>
<li MayRequire="ludeon.rimworld.royalty">GravshipCrew</li>
<li MayRequire="ludeon.rimworld.royalty">Cinder_PlayerFaction</li>
<li MayRequire="ludeon.rimworld.royalty">Cinder_OutlanderCivil</li>
</permanentEnemyToEveryoneExcept>
ZebraRabbit 8 月 8 日 下午 8:57 
刚才进了一个前线维修站地图,发现所有的墙体都没有生成,墙体位置预留的电缆还是在的。请问这个是bug吧
Rook1830 8 月 6 日 下午 10:08 
heya think I found a bug with a quest called Shack of supplies the building walls didn't generate at all "field maintenance base" it mentioned in the quest ancient corps so assuming it's this mod (plus with all the cool robots)
Lovhes 8 月 6 日 下午 8:15 
nevermind, the weapon range cirlce was the minimum range.
Lovhes 8 月 6 日 下午 7:38 
i found and activated a mech that have a locked weapon. how do i unlock it?
佣兵格鲁斯 8 月 6 日 上午 11:02 
"短号导弹发射器"的介绍页面是空的点开啥都没有。
leeZH 8 月 6 日 上午 10:48 
报错代码:Could not resolve cross-reference to RimWorld.FactionDef named Cinder_PlayerFaction (wanter=permanentEnemyToEveryoneExcept)
星云天角 8 月 6 日 上午 5:00 
作者麻烦解释一下天降井能不能进,找了一圈都没有找到入口
棱堡袭击空投到地图外面了,一落下来空头仓碎掉之后就会崩溃,没法继续玩下去了
Exception ticking DMS_Mech_Iguana2009250 (at (320, 0, 324)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref FD856028] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch1 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
羽衣甘蓝 8 月 5 日 上午 5:38 
They are pernamently hostile?
月羽狐 8 月 5 日 上午 4:19 
这个mod尝试联动灰烬花园的灰姑娘,但是直接引用了而不是写的May Require,所以报错,希望能修一下
wjw_wrsnk 8 月 4 日 上午 11:02 
报错的分析:
找不到名为 Cinder_PlayerFaction 的派系定义(FactionDef),但游戏代码里却引用了它(permanentEnemyToEveryoneExcept 字段需要这个派系)。

✅ 报错含义(中文)
某个模组在 XML 里写了:
<permanentEnemyToEveryoneExcept>
<li>Cinder_PlayerFaction</li>
</permanentEnemyToEveryoneExcept>
但游戏启动时,找不到 Cinder_PlayerFaction 这个派系,于是抛错。
二之前Ninomae 8 月 4 日 上午 3:48 
@George It's safe,use VEF to spawn the faction.
George 8 月 2 日 上午 9:21 
Is this safe to add mid save at all?
JimmyFlower 7 月 30 日 下午 10:01 
要塞-10的武器 2S3M2/NK-30"帝王" 在非CE环境下攻击建筑和大型炮台(如守门人)时会偶尔出现无法正常造成伤害的bug
AlexelA 7 月 29 日 上午 5:06 
作者还有qq群吗?
djvirus 7 月 28 日 下午 8:46 
Nevermind. Turns out verifying integrity of game files magicaly solved the issue. sorry to bother
djvirus 7 月 28 日 下午 7:44 
Had this mod in my current playtrough for 40 hours. I took a break and the mod updated overnight and now i cant load my save anymore. If i remove this mod i can load my save but the worldmap is completely empty and broken. Please help :c
Baskerville 7 月 28 日 下午 6:48 
Hello. Awesome mod series. I am also seeing the same issue as Cinn in his post from July 25. WorldObjectDefs which use "KCSG.SpawnAtWorldGen" don't actually spawn as of RimWorld version 1.6. It seems that it is not a result of Odyssey DLC being active, and there's nothing that the console has to say about it. My guess is that something in VEF's KCSG needs to be updated, but I'd be interested to see if it can be fixed without relying on that.
lilcopilot 7 月 28 日 下午 4:00 
@A7XRedAugust96 In the details for these mechs there should be a tag for compatible weaponry. (in game after you build one, so somewhere in the top of the description of the automatroids you've build.)
A7XRedAugust96 7 月 28 日 上午 8:24 
i cant equip any weapons on my mechs its says weapon system not supported....can someone help?
Sharsharkan 7 月 27 日 下午 3:20 
If you cant land with the gravship, send a caravan or vehicle caravan first. This opened up the map and let me send my gravship. If you use Vehicles, you can build a garage on your gravship and then repeat the process.
La Mano Loca 7 月 26 日 上午 10:21 
i cant land with the gravship in the locations
彩虹猫 7 月 26 日 上午 12:00 
后期机兵还真的很费手,而且一些改装件甚至没有改装次数限制,造成过很多浪费.
彩虹猫 7 月 25 日 下午 11:59 
能否让机兵自己自动寻找安装改装件或者做一个工作台自动给机兵安装改装件.
Cinn 7 月 25 日 下午 8:22 
hello Aoba, I am having an issue where the special add-on military side aren't showing up on my world generation, and was wondering if this is a bug due to odyssey?
Thank you for this glorious mod tho, and for the help!