边缘世界 RimWorld

边缘世界 RimWorld

1,301 个评价
失能机关 - 古代军团
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Mod, 1.5, 1.6
文件大小
发表于
更新日期
24.942 MB
4 月 23 日 下午 6:28
8 月 11 日 下午 2:01
20 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

订阅以下载
失能机关 - 古代军团

在 AOBA 的 1 个合集中
Universe of the Dead Man's Switch
7 件物品
描述
一支被殖民舰队用作全面战争的主战机兵师团被遗留在了这颗星球上长达了数百年的时光。如今这些为执行全面战争而被设计的战争机器再一次的重新运转。

深眠于地下设施的古代机兵部队集结于地表,然而它们从何而来、为何而醒、又将去往何处?

















作者的话
那么首先感谢大家的支持,让我能够将失能机关本体在发布之时迫于制作时长问题而删减的内容重新捡起了,虽然许多内容及贴图设计早已与三年前最初的规划已大不相同,以及在制作本模组的过程中其实也不得不删减掉一些严重拉长了工作量的东西,但我相信这并不会影响你们对于失能机关与防御工事系列的喜爱 :3

今年是失能机关正式发布后的第二年,也是我开始为毕业论文忙碌的时候了,在完成模组后接下来的日子也是另一场挑战,但相信一切会变得更好的!

那么事不宜迟,请享受游戏吧。____青叶 2025/ 4/ 24



在游玩时发现任何问题或者有什么想法,可以至QQ : 808332378 群组反馈
此外如果您喜欢我的模组并有意支持,您可以在下列渠道赞助
[www.paypal.com]
[ko-fi.com]
愛發電 https://afdian.com/a/AobaKuma
热门讨论 查看全部(2)
7
9 月 27 日 下午 9:05
Bug & Error Issues
Kiterain Salvatore
1
10 月 15 日 上午 12:53
"Settlement Disabled" Bug or feature?
Peeping peacock
323 条留言
某零氪非酋 10 月 14 日 下午 6:21 
某些原因导致古代天线吸引的敌人落地之后,所有动物人物炮塔机兵的贴图全部消失,附上报错代码:
Cannot deregister drawable Mote_Text while drawing is in progress. Things shouldn't be despawned in Draw methods.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.DynamicDrawManager:DeRegisterDrawable (Verse.Thing)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Thing.DeSpawn_Patch2 (Verse.Thing,Verse.DestroyMode)
Verse.Mote:DeSpawn (Verse.DestroyMode)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Thing.Destroy_Patch1 (Verse.Thing,Verse.DestroyMode)
Verse.Mote:TimeInterval (single)
Verse.MoteThrown:TimeInterval (single)
Verse.Mote:RealtimeUpdate ()
Verse.RealtimeMoteList:MoteListUpdate ()
Verse.RealTime:Update ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
我真没招了,帮帮我口牙
Onikage-056, God of Animatronics 10 月 13 日 下午 6:48 
I've encountered an issue... if automatroids enter the map (friendly caravan or hostile raid, ones summoned from decoy beacons still move around) they're permanently stuck just standing around. They just sit there doing nothing, even if shot at.
Pika 10 月 6 日 下午 5:57 
I think the most fun part of this mod for me has been completely forgetting I installed it, only to then encounter its content and be taken fully by surprise.
veoba 10 月 6 日 下午 3:23 
@Signus
same for me
Signus 10 月 3 日 下午 5:52 
Turning vanilla loot [ON] in Ancient Urban Ruins seems to cause this mod to throw an error on startup:

Could not resolve cross-reference to Verse.ThingDef named AM_MRE (wanter=thingDefs)

https://gist.github.com/HugsLibRecordKeeper/1c682930e06eb9ff36d7c7df357310d8
第十三军团基米原体 9 月 30 日 上午 1:12 
打开或者打爆设施的那些物资箱大概率会让你的画面奶油一般化开(花屏) 似乎是电力系统的问题

Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref BA8365EC]
at RimWorld.PowerConnectionMaker.TryConnectToAnyPowerNet (RimWorld.CompPower pc, System.Collections.Generic.List`1[T] disallowedNets) [0x00046] in <24d25868955f4df08b02c73b55f389fe>:0
at RimWorld.PowerNetManager.UpdatePowerNetsAndConnections_First () [0x0026c] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Map.MapUpdate () [0x00019] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Game.UpdatePlay () [0x00049] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Root_Play.Update () [0x00032] in <24d25868955f4df08b02c73b55f389fe>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Root_Play:Update ()
Biohazard 9 月 16 日 上午 1:48 
cant seem to take any vehicles down the "Lift Shaft" , is this a bug , or is the line that says "large enought to trapsport vehicles " Infacurate?
Kazeck 9 月 11 日 下午 10:07 
Thank you for all your awesome work!
TritiumQQQ 9 月 10 日 上午 10:43 
和远古城市废墟一起使用,而且打开原版战利品模式的情况下会有一条红字

Could not resolve cross-reference to Verse.ThingDef named AM_MRE (wanter=thingDefs)
LetTheMossReclaimYou 9 月 8 日 下午 2:39 
FactionDef DMS_AncientCorps must have at least one pawnGroupMaker with kindDef 'Peaceful', or 'permanentEnemy', 'isPlayer' or 'hidden' should be set to true. Otherwise no guests from this faction will arrive. This is a misconfiguration in The Dead Man's Switch - AncientCorps.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Hospitality.Utilities.DefsUtility:LogMisconfiguration (Verse.Def,string)
Hospitality.Utilities.DefsUtility:CheckFactionDefs ()
Hospitality.Utilities.DefsUtility:CheckForInvalidDefs ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
Verse.Root:Update ()
Verse.Root_Entry:Update ()