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报告翻译问题
Thank you also, but it’s still not fully fixed, it does stay in the center now but when you let go of the key, it would still shift a little bit the left
@Wire, you can now disable this behavior under the camera attachment settings by setting first-person threshold to 0.
@Agent228, death camera can be disabled under (Neck FX -> Overview).
@Eloviy, in what way?
@ML, I am unable to reproduce any freezes. please make sure you are not dealing with a mod conflict.
@Èl PASKUDO, in what way?
@Bitz, you can simply save your current config with the name of the gamemode to be loaded on startup. for example, the default config for the sandbox gamemode is "sandbox", and for TTT it would be "terrortown".
@tsaa, the accelerometer and motion gyro simulate weight for your head and weapon when moving around.
In the general tab for NeckFX under advanced, there is a slider that changes render distance.
( Chen's VManip Patch - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3262499127&searchtext=vmanip
VManip Base - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2155366756&searchtext=vmanip )
Ik it's not very helpful but just wanted to put it out there
ActMod works fine.
@tsaa
freeaim has seen a slight change to its algorithm, if you think you have a bug please post in the thread with details.
@ThatGeekyNoLife
no, there is nothing else that could be affecting your view only when sprinting.
disable all other addons and try again.
and again, please post in the thread for your issue.
I am working on an addon collection and config baseline that might suit you.
@Scrub Daddy
PostFX should work with the latest update.
@ThatGeekyNoLife
check if you have Player Interaction > Mouse Acceleration enabled and set to a high value. it doesn't actually change your sensitivity, just smooths out camera movement.
weapon bases will be supported as we have the time and ability.
please use the support thread for issues and follow-up
ARCcw base still bugged with g++, neck module break aim completely, and guns begin go crazy on screenspace. Any possible fixes? eg bypass and turn off weapon and look sim, just dont do anything until i turn whole NECK module off - then guns behave like normal
I plan to add a framework to allow people to add their own sounds. if you can't wait for that, you can always overwrite the scuff sound with your own addon.
@Killa Klappa, this should finally be fixed now.
@Rasmordem, it should be fine as long as you don't enable features like slow stepping in unison.
@tsaa, disabling zooming should work for Arc-9 now!