海狸浮生记 Timberborn

海狸浮生记 Timberborn

Configurable Workplace (Building-specific Work Shift) [U7 ✅]
21 条留言
PinkLuver 10 月 4 日 下午 5:56 
Could we get a mod to increase the "visitor" capacity of Leisure buildings? Things like Medical beds, Scratcher, Campfire and Rooftop Terraces, Swimming Pool, etc...
crashfly 9 月 1 日 下午 12:55 
thank you for this mod. this is the first time i am using it, yet i find it highly useful. it also makes me wonder why the developers did not consider that some jobs {particularly the forester} could not have had an option for a second worker. i will definitely be using this mod for my future runs.
你不会急了吧 6 月 28 日 上午 12:01 
I’m grateful for your help
Luke ✞ Jesus Saves ✞  [作者] 6 月 27 日 下午 8:06 
You can use TImprove 4 UI ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3472334132 ), it has an option to add a scroll to that panel.
你不会急了吧 6 月 27 日 下午 6:25 
When I set a large number for the workforce, it obscures the job options below. What's the solution?
Luke ✞ Jesus Saves ✞  [作者] 6 月 20 日 下午 10:31 
v7.1.0: You can now set the number of workers to 0.

This mod also enables you to set the number of workers to 0. Someone requested this feature to "disable" the worker slot while keeping the materials inside.
Luke ✞ Jesus Saves ✞  [作者] 5 月 23 日 上午 8:58 
If you increase the Worker limit and they are idles (no job) then yes. Some buildings don't have enough animation slots and would crash if I don't duplicate those. As long as they still work when needed, then it's fine.
Dskecht 5 月 23 日 上午 7:22 
Is it normal for the bots and beavers working in the construction and transport cabins to keep playing the run and forward animation at the entrance of the building?
Dirty Harry 4 月 26 日 上午 7:04 
Working. Thanks. Love all your mods. <3
BoNes 4 月 26 日 上午 6:55 
The latest update seems to have fixed the crash I was experiencing. Thank you :steamthumbsup:
Luke ✞ Jesus Saves ✞  [作者] 4 月 26 日 上午 6:48 
v7.0.2: fixed more workplaces crash when increasing Max Workers. Increasing Max workers now also increase Power Wheels' Power Output to match.

Thank you for reporting the issue. Please tell me if there is still crash on any building. Sorry I can't test them all.
BoNes 4 月 26 日 上午 6:40 
Just had a crash while using increased Max Workers:

InvalidOperationException: No unassigned slots left out of total 1 at TappersShack.IronTeeth(Clone)
BeaverAdult Zinjo (Timberborn.EnterableSystem.Enterer) tried to enter.
Slots occupied by: :
Slot: TransformSlot, assigned: BeaverAdult Velgua

Timberborn.SlotSystem.FixedSlotManager.OnEntererAdded (System.Object sender, Timberborn.EnterableSystem.EntererAddedEventArgs e) (at <b8f7da7b57584e67a87800b858f2ab07>:0)
Theronlas 4 月 26 日 上午 1:14 
I found another one, different building, the tapper shack might also be an issue:
v0.7.6.1-58afb21-xsw
InvalidOperationException: There are not enough slots in Forester.Folktails(Clone) for all visitors! There are 1 slots but 5 visitors.

Timberborn.SlotSystem.FixedSlotManager.ValidateSlots () (at <c598a67776fe49bdbb264f42a3bb47f9>:0)
Timberborn.SlotSystem.FixedSlotManager.Start () (at <c598a67776fe49bdbb264f42a3bb47f9>:0)
Theronlas 4 月 25 日 下午 10:22 
Seems to work now, thanks for the prompt fix.
Luke ✞ Jesus Saves ✞  [作者] 4 月 25 日 下午 9:51 
v7.0.1: fixed certain workplaces crash when increasing Max Workers.

Thanks for reporting!
Luke ✞ Jesus Saves ✞  [作者] 4 月 25 日 下午 9:40 
That's very strange! Thanks for reporting, must be something new in the update I think because I tested with a few workplaces before. Or maybe I missed that one. Will try to fix it
Theronlas 4 月 25 日 下午 9:06 
As soon as I build something (e.g lumberjack flag) with max worker multiplier > 1 I get the below Exception
v0.7.6.1-58afb21-xsw
InvalidOperationException: LumberjackFlag.Folktails(Clone) has insufficient capacity for 2 workers
Timberborn.WorkSystem.Workplace.ValidateEnterable () (at <2aed07f9f8dc467fba190b48c1880e6a>:0)
Timberborn.WorkSystem.Workplace.Start () (at <2aed07f9f8dc467fba190b48c1880e6a>:0)

This is with no other mods but yours (and dependencies)
Modded: true, official
- TimberUi (v7.2.0)
- Harmony (v2.3.3)
- Mod Settings (v0.7.2.0)
- Configurable Workplace (v7.0.0)
Luke ✞ Jesus Saves ✞  [作者] 4 月 25 日 下午 6:13 
@Mother: I tried that, unfortunately Beaver won't sleep in the morning until they are exhausted so I removed that one.
@Dirty Harry: could you send the crash log please, possibly conflict with some other mods as I haven't seen it crashed yet. Or a save if possible.
Dirty Harry 4 月 25 日 下午 12:53 
'Unexpected Exception Occurred' when using Worker Multiplier.
Mother 4 月 25 日 上午 7:58 
Can i set a night shift and would those workers then sleep during the day?