Darkest Dungeon® II

Darkest Dungeon® II

Confession Bosses in Kingdoms
11 条留言
tac 10 月 11 日 下午 9:29 
Oh that's wild. Alright no problems
Seignar  [作者] 10 月 11 日 下午 5:32 
I didn't find any issues when testing the mod post-Crimson update, so I see no need to update it. It works just fine in the Curse of the Court module.

@tac, I tried this, but there is something weird with the Foetor Lair that causes the game to crash if I try to spawn the bosses there. Keeping it exclusive to the Tundra is not just thematic, but it is better than just "randomly" having to exclude the Foetor.
TheDevilKing 384 10 月 9 日 上午 2:36 
Will this be updated to include the crimson update
tac 10 月 1 日 上午 2:57 
@Seignar Gotcha, well I suppose if you can't do that, maybe make it so any lair makes you challenge the confession boss? I realize it won't be as thematic facing a confession boss from somewhere like the Tangle, but does keep it from being gamed.
dpredaking 8 月 28 日 下午 4:32 
@Blu_Ni at least he didnt include the mega spoiler, also i could have sworn the eye one was attached to the ground like eye sore from FNAF world, i need to not just fight it once ever i guess
dpredaking 8 月 28 日 下午 4:30 
well dang its the same guy, this guy really likes his kingdoms and confessions porting huh,
Seignar  [作者] 8 月 2 日 上午 9:21 
@tac I tried and I wish I could, but I couldn't find any logic that would allow me to do so. Effects that change map generation are coded differently than those that affect heroes.
76561198035473575 6 月 5 日 上午 3:15 
Very cool mod, will be trying this later
Jontej 5 月 31 日 上午 3:41 
Hey, this is pretty cool! :lunar2019piginablanket: Have you thought about chancing regular inn fights for variation? Say, it could sometimes be just bandits or other monsters attacking the inns, instead of the regular faction? I think this would be the biggest improvement to Kingdoms mode.
Blu_Ni 5 月 1 日 下午 12:36 
Jeez, that thumbnail is a bit spoiler-y, no?
tac 4 月 30 日 下午 8:32 
"Note: For convenience, the [Hand of Despair] item guarantees lair spawns while equipped"
Correct me if I'm wrong, but couldn't you make it so it only guarantees lair spawns in the tundra? We have stagecoach items and quirks that work based on region, so maybe there's logic there to look at?