Left 4 Dead 2

Left 4 Dead 2

[VScript] Buffed Riot Shield
80 条留言
NorthCaptain 10 月 2 日 上午 2:24 
@kouga : doenst matter, logically, even if you blocked vomit with your shield, it still stick on the shield itself and still attract zombie regardless
kouga 8 月 23 日 上午 4:38 
would be fantastic if there was a setting that could block boomer vomiting on you
SolRascal 8 月 16 日 上午 5:04 
@Grand King Of Nusantara. there is a mod that adds reduction to shields. just combine this mod with that one
SolRascal 8 月 16 日 上午 5:03 
mod is great, if i had to give some feedback prob make it to were the when the tank hits you with the shield you block the damage- but drop the shield in return.
Theodore Roosevelt 8 月 10 日 下午 2:45 
Pls fix bug, shield in hands not protect from hunter and jockey , only smoker cant attack me from shield
BULL 7 月 31 日 下午 3:11 
I think this doesn't work with the mod that drops your item when pinned, cause it played the block sound when a hunter hit me but didn't it block it from pouncing, not sure thou
Grand King of Nusantara 7 月 22 日 上午 11:28 
This got me thinking. How about add damage reduction by 75% for witch attack, knockback from charging charger but no grab, and a knockback immunity from tank (you can still be knocked but no animation, I mean you can still see your weapon when you got punched).
★JΛKΣ★ 7 月 4 日 下午 2:53 
how to customize?
cool_weeb 6 月 30 日 下午 8:37 
could you do this same script for the tonfa?
zuaL 6 月 30 日 上午 4:42 
if a smoker can grab the shield away, the survivor will receive a pistol after that.
It would be really immersive
󠀡 6 月 20 日 下午 8:09 
Really like the idea of a buffed riot shield but I don't like the block by chance thing neither. Would much more prefer taking no damage from attacks at front or a damage reduction at front like the chainsaw has when chainsaw is attacking. Really good that riot shield can block smokers, jockeys and hunters. Does it block boomer vomit tho?
Ali the Monster Slayer 6 月 20 日 下午 2:09 
It shouldn't block by chance.This dosen't make sense
Horniyomi 6 月 14 日 上午 4:39 
Nice mod but I can only seem to be able to block common attacks by chance and the smoker tongue, but not the hunter or jockey for some reason. Not sure if it has to do with any other vscripts I have installed, closest one I can think of as the reason why is the item drop on immobilization script but that's about it.
Aurelíos 6 月 6 日 下午 11:50 
riot shield is meta now :steammocking:
evil donk  [作者] 5 月 22 日 上午 4:33 
thank you
toolazy 5 月 22 日 上午 4:28 
i say it work

its work agains smoker jockey and hunter not charger
evil donk  [作者] 5 月 3 日 下午 5:47 
:steammocking:
Колоссальный вет 5 月 3 日 下午 5:44 
Bro, I have a question.
Does your mod necessarily require the additional add-ons?
Because I have them all, and they conflict (and I checked all my mods).
And the conflicting mods are:
1- Vanilla + Riot Shield
2- Fireaxe (i.e., Riot Shield in the Parish)
3- Riot Shield Unlocker
4- Riotshield Unlocker with HUD Icon
Heavyeatsandvich 5 月 1 日 下午 8:20 
still, a really good mod nice work!
Heavyeatsandvich 5 月 1 日 下午 8:20 
if possible could complex blocking work on the hunter/jockey? it does seem to work for commons as I was doing some testing with an 50% block chance but it never triggered when I had my back turned to them.
SigmaGyatPhonk 4 月 26 日 下午 4:42 
ngl this mod is peak
evil donk  [作者] 4 月 25 日 上午 9:32 
fake
El Maxi 4 月 24 日 下午 6:13 
I wanted a mod like this, and it's finally in my left 4 dead 2, thanks a lot man!
izida1005 4 月 24 日 下午 3:28 
Hello, Can you make version for tonfa? It's just would look great with this one https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=314336351
ĐuckĐẹpJaiPóĐòyQá 4 月 24 日 上午 8:10 
pls can u make it block only , canT attack with shield to balance ?
Doc Fatnugs 4 月 23 日 下午 11:34 
this is sweet! possible suggestion though, what if while it was on your back not equipped it could protect you from getting punched in the back by infected aswell as block friendly fire. :zomthumbup:
synthesolaris 4 月 23 日 下午 4:43 
It would be awesome if there was a version like this for the knife.
ᴍᴀʏᴄᴏʟ 4 月 23 日 下午 1:37 
UFF
uronga 4 月 23 日 下午 1:23 
This would make a fun mutation where it's just you and a shield vs tons of specials
SHADOWMOON 4 月 23 日 上午 7:07 
Need shield unlocker?
evil donk  [作者] 4 月 22 日 下午 6:13 
@ruben1430 maybe

@kurochama i solved it somehow and it also works on specials and versus so idk
now (maybe now) only witch throws a error while attacking :steamhappy:
epicguy1430 4 月 22 日 下午 5:46 
the mods have conflict is it ok
kurochama 4 月 22 日 下午 5:35 
The "index 'attackerentid' does not exist" is probably related to another "attacker" on "player_hurt". "player_hurt" has 2 types of attacker, "attacker" for player type (special, tank, survivor) & "attackerentid" (common, witch, & world like traps, fall damage etc). I'm not sure if you've already added that player-type "attacker" or not yet, but last time I checked when noticing people commenting about error on console, I only saw "attackerentid" on the "player_hurt". If you haven't added something like "param.attacker" for player-type attacker yet, probably you can add it to solve the error on console.
Јамеѕ 4 月 22 日 下午 5:33 
Aright, i'll test it out soon.
evil donk  [作者] 4 月 22 日 下午 5:30 
omg....... i fixed it....... (i think)
evil donk  [作者] 4 月 22 日 下午 4:37 
💔
Јамеѕ 4 月 22 日 下午 4:16 
AN ERROR HAS OCCURED [the index 'attackerentid' does not exist]

CALLSTACK
*FUNCTION [OnGameEvent_player_hurt()] scripts/vscripts/okkg_RiotShieldBuff.nut line [135]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]

LOCALS
[params] TABLE
[this] TABLE
[funcName] "OnGameEvent_player_hurt"
[idx] 1
[useTable] TABLE
[bWarnIfMissing] true
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "player_hurt"
[this] TABLE
[params] TABLE
[event] "player_hurt"
[this] TABLE
Doctor Sex 4 月 22 日 下午 1:01 
block chance for common is kinda weak, and where is batton lol
evil donk  [作者] 4 月 22 日 下午 12:19 
21 hours 10 minutes
ChimiChamo 4 月 22 日 上午 11:09 
when dumb thrice
ミ★๖ۣۜLυηα★彡 4 月 22 日 上午 8:48 
AN ERROR HAS OCCURED [the index 'attackerentid' does not exist]

CALLSTACK
*FUNCTION [OnGameEvent_player_hurt()] scripts/vscripts/okkg_RiotShieldBuff.nut line [138]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]

LOCALS
[player] INSTANCE
[params] TABLE
[this] TABLE
[funcName] "OnGameEvent_player_hurt"
[idx] 3
[useTable] TABLE
[bWarnIfMissing] true
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "player_hurt"
[this] TABLE
[params] TABLE
[event] "player_hurt"
[this] TABLE
Cr0w 4 月 22 日 上午 6:33 
Also, knockback from a Charger, like Blitz had suggested sounds like a neat idea- would be cool if that were possible!
Cr0w 4 月 22 日 上午 6:28 
Thanks for your quick work! Would love to see a complex blocking option for normal attacks and such as well as I've been doing a bit of work myself to balance out this cool concept.
evil donk  [作者] 4 月 22 日 上午 4:53 
Fixed the bug that heals you, added a new ems option "Only Block Common Attacks = true", f u dont have it delete the ems file and create it again
evil donk  [作者] 4 月 22 日 上午 4:03 
soon
〆 - ﻌ-ゝDoge... herr Doge 4 月 22 日 上午 4:02 
I encounter the same bug as o0Dragon King0o said
o0Dragon King0o 4 月 22 日 上午 12:59 
I've just set the block chance to 100 for testing, it was hilarious to see the Tank deals zero damage. However, there seems to be a bug that make it heal you when you get hit from behind by common infected. I'm not sure if the setting is related to that.
2011 Xbox Username 4 月 21 日 下午 11:20 
i feel like maybe a slightly longer stun would compensate it for being able to block attacks like these? idk anything about balancing though or if its even a good melee weapon to put such a nerf like that on it
Cr0w 4 月 21 日 下午 7:24 
I notice that special attacks can also be blocked despite what the config says. Will there be an EMS separate for the chance to block special infected attacks, cause I do kinda like that, but i'd like it separate. I also notice that, at least on my mod settings, that taking a blocked common hit to the back (damage from the back is halved) that you will actually be healed and even overhealed because of the hit being halved but I guess the block is still giving the full damage back. Might not be an issue if in the future a way is found to make it only block damage taken from the front, but could be worth looking into.
Aleph_Null 4 月 21 日 下午 6:57 
whats complex blocking?