Left 4 Dead 2
[VScript] Buffed Riot Shield
80 comentarios
NorthCaptain 2 OCT a las 2:24 
@kouga : doenst matter, logically, even if you blocked vomit with your shield, it still stick on the shield itself and still attract zombie regardless
kouga 23 AGO a las 4:38 
would be fantastic if there was a setting that could block boomer vomiting on you
SolRascal 16 AGO a las 5:04 
@Grand King Of Nusantara. there is a mod that adds reduction to shields. just combine this mod with that one
SolRascal 16 AGO a las 5:03 
mod is great, if i had to give some feedback prob make it to were the when the tank hits you with the shield you block the damage- but drop the shield in return.
Theodore Roosevelt 10 AGO a las 14:45 
Pls fix bug, shield in hands not protect from hunter and jockey , only smoker cant attack me from shield
BULL 31 JUL a las 15:11 
I think this doesn't work with the mod that drops your item when pinned, cause it played the block sound when a hunter hit me but didn't it block it from pouncing, not sure thou
Grand King of Nusantara 22 JUL a las 11:28 
This got me thinking. How about add damage reduction by 75% for witch attack, knockback from charging charger but no grab, and a knockback immunity from tank (you can still be knocked but no animation, I mean you can still see your weapon when you got punched).
★JΛKΣ★ 4 JUL a las 14:53 
how to customize?
cool_weeb 30 JUN a las 20:37 
could you do this same script for the tonfa?
zuaL 30 JUN a las 4:42 
if a smoker can grab the shield away, the survivor will receive a pistol after that.
It would be really immersive
󠀡 20 JUN a las 20:09 
Really like the idea of a buffed riot shield but I don't like the block by chance thing neither. Would much more prefer taking no damage from attacks at front or a damage reduction at front like the chainsaw has when chainsaw is attacking. Really good that riot shield can block smokers, jockeys and hunters. Does it block boomer vomit tho?
Ali the Monster Slayer 20 JUN a las 14:09 
It shouldn't block by chance.This dosen't make sense
Horniyomi 14 JUN a las 4:39 
Nice mod but I can only seem to be able to block common attacks by chance and the smoker tongue, but not the hunter or jockey for some reason. Not sure if it has to do with any other vscripts I have installed, closest one I can think of as the reason why is the item drop on immobilization script but that's about it.
Aurelíos 6 JUN a las 23:50 
riot shield is meta now :steammocking:
Im terminally ill please help  [autor] 22 MAY a las 4:33 
thank you
toolazy 22 MAY a las 4:28 
i say it work

its work agains smoker jockey and hunter not charger
Im terminally ill please help  [autor] 3 MAY a las 17:47 
:steammocking:
Bro, I have a question.
Does your mod necessarily require the additional add-ons?
Because I have them all, and they conflict (and I checked all my mods).
And the conflicting mods are:
1- Vanilla + Riot Shield
2- Fireaxe (i.e., Riot Shield in the Parish)
3- Riot Shield Unlocker
4- Riotshield Unlocker with HUD Icon
Heavyeatsandvich 1 MAY a las 20:20 
still, a really good mod nice work!
Heavyeatsandvich 1 MAY a las 20:20 
if possible could complex blocking work on the hunter/jockey? it does seem to work for commons as I was doing some testing with an 50% block chance but it never triggered when I had my back turned to them.
Komorebi 26 ABR a las 16:42 
ngl this mod is peak
Im terminally ill please help  [autor] 25 ABR a las 9:32 
fake
El Maxi 24 ABR a las 18:13 
I wanted a mod like this, and it's finally in my left 4 dead 2, thanks a lot man!
izida1005 24 ABR a las 15:28 
Hello, Can you make version for tonfa? It's just would look great with this one https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=314336351
ĐukĐẹbJaiPáoĐờyQá 24 ABR a las 8:10 
pls can u make it block only , canT attack with shield to balance ?
Doc Fatnugs 23 ABR a las 23:34 
this is sweet! possible suggestion though, what if while it was on your back not equipped it could protect you from getting punched in the back by infected aswell as block friendly fire. :zomthumbup:
synthesolaris 23 ABR a las 16:43 
It would be awesome if there was a version like this for the knife.
ᴍᴀʏᴄᴏʟ 23 ABR a las 13:37 
UFF
uronga 23 ABR a las 13:23 
This would make a fun mutation where it's just you and a shield vs tons of specials
SHADOWMOON 23 ABR a las 7:07 
Need shield unlocker?
Im terminally ill please help  [autor] 22 ABR a las 18:13 
@ruben1430 maybe

@kurochama i solved it somehow and it also works on specials and versus so idk
now (maybe now) only witch throws a error while attacking :steamhappy:
epicguy1430 22 ABR a las 17:46 
the mods have conflict is it ok
kurochama 22 ABR a las 17:35 
The "index 'attackerentid' does not exist" is probably related to another "attacker" on "player_hurt". "player_hurt" has 2 types of attacker, "attacker" for player type (special, tank, survivor) & "attackerentid" (common, witch, & world like traps, fall damage etc). I'm not sure if you've already added that player-type "attacker" or not yet, but last time I checked when noticing people commenting about error on console, I only saw "attackerentid" on the "player_hurt". If you haven't added something like "param.attacker" for player-type attacker yet, probably you can add it to solve the error on console.
Јамеѕ 22 ABR a las 17:33 
Aright, i'll test it out soon.
Im terminally ill please help  [autor] 22 ABR a las 17:30 
omg....... i fixed it....... (i think)
Im terminally ill please help  [autor] 22 ABR a las 16:37 
💔
Јамеѕ 22 ABR a las 16:16 
AN ERROR HAS OCCURED [the index 'attackerentid' does not exist]

CALLSTACK
*FUNCTION [OnGameEvent_player_hurt()] scripts/vscripts/okkg_RiotShieldBuff.nut line [135]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]

LOCALS
[params] TABLE
[this] TABLE
[funcName] "OnGameEvent_player_hurt"
[idx] 1
[useTable] TABLE
[bWarnIfMissing] true
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "player_hurt"
[this] TABLE
[params] TABLE
[event] "player_hurt"
[this] TABLE
Doctor Sex 22 ABR a las 13:01 
block chance for common is kinda weak, and where is batton lol
Im terminally ill please help  [autor] 22 ABR a las 12:19 
21 hours 10 minutes
ChamoChimi 22 ABR a las 11:09 
when dumb thrice
ミ★๖ۣۜLυηα★彡 22 ABR a las 8:48 
AN ERROR HAS OCCURED [the index 'attackerentid' does not exist]

CALLSTACK
*FUNCTION [OnGameEvent_player_hurt()] scripts/vscripts/okkg_RiotShieldBuff.nut line [138]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]

LOCALS
[player] INSTANCE
[params] TABLE
[this] TABLE
[funcName] "OnGameEvent_player_hurt"
[idx] 3
[useTable] TABLE
[bWarnIfMissing] true
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "player_hurt"
[this] TABLE
[params] TABLE
[event] "player_hurt"
[this] TABLE
Cr0w 22 ABR a las 6:33 
Also, knockback from a Charger, like Blitz had suggested sounds like a neat idea- would be cool if that were possible!
Cr0w 22 ABR a las 6:28 
Thanks for your quick work! Would love to see a complex blocking option for normal attacks and such as well as I've been doing a bit of work myself to balance out this cool concept.
Im terminally ill please help  [autor] 22 ABR a las 4:53 
Fixed the bug that heals you, added a new ems option "Only Block Common Attacks = true", f u dont have it delete the ems file and create it again
Im terminally ill please help  [autor] 22 ABR a las 4:03 
soon
〆 - ﻌ-ゝDoge... herr Doge 22 ABR a las 4:02 
I encounter the same bug as o0Dragon King0o said
o0Dragon King0o 22 ABR a las 0:59 
I've just set the block chance to 100 for testing, it was hilarious to see the Tank deals zero damage. However, there seems to be a bug that make it heal you when you get hit from behind by common infected. I'm not sure if the setting is related to that.
2011 Xbox Username 21 ABR a las 23:20 
i feel like maybe a slightly longer stun would compensate it for being able to block attacks like these? idk anything about balancing though or if its even a good melee weapon to put such a nerf like that on it
Cr0w 21 ABR a las 19:24 
I notice that special attacks can also be blocked despite what the config says. Will there be an EMS separate for the chance to block special infected attacks, cause I do kinda like that, but i'd like it separate. I also notice that, at least on my mod settings, that taking a blocked common hit to the back (damage from the back is halved) that you will actually be healed and even overhealed because of the hit being halved but I guess the block is still giving the full damage back. Might not be an issue if in the future a way is found to make it only block damage taken from the front, but could be worth looking into.
Aleph_Null 21 ABR a las 18:57 
whats complex blocking?