边缘世界 RimWorld

边缘世界 RimWorld

Fray of the Fog
282 条留言
RaixN 1 小时以前 
Hey @Dvdyyz amazing mod, loved playing with it. Incredible design aswell keep it up! Got one question in my playthrough i never found the cool plasma sword (first gif on top of the page) what is it called and what do i need to do to get it? :D
Not Dvdyyz  [作者] 10 月 25 日 上午 11:17 
The CE disclaimer must have been removed at some point (whoops)
I don't work on CE, maybe submit a request to patch
Starcat1234 10 月 25 日 上午 3:08 
CE?
matriarch16_ceris 10 月 23 日 上午 3:21 
Will this be CE compatible?
DisgracedDairy 10 月 21 日 下午 4:00 
Is there a way to toggle the shoulder graphic for Fraytech arms?
Robert20697 10 月 9 日 上午 6:18 
I know you're planning on making warcasket weaponry, but what about the warcasket itself? Would a fraytech warcasket allow for a form of psycasting? I know it would require a good stockpile of ambrichor to maintain until fully infused.
Not Dvdyyz  [作者] 10 月 7 日 下午 1:54 
also frayweld is deep scannable and I have no idea how that works in medieval only
Not Dvdyyz  [作者] 10 月 7 日 下午 1:51 
you can also get frayweld and frayfur from traders
that being said, you might be able to rationalize the items in this mod more like magical artifacts but yeah some things might need to be changed (ultratech research station linkable) and the sound effects might be kinda no good
Robert20697 10 月 7 日 上午 7:30 
The primary 'component thing' of the mod is either crafted with advanced components and neutroamine, or from a rare chunk of fraytech falling from the sky. The 'material' of the mod is crafted with uranium and plasteel IIRC, found in slag chunks that need smelting from destroying the fallen fraytech previously, or deep drilled underground. Frayfur you get from rarely encountering a frayhound.
In summary, it probably is possible if you find a mod to tweak some crafting recipes.
Nova Solarius 10 月 7 日 上午 6:53 
Not only is it not researchable, but I doubt that bionics, combat robots, power armour and laser guns fit in a medieval-only game.
Ruggedgolem 10 月 6 日 下午 9:26 
Is any of the tech in this researchable in a medieval only playthrough? I'm using a mod that caps tech to medieval and am just wondering if there is any reason in having it enabled for it or not?
Not Dvdyyz  [作者] 9 月 25 日 下午 8:26 
If I have any ideas when I finish this current project, sure
Crafting station and mechanoid are higher priority
Six Feet Under 9 月 22 日 上午 9:34 
Are there plans for more fraytech bionics and implants?
Unorthodox_fox 9 月 18 日 下午 2:44 
would like to clarify in my last message i forgot to add a T to my sentiance. IT deseves one. i swear im not self centered XD
Not Dvdyyz  [作者] 9 月 18 日 下午 2:11 
eventually
DOCTOR CROW 9 月 18 日 上午 9:31 
any plans for a fray xenotype? :3
Nova Solarius 9 月 12 日 上午 5:16 
@Unorthodox_fox: not at this time.
Unorthodox_fox 9 月 12 日 上午 2:01 
dose this have its own starting scenario? cuz i totally needs/deserves one!
Robert20697 9 月 7 日 上午 8:21 
Are you open to the idea of ichorous gravtech?
Jouskaia 9 月 7 日 上午 7:15 
Just want to say, this mod is so cool. I love all the lore implications and designs of every single piece I've come across so far. Used it in a run and it just fit seamlessly in the game. Great work honestly.
Not Dvdyyz  [作者] 9 月 4 日 上午 7:06 
looks like a copy and paste oopsie
FelipeGames2000 9 月 3 日 下午 6:28 
also, craftable technician wear A.K.A. thigh-highs socks when? I want my 20 crafting highmate to make it himself :)
FelipeGames2000 9 月 3 日 下午 6:17 
Okay, I managed to fix it and it's now using the correct version

Anyways, it seems that bionics and weapons crafting are not affected by “general work speed,” unlike components and armor crafting. As a result, components are produced very quickly, but bionics take an agonizingly long time.
Is this intentional or an oversight?
Not Dvdyyz  [作者] 9 月 1 日 下午 9:36 
steam is freaking out
FelipeGames2000 9 月 1 日 下午 3:09 
Has the Frayweld texture been reverted, or is Steam being Steam and downloading an old version for me again?
Mr. Fives 8 月 30 日 下午 12:50 
Beautiful and outstanding. A true pleasure for the eyes.
busterdemon 8 月 20 日 上午 1:39 
The appearance of everything in this pack is immaculate, I obligated to say that you did amazing with this keep up the amazing work
Misterdino Prime 8 月 19 日 上午 10:21 
imagine a warcasket fraytech. or a exosuit model!:Corpus::Corpus:
The wise old man 8 月 19 日 上午 10:20 
great mod, wanted to ask if you plan to to add comparability with quality bionics now that the mod was remade with better code?
DOCTOR CROW 8 月 19 日 上午 8:04 
could u make a compatiable patch too nanocabinet in nanopower mod?
skizordrone 8 月 19 日 上午 1:13 
is the frayhound biased on the tricephalos from elden ring nightreign?
Engineer Gaming Part 3 8 月 16 日 下午 6:28 
thx
Not Dvdyyz  [作者] 8 月 16 日 下午 6:22 
Vanilla quirk: bionic arms/legs don't have hands/feet
grab Prosthetic No Missing Body Parts and check the options
Engineer Gaming Part 3 8 月 16 日 下午 6:19 
Just a question but, Why is it that my colonist is apparently missing the body part required for gloves and boots, He's got fraytech stuff on
Not Dvdyyz  [作者] 8 月 16 日 下午 4:44 
found an error regarding the silentium, attempting to fix
Not Dvdyyz  [作者] 8 月 15 日 上午 7:42 
@AccidentProneGaming in a way they are psychic, just more in the "voice in my head that calls me studmufin" kind of way
KittyShipperCaveGirl 8 月 15 日 上午 5:01 
the aesthetic here is amazing, I need to find an excuse to play this mod
AccidentProneGaming 8 月 14 日 下午 11:44 
My apologies got confused because the Ichorous Artificer does with Vanilla Psycast Extended. There's a big psychic theme with the mod and I feel like they should fall under the "psycaster apparel" or be similar to prestige armor, or at least have a variant that would. Really cool, regardless.
Not Dvdyyz  [作者] 8 月 14 日 下午 10:09 
The armor set doesn't require eltex?
AccidentProneGaming 8 月 14 日 下午 8:12 
Is the armor set suppose to count as Noble Apparel? It requires eltex, but doesn't seem to satisfy noble apparel moodlets like Prestige gear and Eltex apparel do.
Not Dvdyyz  [作者] 8 月 14 日 下午 2:31 
I noticed the issue if you don't have Biotech loaded

will be fixed
Not Dvdyyz  [作者] 8 月 14 日 上午 9:22 
I actually have a full-time job to support this mod

You might consider using your donations to support other modders you appreciate, particularly if they're more in need
torsina 8 月 14 日 上午 8:28 
This absolutely is my most favorite mod in terms of it's aesthetic, lore and design 😍. And that's out of like 600+ mods

Do you have a patreon or kofi linked to the work you do on this mod? I'd love to help developing it further ❤️
DOCTOR CROW 8 月 14 日 上午 2:52 
im in love with this mod! just curious the infusion bionics are they like incombatiable with intergrated bionics or is it a bug thats in progress of fix?
Not Dvdyyz  [作者] 8 月 12 日 下午 4:47 
Brains are 100% *inside* the body don't let reddit tell you otherwise
Niralys 8 月 12 日 下午 1:34 
I still need to fully go into a deep dive into this mod, i went in a dev quicktest as I was really afraid adding this one will break my game due to having expanded prosthetics and organ engineering (forked) + a lot of other mods that revolve around weapons and genetics.

I'm really happy to report everything functions perfectly, 0 errors on the dev log and everything works smoothly. I'll start soon a playthrough with this mod included, I love the art direction and the gameplay features you made ^^ thanks a lot for sharing it on the rimworld's discord!
Salt Dagger 8 月 12 日 上午 10:11 
Love the theming of this mod. Definitely my fav archotech centric mod.
Not Dvdyyz  [作者] 8 月 12 日 上午 9:18 
I don't think I screwed up the relic chance but I will have to check later
Misterdino Prime 8 月 12 日 上午 8:19 
by casuality, the fraytech things can't be put as relics?
Not Dvdyyz  [作者] 8 月 11 日 下午 5:17 
No, I actually missed that in the 1.6 update