边缘世界 RimWorld

边缘世界 RimWorld

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Fray of the Fog
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Mod, 1.5, 1.6
文件大小
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更新日期
13.548 MB
4 月 18 日 上午 7:34
11 月 6 日 下午 3:32
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Fray of the Fog

描述
Adds assorted things related to Fray, an eccentric archotech signal that has taken a liking to your colonists.




Inspired by mods like Archotech Expanded, Fray of the Fog aims to introduce a young hyperintelligence to the post-Anomaly DLC pantheon that grants players the ability to craft resources, equipment, and bionics leading into the endgame.

Pierce the psychic fog with new ultratech research and make contact with the gold-blooded Endless Waves. Her love and frenzy will grant your colonists favor beyond human reckoning.



















• Arms - Enhanced melee speed
• Legs - Jump ability
• Eyes - Enhanced psychic sensitivity, aiming and learning
• Heart - Improved baseline performance
• Liver - Regeneration
• Spine (Requires Biotech) - Enhanced mechanitor stats

• Ultravigor gland (Requires Big and Small) - Enhanced size and non-passion learning
• Psyskin gland - Enhanced heat resistance, scaling with psychic sensitivity
• Altermind jaw - Work speed boost ability
• Psymind assistant (Requires Biotech) - Enhanced consciousness and mech gestation speed











Balance can change with feedback or new additions as I do not subscribe to the notion that archotech content should just be blatantly overpowered. If you encounter any issues, help me fix them with logs or steps to reproduce!



• Biotech
• Odyssey - Unique weapon traits, vacuum resistance
• Vanilla Psycasts Expanded - Eltex added to certain recipes
• Adaptive Storage Framework
• Big and Small



• Long melee mechanoid
• Warcasket weaponry
• Purifier machine capable of converting anomaly materials



Some of the textures in the preview images are from Vanilla Expanded, SimpleStairs and Pavimentum. If you want to try to remove a thing, try Cherry Picker.

Known Issues
• Unconfirmed: infusion bionics likely don't work with quality or integrated bionics since the hediff changes





Art and designs by Dvdyyz
305 条留言
Nala 12 月 7 日 上午 6:02 
I would just like to say the texture work on this mod is immaculate.
Carter 11 月 29 日 下午 8:13 
Will there be like more fraytech bionics later on planned?
Shiori 11 月 26 日 下午 4:32 
do enemies spawn with the equipment from this or is this player faction only?
Pfc. Hungry P Tiredman 11 月 16 日 下午 1:03 
I absolutely love the look of this stuff over the look of the regular Archotech things. Is there any chance for integration with things like the Eventide Warcasket or some such? Having a version with the debuffs here would go super hard.
Not Dvdyyz  [作者] 11 月 14 日 上午 9:41 
Are you by chance playing on an older version of the mod because steam workshop failed to update correctly? Maybe verify integrity if you're not on update 10

Also check if you have old DDS textures as I resprited that thing recently
Supergob 11 月 14 日 上午 5:14 
Hello, playing with your mod and liking it. But I just bought a very expensive freytech ambry, and it looks very pixelized...
Not Dvdyyz  [作者] 11 月 8 日 下午 7:34 
xenotype would probably come after this main mod is "finished"
there's a pretty big backlog of stuff here that needs to be made
A Strange Construct 11 月 8 日 下午 4:30 
Howdy! Love the mod, the art is pleasing to the eye and smooth. If I may ask, do you have plans for biotech genes? The most I have in mind is fur/eyes, I would love for pawns to be able to look like Frayhounds.
Aera 11 月 6 日 下午 6:06 
@Not Dvdyyz - Thanks for the response! Ah, yeah, I do have the mod "Dismantle Ancient Junk" but didn't realize that was the issue, since it doesn't affect some specific things (like the exostrider itself or the special similar structures from the "Mechanoids: Total Warfare" mod). I'll just have to be mindful of it, thanks again!
DuckGoosebear PrairieDogLover 11 月 6 日 下午 5:14 
Interesting and cute!