Crusader Kings III

Crusader Kings III

(UPDATED) EK2: The Trial of Vivec
190 条留言
Qwerter 10 月 11 日 上午 2:54 
Thank you very much for your answer and help with the functioning of the mod! No need for survival due to Dagoth's army and the Shards submod, just trying to watch all the content. Your work is definitely good, even if you just look at it as a remake of an old version. Thank you for what you have and good luck in the future!
SquareBeard  [作者] 10 月 11 日 上午 2:43 
@Qwerter No idea why Sixth House would have ALMSIVI patrons. Like I said I can't look at the mod files at the moment to tell you what's wrong but I'll work on a fix soon. You might have to survive without the special building until then.
Qwerter 10 月 10 日 下午 10:54 
and Sixth hous must had ALMSIVI patrons? Beacause i have
Qwerter 10 月 10 日 下午 10:16 
@SquareBeard Decision dissapearing an constraction didn't replaced after executing decision with console command
SquareBeard  [作者] 10 月 10 日 下午 2:46 
Hey @Qwerter, glad to help!

I think that could be another clash with the one of the last few EK2 updates so thanks for letting me know. I'll look into updating with a fix as soon as I can.

In the meantime, bypass_requirements might also let you jump straight to building the "palace of Dagoth Ur"? I'd give you a better command but don't have access to my pc atm.
Qwerter 10 月 10 日 下午 1:19 
@SquareBeard Thank you for answer! Its helped a lot! But strange requirement on Koghorun unique structere blocked upgrading possibilitie - Holder faith must Dagoth Ur in Pntheom. But I am the Dagoth Ur, and follow Sixth Hous religion.
SquareBeard  [作者] 10 月 10 日 上午 8:40 
Sorry about that @Qwerter, it's a known issue reported in the bug reports discussion. One of the EK2 updates has got rid of the variable for the sum of ALMSIVI's powers so I'll have to add it back it back in. Until then you'll have to "bypass_requirements" in the console for that decision.
Qwerter 10 月 10 日 上午 8:25 
Lowered power of every god of Trinunal to1, but second requirement still not completed in decision for ghost fence to fail? Why?
SquareBeard  [作者] 9 月 15 日 下午 12:23 
@Taylor I haven't been able to test it recently but looking at the patch notes I think it probably works fine.
Taylor 9 月 15 日 上午 12:52 
hows this work with recent ek2 update?
sweet_share 9 月 14 日 上午 6:12 
bro just want to thank you for sustaining this mod and adding new features
SquareBeard  [作者] 9 月 13 日 下午 12:21 
@Hollands_glorie 15 I think? It takes a bit longer since the last update.
Hollands_glorie 9 月 13 日 下午 12:17 
what does it need to get below for the ghost fence to fail?
SquareBeard  [作者] 9 月 13 日 下午 12:11 
@Hollands_glorie that's right, the "Power of the ALMSIVI" is the combined power of the 3 Living Gods (so 45 initially). I thought they added the fervor equilibrium tooltip back in, but it's the same value regardless.
Hollands_glorie 9 月 13 日 下午 12:01 
how does almsivi power work now? i dont see it under fervor but i can see the power level of the three gods falling does that mean the same thing?
SquareBeard  [作者] 8 月 30 日 下午 3:23 
@mr_Muf the normal way is to control the county of Vivec and take it from Vivec. Check the walkthrough discussion for details.
mr_Muf 8 月 30 日 下午 2:57 
How to get the Wraithguard?
Cidalex 8 月 29 日 上午 5:35 
It would have been good if the dysnaty had merged with Dagoth, since they are their descendants.
SquareBeard  [作者] 8 月 27 日 上午 6:14 
Thanks for the feedback

1. I'm pretty sure this is a change with the latest Elder Kings 2 update. Unmourned/Scarab blood are now dynasty modifiers not traits.

2. Yes, though it consumes a lot of piety and if you have the tools a decision appears that can give yourself a lot (I think 10,000). Odd about the tools not spawning. Do you mean you're not getting Wraithguard or not getting the decision to grab Sunderland/Keening?

3. That seems reasonable. I'll include it in the next update.
Brederik Frandt 8 月 27 日 上午 4:31 
A few things:

1) The Scarab's Blood is not listed as trait anymore (but the stats are there). Is this as it is supposed to be?

2) Is it intended that the finishing of the Akulakhan does NOT require the tools of Kagrenac? On this note, I also want to point out that sometimes the collection of the tools does not always trigger when taking over Morrowind/killing the false gods.

3) I find playing as the Korgoruhn county to be difficult early on without adopting another faith. Could you make it so that the "Unmourned Blood" (which is not visible as a trait either) would trigger an option to adopt secretly or fully the Sixth House religion again should you convert? I had a game lasting hundreds of years without being able to convert back again, and that seemed like a shame.

Again, thank you for your hard work!
SquareBeard  [作者] 8 月 25 日 下午 4:13 
@Polkka Dot no worries! Since there's an option now to become Hortator before Dagoth appears, I should probably add something similar to unite the tribes/be named Nerevarine before too.

@Dragonkiller135 you can in fact do exactly that and it does indeed give immortality. Your character or a friend needs to be a Divayth level mage. Can't remember if you need to be an incarnate but high xp in the trait definitely improves your odds.
Dragonkiller135 8 月 25 日 下午 2:36 
Im not sure if its a feature of the mod or not but if it isnt i do think curing corpus should grant immortality. at least if your character is able to do what Divayth Fyr did, maybe a skill check to keep all its benefits or if you're less skilled just gets rid of it while keeping non of the benefits?
Polkka Dot 8 月 25 日 上午 5:53 
oh sorry, i missed the walkthrough thread. I see, i need to wait for Dagoth Ur to awaken then
Polkka Dot 8 月 24 日 下午 8:04 
im playing an ashlander highvelothis adventurer and i just got moon and star, but im unsure what im supposed to do next to become nerevarine as im not sure how to go to each tribe to get declared ashkhan or go to the great houses to get declared horator.
SquareBeard  [作者] 8 月 24 日 上午 6:27 
@hide5ing the mod just resurrects the character from the EK2 history, and that character's a chimer.

Pretty sure someone asked the same thing a while back, and I plan to add a game-rule at some point but it's quite low priority. Lore-wise I think Dagoth could probably choose to look however he wanted.
hide5ing 8 月 23 日 下午 5:12 
Why is Dagoth Ur and the rest of spawned sixth house golden skin? Shouldn't they be grey skin like in TES3?
Cidalex 8 月 23 日 上午 11:18 
Thanks you for the update !
SquareBeard  [作者] 8 月 23 日 上午 10:21 
There will hopefully be new game rules in a minor update somewhat soon, for people who think certain aspects are too strong/weak.

Patrons and other suggested stuff might take longer but I will keep an eye on the discussions.
SquareBeard  [作者] 8 月 23 日 上午 10:18 
Updated to new version and some new features:
- The ALMSIVI are now interactable via a new section in the Morrowind Grand Council situation. Spend gold to gain "divine favour" and spend favour for powerful boons
- New interaction to share the power of the Heart with vassals/courtiers
- Decision for any First Councilor to be named Hortator
- Interaction for a First Councilor Hortator to call Great Houses into their wars
- A decision to Unite the Great Houses. Earn the favour of the ALMSIVI to be ordained by them as rightful rulers, else be prepared for them to support your foes in the grand unification war that follows.
- Balance Changes: ALMSIVI power 10 -> 15. Blessings will be more powerful and the Ghostfence lasts twice as long. Free Argonia starts with fewer MAAs, kingdom rather than realm invasions, and will first prioritise unifying Black Marsh over conquering northern Morrowind.

As always, let me know if anything breaks/suggestions/feedback.
Soundwave 8 月 20 日 下午 3:54 
top
CrazyCatx 8 月 17 日 下午 4:19 
no worries man keep up the good work, god speed
SquareBeard  [作者] 8 月 17 日 下午 4:01 
The game will launch but you will probably run into a couple issues. Notably, new accessories might not appear and flavour related to the "Power of the Almsivi" variable has been removed (for some reason).

Aiming to update the mod before next weekend to fix these issues and add some more content.
CrazyCatx 8 月 17 日 下午 3:07 
Does this work so far with the new update?
SquareBeard  [作者] 8 月 14 日 上午 4:56 
Can't seem to follow that link but if Dagoth hasn't shown up yet then they should be pretty ludicrously powerful (definitely tougher on their own than any other military at the start of the game, and probably tougher than anything the ai put together later).

That being said, a good player with very strong knights/maa and a solid commander can certainly beat them.
TrueChmo 8 月 14 日 上午 12:37 
Oh, good. By the way, was it planned that Vivec would be so...weak? During the war, he was defeated by me twice as a combat unit, and the main problem was that even after his defeat, he continued to attack my army, and it became a battle of attrition. I believe that the Tribunal's power was at its maximum, as I did not become a Nerevarin, and Dagot Ur did not even show signs of life. I only had the tools of Kagrenak, without the glove.
SquareBeard  [作者] 8 月 13 日 上午 4:16 
Dagoth Ur (who you can play as) has a decision to create Akulakhan. Numidiuum is planned, you can already get the unpowered one from the Tribunal, but I'd like it to be more than just another MAA.
TrueChmo 8 月 12 日 下午 6:58 
Is it possible to make your own Numidium/Akulakhan? Something like dragon cult can summon dragons as a powerfull ally
SquareBeard  [作者] 8 月 12 日 下午 3:38 
@Magnus Riku it isn't an option at the moment but I'm always open to ideas if you've got any. I suppose a Lorkhan worshipper might be able to justify severing the heart as "returning it", but beyond that? Finding a physical body? Making your own (ie numidiuum)? I'm not sure.
Magnus Riku 8 月 12 日 下午 1:15 
is it possible to give the heart back to Lorkhan/Shor, and if not will it ever be an option?
SquareBeard  [作者] 7 月 25 日 下午 6:53 
He will, no requirement to play near Morrowind. Might get quickly out of hand if you leave him be too long though!

Invading Morrowind is also fine. You should get some options to interact with the Tribunal as their liege, regardless of faith.
Flavius Stilicho 7 月 25 日 下午 3:26 
will Dagoth Ur spawn even if I am on the other side of the continent play a Breton or whatever or making a new empire and invading Morrowind?
ZoneLoner 7 月 17 日 下午 8:24 
Thanks for the recommendation, I really only play EK2 for the Dwemer stuff, so any flavor whatsoever helps.
SquareBeard  [作者] 7 月 17 日 下午 7:14 
@ZoneLoner there's not really anything Dwemer specific, but you can become the Nerevarine as a Dwemer (and potentially get the Dwemer sword Trueflame). You can also ignore the Nerevarine/Tribunal business and just recover the Tools of Kagrenac to study/use/protect, so I think there's a lot of potential for a Dwemer playthrough. I could definitely add more so let me know if you've any ideas.

The mod EK2: Soulless Flame adds a unique dwemer to play or perhaps have as an antagonist to your own. Worth a try if you haven't already.
ZoneLoner 7 月 17 日 下午 1:13 
Is there any Dwemer content in this mod?
SquareBeard  [作者] 6 月 30 日 下午 1:57 
@Piepidie normally you have to be sixth house, old velothi or an incarnate to get access to the decision to take Wraithguard from Vivec. Perhaps in the future I should make it open to characters who have the other tools in their possession.

Until then if you want to fire the event without converting you can copy this into your console and it should work the same:
"effect = {
trigger_event = {
id = vivec_trial.0001
}
hidden_effect = {
remove_character_flag = flag:truce_with_tribunal
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_vivec_brought_to_trial
}
} }"
Piepidie 6 月 30 日 下午 1:45 
can i not get wraithguard as a unrelated faction? playing as house cyrodil and have sunder and keening plus i own vivec but no options to get wraithguard appear for me
SquareBeard  [作者] 6 月 30 日 上午 1:47 
There a game rule for Shards for random Gods. Set that off.
Trash Mammal 6 月 29 日 下午 9:55 
Lmao loaded this with the Shards mod for more stuff to do as a god and at start the queen of Eastern Skyrim became a god. Loaded Shards before this, any other way to prevent this?
Arsehole Annihilator 6 月 25 日 下午 2:39 
I'm sure Red Mountain CK3 decisions have converted many people to those beliefs lmao
MangoCobra 6 月 25 日 下午 1:58 
AJ must be furious, since he's basically said that this mod is fascist.