Crusader Kings III

Crusader Kings III

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(UPDATED) EK2: The Trial of Vivec
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74.755 MB
4 月 17 日 下午 3:31
8 月 23 日 上午 10:13
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(UPDATED) EK2: The Trial of Vivec

描述
This is an update and extension of the original mod by Zaczac121 https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2924972741&searchtext=vivec

Morrowind-centred submod for Elder Kings 2
This mod introduces a large number of decisions and story-driven events to the Morrowind region. As a High Velothi or Sixth House cultist, put the Living God Vivec on trial for his betrayal and work to tear down the entire Tribunal.

Prepare for Dagoth Ur's return, fulfill the Nerevarine Prophecy, use the Tools of Kagrenac for your own purpose, or remain a faithful servant of the Living Gods. If sufficiently devoted and talented (high prowess) you may earn the trust of Almalexia and become an honourary member of Almalexia's Hands, working with her to undermine Dagoth's invasion.

Original Features:
  • Dagoth-Ur stirs under Morrowind and depending on game rule setting will awaken after around 400, 200 or 15 years (or not at all)
  • Bring Vivec to trial via a new decision as a High Velothi or Sixth House cultists
  • Take the three tools of Kagrenac from Vivec and Red Mountain and use them on the Heart of Lorkhan

New Features:
  • Read into ancient prophecies and follow the path of the Incarnate (you require at least 15 learning for the decision to appear)
  • Unite the Great Houses as Hortator, be named Nerevarine of the Ashlanders, and fulfill the rest of Azura's Prophecy
  • New activity to seek an audience with Almalexia if sufficiently devoted (or you are the ruler of Morrowind), where you can ask for blessings.
  • If alive, the Tribunal will halt Dagoth Ur's early advance with the Ghost Fence. This scales with ALMSIVI power (this is actually base EK2, just check the fervor equilibrium of the Tribunal Temple) which Dagoth will slowly erode with various decisions of their own, including unleashing Blight Storms and the dread corprus disease
  • The Tribunal Temple starts with some extra MAA's and will be aided by the Great Houses and ALMSIVI blessings during defensive wars
  • A dynamic event chain where you can confront Dagoth Ur in Red Mountain and resolve the story in a bunch of different ways depending on your character
  • As a member of the Sixth House, work to hasten Dagoth Ur's awakening and prepare Vvardenfell for their return.

Compatibility
No overwrites or changes to the GUI so should be compatible with pretty much everything. Obviously have Elder Kings installed. Put this at the end of your load order.
You should also be able to throw this onto an existing save HOWEVER make a backup save just in case and you'll likely have to manually start the invasion:
  • Open the console and copy and past (without quotation marks):
    "effect = {
    trigger_event = {
    on_action = dagoth_revived_gain
    }
    trigger_event = {
    on_action = tribunal_event_troops_start
    }
    trigger_event = {
    on_action = experimental_tribunal_empowerment
    }
    }"
  • Press Enter
  • Now do the same with "event dagoth_revived.0001" (if you had this mod installed at game-start but you want Dagoth to spawn immediately, just use this command)

FAQ
I want more to do as a God. I've integrated support for tuyrh333's brilliant mod Shards. Load it before this mod if you'd prefer the "Become a Divinity" decision to be hidden as debug, otherwise load order shouldn't matter.
Does it work in multiplayer? It should do.
How do I do X? Please check the walkthrough discussion first. If that doesn't help I'll do my best to answer in the comments.

Translations
Traduction automatique en français incluse, même si elle présente probablement des problèmes.
Включен автоматический перевод на русский язык, хотя, возможно, с ним есть некоторые проблемы.

Quality Still Not-Assured
There are likely some bugs / localisation and balance issues.
If there are any issues/suggestions let me know and I'll look into them as soon as possible.

Also try out my other mod, Landless Opportunities (compatible with EK2) https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3465715649
热门讨论 查看全部(3)
44
8 月 26 日 下午 7:07
Suggestions
SquareBeard
20
10 月 3 日 上午 3:54
Bug Reports
SquareBeard
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4 月 19 日 下午 5:02
Walkthrough
SquareBeard
190 条留言
Qwerter 10 月 11 日 上午 2:54 
Thank you very much for your answer and help with the functioning of the mod! No need for survival due to Dagoth's army and the Shards submod, just trying to watch all the content. Your work is definitely good, even if you just look at it as a remake of an old version. Thank you for what you have and good luck in the future!
SquareBeard  [作者] 10 月 11 日 上午 2:43 
@Qwerter No idea why Sixth House would have ALMSIVI patrons. Like I said I can't look at the mod files at the moment to tell you what's wrong but I'll work on a fix soon. You might have to survive without the special building until then.
Qwerter 10 月 10 日 下午 10:54 
and Sixth hous must had ALMSIVI patrons? Beacause i have
Qwerter 10 月 10 日 下午 10:16 
@SquareBeard Decision dissapearing an constraction didn't replaced after executing decision with console command
SquareBeard  [作者] 10 月 10 日 下午 2:46 
Hey @Qwerter, glad to help!

I think that could be another clash with the one of the last few EK2 updates so thanks for letting me know. I'll look into updating with a fix as soon as I can.

In the meantime, bypass_requirements might also let you jump straight to building the "palace of Dagoth Ur"? I'd give you a better command but don't have access to my pc atm.
Qwerter 10 月 10 日 下午 1:19 
@SquareBeard Thank you for answer! Its helped a lot! But strange requirement on Koghorun unique structere blocked upgrading possibilitie - Holder faith must Dagoth Ur in Pntheom. But I am the Dagoth Ur, and follow Sixth Hous religion.
SquareBeard  [作者] 10 月 10 日 上午 8:40 
Sorry about that @Qwerter, it's a known issue reported in the bug reports discussion. One of the EK2 updates has got rid of the variable for the sum of ALMSIVI's powers so I'll have to add it back it back in. Until then you'll have to "bypass_requirements" in the console for that decision.
Qwerter 10 月 10 日 上午 8:25 
Lowered power of every god of Trinunal to1, but second requirement still not completed in decision for ghost fence to fail? Why?
SquareBeard  [作者] 9 月 15 日 下午 12:23 
@Taylor I haven't been able to test it recently but looking at the patch notes I think it probably works fine.
Taylor 9 月 15 日 上午 12:52 
hows this work with recent ek2 update?