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报告翻译问题






The 2 Cross bikini pieces and the dancer bottom are classified as Industrial level, but are in a medieval tech. So they are locked out if playing with a tech locker. The luxury pieces and dancer top are medieval.
Could be logical if a set was industrial and another not, but not with a set split like this. :3
- Deleting and reinstalling this mod
- Wiping all DDS textures
- Cutting down the modlist to Harmony, Vanilla Expanded Framework, all the DLCs and this mod.
Once in game:
- Devmode quicktest
- Godmode spawn a styling station
- Spawn thing: two first hidden items in modpage.
- Grab a pawn (tried male and female) and force wear both.
- Try to style at dying station.
- The apparels don't show up as dyeable, but other clothes (pants, shirt) still do.
Rather odd, right?
When I try to dye it manually, the game doesn't allow me.
But this one time, since I'm using the Self Dye mod for the pawns to dye their own clothes, two of my pawns wearing the item managed to color it to their corresponding favorites.
The coloring later reversed when they took the items off.
Are they meant to be colorable? And if not, could you please make them so?
fr fr
Vacuum resistance
*Look the the 3 bikini*
... how?
...
Oh, right, this mod is more than just the bikini lol.
@rout It would be a nightmare to fight for average players as they will use the Armor's ability to make themselves invulnerable and if you also use my Stellic Arsenal that would wipe most normal colonies.
@FelipeGames2000 the secret stuff are advanced imperial-theme armors if you want something better than Cataphract or something for your space wizard
I'm joking, of course, but seriously, it'd be nice to know what the space-worthy mariner gear actually does without needing to install the mod.
Could not load UnityEngine.Texture2D at Things/Apparel/LuxuryLingerie/LuxuryLingerie in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
Verse.Graphic_Single:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Single> (Verse.GraphicRequest)
Verse.GraphicDatabase:Get<Verse.Graphic_Single> (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,UnityEngine.Color,Verse.GraphicData,string)
P.S. I can submit full log, I just don't know where
And I am curious where the cover image of this mod comes from. Would you give a clue?