Elin
Item Sell Price & Buy Value
14 comentarios
Li3  [autor] 23 OCT a las 23:47 
I'm glad you figured it out! If it comes up again, I'll come back to your comment and add it to the mod description haha
rollingboy 23 OCT a las 21:48 
Thanks for replying OP.

I figured it out. PSA for future Steam deck users, use Proton-GE for the compatibility layer.
Li3  [autor] 23 OCT a las 18:39 
This mod is still running good. Might be worth checking your logs.

%LocalAppData%Low\Lafrontier\Elin\Player.log

I'm not sure if there would be specific compatibility issues that might come up when using a Steam deck, though
rollingboy 23 OCT a las 9:06 
Does not work as of this time? Playing on Steam deck
Li3  [autor] 13 JUN a las 19:56 
You're welcome! I'm glad you like the approach I went with. :D
Punished Vorst 13 JUN a las 1:00 
Thank you! I appreciate the tidiness of this one compared to a similar mod I've seen.
Daezz0r 21 ABR a las 1:42 
Great :D time to tinker a little bit xD
Li3  [autor] 20 ABR a las 22:08 
Added a config file :)
Daezz0r 19 ABR a las 0:25 
Yay, well done and keep it up =)
Li3  [autor] 18 ABR a las 17:17 
Thank you! Yeah, I could add a way to configure what's displayed. I'll do that in a future revision.

As for your issue, it appears to be a bug in the base game (unmodded, as I tested without mods as well). In simple terms, the game uses a function to get the price. That function doesn't see all the equipment mods right away; but when that function runs, it brings those equipment mods into view. After that, the next time the game calls that function to get the price, it sees them and evaluates those too.

Thankfully, because of this strange behaviour and the way my mod is coded, my mod should always reflect the final value.
Daezz0r 18 ABR a las 9:40 
Well, looks like its not the mod, as that happens without it too. No idea why the price is changing tho.
No skill involved has had a level up recently (base/char).
Daezz0r 18 ABR a las 9:26 
Looks very basic and clean. I like that.
Can you add options to further show/hide values (or a simple config file)?

Yet I noticed some odd behavior for weapons with mods installed. The mod seems to recalculate the price and sets it accordingly, unlike the base game.
Have a look: https://drive.google.com/file/d/19Dv4NVMivgMHQFDRUqySBvplI6fP7HT_/view?usp=sharing
Is this intentional?
Li3  [autor] 17 ABR a las 18:24 
Thank you! Just a side note, this is currently working on the nightly build as well which is what I'm playing. I think maybe in the future; tying this to appraise/merchant's guild or something might be the best way to make it feel more authentic and part of the base game. But regardless, this genuinely felt like a must have in this game for me, so here we are. :P
Yuri Portela 16 ABR a las 15:15 
Value is very accurate, a must have mod!