Space Engineers

Space Engineers

Rosa's Astral Codex Plus
20 条留言
Mortus Eclipse 9 月 26 日 下午 3:16 
Here is the workshop link.

The Ember Citadel
Mortus Eclipse 9 月 26 日 下午 1:33 
I have just posted it on the workshop. It's in a work in progress state but mostly functional. I was having issue with the conveyor sorters being inconsistent in actually draining.

Look up the "The Ember Citidel MK I (WIP)".
r4v1n6 8 月 16 日 下午 2:05 
@Spite Feel free to incorporate any changes you like. I have since last post added "Same Construct Filtering" to improve performance.

https://pastebin.com/CpMjcGTk
Spite  [作者] 8 月 16 日 上午 3:55 
@Mortus Eclipse, that sounds like a good setup, is your ore finding ship on the workshop?

@Empada, sounds like there is not an easy solution? I haven't played an SE in a while

@r4v1n6, those are some good improvements, would you mind if I update the script to include your changes? I'd be happy to add you as a contributor.
r4v1n6 6 月 1 日 上午 9:57 
Good stuff, thanks for the updated script. I added a couple of additional things from when I poked around in the original script:
* GoTo(): Require used RC to be tagged with [Codex], to prevent it from picking one belonging to a different ship/drone.
* ToGPS(): Added default Color, to avoid having listings/export use player color.


https://pastebin.com/G9NVEqNT
Empada 4 月 17 日 上午 9:41 
I was trying again and for one moment all the info appeared. but then just the name of the programmable block again.
Empada 4 月 17 日 上午 8:40 
@Spite, I tried and unfortunately it did not got all the information. Usually one write "Details Projector" and it returns all the info that appears on the side of the Projector when there is a blueprint on it (like remaining blocks and its names). I tried that with the programmable block and it only returned the name, without the rest of the info.
Since it worked with Projectors I wrongly assumed it would also work with the programmable block.
Mortus Eclipse 4 月 17 日 上午 7:39 
@Spite for scanning and adding notes I am using toolbar buttons as I am looking through a turreted camera at the time, observing the output of the Radio Spectography and Codex LCDS on the turret as well. The toolbar configuration of bars 1 and 2 are virtually identical to Survey 1 and Survey 2 in your TMC example with slot 1 being to control the turret controller slot 3 to scan and the ore tags starting a slot 5. Bar 3 I use for local location tags, IE "[ELP]" for those near the Earthlike planet, etc. TMC I will be using to retrieve data from my Astral Surveying Station as that would not require looking through the turret camera.
Spite  [作者] 4 月 17 日 上午 3:29 
@Empada, I haven't tried detail command yet, what would you put int he LCD custom data to make it display things like the number of asteroids etc.?

If there is another solution, maybe there's no need for me to figure out more C#
Empada 4 月 17 日 上午 3:10 
If you also use the Autotomatic LCDs you can already do that. just use the Details command from it. the script being able to do it by itself is a nice addition.
Spite  [作者] 4 月 16 日 下午 10:33 
That's not a bad idea, Mortus.
It would also be useful to check if the broadcast feature is sending info to other copies of the script.

I think the hard part would be listing all the asteroids with a particular ore, since the notes are just a line of text.

How are you adding the notes? Are you also using the TMC script to make controlling this script easier, or are you using toolbar buttons?
Mortus Eclipse 4 月 16 日 下午 1:36 
I wonder if it would be possible to add a screen that displays stats on the script? IE how many Asteroids are stored, how many are untagged and how many have a note for a particular Ore, etc. Would only need to be updated if a new entry is added, removed, or edited.
Mortus Eclipse 4 月 16 日 下午 1:08 
Okay, thanks.
Spite  [作者] 4 月 16 日 上午 11:46 
@Mortus Eclipse, its the same LCD that you would use for asteroid scanning results. Like Empada said, it should just be a case of running the programmable block with the findempty argument and the usual LCD should have the search result instead of the scan result.
Empada 4 月 16 日 上午 11:14 
you have to name and LCD with [Codex]. exemple: Transparent LCD 3 [Codex]

then you have to go to the programable block and click the button (Run). it will as you an Argument and you should write "findempty". It will return the nearest asteroid with no notes.
you can also set it in the toolbar of a control seat or remote block using the G menu. if the choosen LCD is away you can also set a buton with this argument.
Mortus Eclipse 4 月 16 日 上午 10:29 
Okay Question. How would I set up an LCD to display the nearest Asteroid or asteroids with no notes? Been trying but seem to be setting it up wrong.
Mortus Eclipse 4 月 15 日 下午 2:54 
This script is working great. Still getting everything setup as I want it. Currently using the Radio Spectrography mod and this script to scan and mark asteroids as I jump between Trade Stations with my mobile Space Station. Well done.
Empada 4 月 15 日 上午 9:52 
Yes, it fits. my goal is to export the info into a spread sheet. I started playing in a server and we want to gather info on asteroids to decide the best location for ours stations. This is easier done with an outside program than a small ship LCD with one asteroid info at time. And since it will be more people gathering the info we needed a way to do it better and faster.
A note to all asteroids would help a lot, because I could just add "Copied" to all and when export, search for roids without notes. other features to add to it would be add a note for all Asteroids without notes, search term [different from] instead of [equals to] to exclude "Copied" easily.
Spite  [作者] 4 月 15 日 上午 8:05 
Hi Empada,

Thanks! I’m slowly adding to it, next one is an upgrade on the prospector ships (as you might guess from the script).

Ok, so no other script you're working with.
Does the export feature fit with what you were looking for?
You mentioned adding markers in bulk, but I don’t think Astral Codex can do that, since notes are added only to the selected asteroid. Maybe I could make something to add a note to all asteroids?
Empada 4 月 15 日 上午 7:22 
Thanks so much for adding the new features!!!
answering the question in the Rosa Codex chat: no, I will not use it with other script, at least for now. My Argus project will need the export feature heavily, but no other script. i will not post details in a public chat, but if you want i can send you more information about this crazy idea that I had.
ps. I love your shipyard. every time I need a ship/rover solution for my single player I go there. the only time I did not found a solution there was because I did not look properly. I ended finding the solution there anyway.