Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
The Ember Citadel
Look up the "The Ember Citidel MK I (WIP)".
https://pastebin.com/CpMjcGTk
@Empada, sounds like there is not an easy solution? I haven't played an SE in a while
@r4v1n6, those are some good improvements, would you mind if I update the script to include your changes? I'd be happy to add you as a contributor.
* GoTo(): Require used RC to be tagged with [Codex], to prevent it from picking one belonging to a different ship/drone.
* ToGPS(): Added default Color, to avoid having listings/export use player color.
https://pastebin.com/G9NVEqNT
Since it worked with Projectors I wrongly assumed it would also work with the programmable block.
If there is another solution, maybe there's no need for me to figure out more C#
It would also be useful to check if the broadcast feature is sending info to other copies of the script.
I think the hard part would be listing all the asteroids with a particular ore, since the notes are just a line of text.
How are you adding the notes? Are you also using the TMC script to make controlling this script easier, or are you using toolbar buttons?
then you have to go to the programable block and click the button (Run). it will as you an Argument and you should write "findempty". It will return the nearest asteroid with no notes.
you can also set it in the toolbar of a control seat or remote block using the G menu. if the choosen LCD is away you can also set a buton with this argument.
A note to all asteroids would help a lot, because I could just add "Copied" to all and when export, search for roids without notes. other features to add to it would be add a note for all Asteroids without notes, search term [different from] instead of [equals to] to exclude "Copied" easily.
Thanks! I’m slowly adding to it, next one is an upgrade on the prospector ships (as you might guess from the script).
Ok, so no other script you're working with.
Does the export feature fit with what you were looking for?
You mentioned adding markers in bulk, but I don’t think Astral Codex can do that, since notes are added only to the selected asteroid. Maybe I could make something to add a note to all asteroids?
answering the question in the Rosa Codex chat: no, I will not use it with other script, at least for now. My Argus project will need the export feature heavily, but no other script. i will not post details in a public chat, but if you want i can send you more information about this crazy idea that I had.
ps. I love your shipyard. every time I need a ship/rover solution for my single player I go there. the only time I did not found a solution there was because I did not look properly. I ended finding the solution there anyway.