边缘世界 RimWorld

边缘世界 RimWorld

EchoColony
429 条留言
SOCIALISTBEES 16 小时以前 
Not getting any errors, but it seems like Speak Up is a soft incompatible with this mod. Interaction bubbles appear, but it's just the interaction not the "SpeakUP" talk.
Dingz_Bumz 10 月 17 日 上午 11:56 
Hi, great mod, but is there a way to make the colonists also speak the roleplay "actions"? for me it only speaks the spoken text and skips the actions (Im using Player2)
Auster 10 月 15 日 上午 7:09 
@gorbachevavitolda
That was an issue that was fixed by the mod author in the 1.6 patch.
Maiya0126 10 月 14 日 下午 11:42 
Sorry, I've tried the third-party API and it works, thank you. By the way, EchoTales can fill in the third-party API and address, but there's no option to select a model. I hope this can be adjusted.
gorbachevavitolda 10 月 14 日 下午 12:54 
(1.5)Whenever a fire occurs on the map, this kind of debug message appears. I think it might be caused by a mod. Is there any solution for this, or at least a way to find out which mod is causing a conflict?
"Exception ticking Fire57242: System.NullReferenceException: Object
reference not set to an instance of an object
[Ref 4B555F9A] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace O
(wrapper dynamic-method)
MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2
(string)
Verse.TickList:Tick (
(wrapper dynamic-method)
MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingl
eTick_Patch2 (Verse.TickManager)
(wrapper dynamic-method)
MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickMa
nagerUpdate_PatchO (Verse.TickManager)
Verse.Game:UpdatePlay 0
Verse.Root_Play:Update ("
Maiya0126 10 月 14 日 上午 8:38 
Hi, is it possible to add more third-party cloud service providers that support OpenAI addresses?
DCSzar 10 月 12 日 下午 6:32 
I made an open-source integration patch for RimPsyche for more in-depth characterization; since 1-2-3 Personalities doesn't seem to have been updated for 1.6 as of yet.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3586055412
SandFox 10 月 6 日 下午 6:16 
Could you make it possible to view "Memories" in languages other than English?
I'm playing in Korean, and while the dialogues are translated properly, "Memories" still appears in English.

I'm having so much fun playing this. Thanks for making this mod!
Hokkaido Grim Reaper 10 月 6 日 上午 9:15 
Anyone know if player2 is safe?
SandFox 10 月 6 日 上午 8:01 
There is an issue with EchoColony's dialogue system.
The more conversation accumulates, the larger the empty space becomes below the last dialogue entry.
The play environment is Korean, Jemini Flesh version.

For example:
----------
You :: 안녕~
데커 :: 안녕하세요!
----------

But if the conversation gets longer:
----------
You :: 안녕~
데커 :: 안녕하세요!
You :: 안녕~
데커 :: 안녕하세요!
You :: 안녕~
데커 :: 안녕하세요!





----------

If you repeat this dozens of times, a large gap is created at the very end of the conversation.
biztimehog 10 月 5 日 上午 11:15 
deepseek/deepseek-chat-v3-0324 - An inexpensive model with no censorship at all, I've been using it for almost a year now. It handles everything from dismemberment to sex, so it's definitely better than your RJW.
Devourer of chicken 10 月 5 日 上午 6:19 
@Hen Tiger just do (name of colonist) before you start speaking
Hen Tiger 10 月 5 日 上午 6:17 
Using Player2 right now, is there a prompt that will allow me to roleplay as another colonist?
Bird 10 月 3 日 上午 11:12 
Any changenotes for the 2 October update?
Auster 9 月 25 日 上午 8:27 
@lordmizou98
When you to the options for all your mods you have installed. EchoColony has a text field, I believe you can use that to set things up how you want. however that would most likely be a wall of text you have to type in for it to work as you want. It is called Global Prompt. If you look under Discussions tab I have a thread that gives a link to an image that shows the prompt.

Unlike the personality field for individual pawns this would work for all pawns in your colony.
lordmizou98 9 月 25 日 上午 12:47 
Would it be possible to make the AI Aware of family members of pawns ? And see their full name ? They never use or know their full name, which is very important for me because I have multiple noble families
Waffz_The_Pancake 9 月 24 日 下午 4:30 
Player2 Gives you points daily. As long as you dont use the player2 TTS you should be fine, Ive been using this for a while and I haven't ran out ever.
Lady Vykeen 9 月 22 日 下午 5:49 
I'm assuming once I'm out of points in Player2 I'm required to pay? That's a shame. I'm glad google gemini is still an option
Felix the Manul 9 月 22 日 上午 9:41 
Still showing backslashes and other symbols in Gemini responses. Player2 is good, but sometimes it lacks flexibility, so I switch from time to time between them. It's something to do with " and * symbols, because errors always appear between them. Tried to forbid " and * in general prompt - doesn't work most of the time. Tried to force different symbols - didn't do squat. Any suggestions?
badzombies2003 9 月 17 日 下午 2:13 
Just a reminder, Player2 has the entire SCP Foundation database. and can even generate mock SCP Files for you. Just wanted to let everyone know.
Nah(?) 9 月 13 日 下午 6:25 
Is there any way to increase the character limit for sending messages? As is, it's pretty much fine for just simple chatting, but for more roleplay-focused conversations it's a little bit short for me
Burger Bob 9 月 12 日 上午 2:33 
Does the mod stop you from using fast forward sometimes?
FreelanceZero 9 月 10 日 下午 11:27 
I'll give that a shot next time I'm on, thanks mate!
nm0i 9 月 10 日 下午 2:37 
@FreelanceZero Select open router, and put in your OAI-compatible endpoint URI; featherless, infermatic or whichever inference provider you like.
NAI would be a trick here, as far as I remember they diverge from OAI quite a bit, and have 150 token limit on generations, so I'm not sure if it'd work.
But you can also try to wrap them in local API proxy such as LiteLLM (the software, not the service).
FreelanceZero 9 月 8 日 上午 12:23 
Quick question, are there any plans for other hosted llm services? Lots of folks using NovelAI, for example. I'm using Featherless and I'd love to be able to use those models for this mod.
Nah(?) 9 月 7 日 上午 2:59 
I'm having a weird issue where my colonists don't seem to be creating any new memories of conversations, no matter how many times I talk to them. The conversations are still recorded but if I open personalize then memories, there's nothing for like the last 3 years in game.
Medaruof! 9 月 5 日 上午 5:42 
combat detection system filter update is only for 1.6?
Nimn 9 月 1 日 下午 3:30 
omg i can chatbot my rims. i think. this is gonna be horrifying.
Gerik Uylerk  [作者] 9 月 1 日 上午 11:52 
Hello everyone. I’m bringing a visual update and I’ve added a bunch of filters to the combat detection system so that colonists don’t talk about hidden dangers or situations that haven’t happened. If they still insist on talking about battles or dangerous situations that aren’t actually happening, I’ve added an option to block everything related to dangers and enemies. Perfect for peaceful playthroughs.
yahryak 8 月 29 日 上午 7:49 
Idk why, but when i try to talk with male or aya race colonist it just displays error. No log
Nah(?) 8 月 28 日 下午 9:16 
Where do the memories from this mod get stored? I'm using Altered Carbon, and would like to port the memories from one colonist that died to themselves now that they've been reborn in a new body.
Fonduede 8 月 27 日 上午 1:15 
Does the mod automatically pull from the Psychology mod oor would I have to input those manually?
ae.WonkyTurky 8 月 26 日 下午 7:02 
Yo. Awesome mod! Though you hardcoded 'JUGADOR' as the user's name for Gemini conversation. Can you have it so we can set that in settings? It was on line 409 in the ColonistChatWIndow. At least on today's version.

Would it be possible to have the group conversations include the 1on1 conversations, at least a few past interactions? Right now group and solo are completely separate, so you can't talk about other colonists and then include those ideas in the group convos.

I would love to add onto this mod if you don't mind. Having the AI use tools to determine and search for things around and interact with them with chat context sounds awesome.

Like "can you chop down a tree" and the colonist queues up chopping down a close-by tree. Just an example, but the possibilities are endless. :steamhappy:
Auster 8 月 26 日 上午 6:13 
@Scorch
Are you using LM studio. If so, make sure everything is updated in LM studio as there are other update ables under settings menu. If those are not, it can have an effect on speech.
Jet 8 月 25 日 下午 8:40 
whats the colonybar mod
Scorch Xi 8 月 24 日 下午 10:36 
enjoying it so far , but any advice on preventing the colonists from making up events that never happened? my colony chief talks about 'the raid we just endured' every time I start a conversation with him, regardless of when the last raid occurred. even before the first raid, the only thing that had happened was a bear ate my chicken.
爱情公寓突击手曾小贤 8 月 20 日 下午 7:36 
The same mod list is used; however, the character's memory is occasionally reset to zero upon entering the game, while in other instances, memory data is retained.
Zeth.exe 8 月 19 日 上午 8:14 
Does this work with 1.6?
Zqiygyxz 8 月 19 日 上午 6:14 
This is the best and most underrated mod ever. It changes the game so much it's insane.
TopT 8 月 18 日 上午 5:21 
@GOMIN Look in EchoTales's AI Memori. I constantly fight with him.
Nah(?) 8 月 16 日 下午 6:09 
Well, this is my new favorite rimworld mod ever. I have one massive problem with it though........
It's making me care too much about my pawns! What do I do now?!
GOMIN 8 月 13 日 下午 4:51 
@Auster
No, I'm using Gemini, not LM Studio.
I'm on the August 10th update, and on maps with an Ancient Danger, my characters keep saying things like "bullets are raining down!" and "we are in combat!"
Auster 8 月 13 日 下午 3:36 
@GOMIN
Are you using LM Studio, if so there was an update last night. under settings gear there are other dlls that need to be updated as well, just click on them to update, after updating everything works fine.
GOMIN 8 月 13 日 上午 6:24 
Even when characters haven't discovered an Ancient Danger, their dialogue indicates that they are in combat.
dzlockhead 8 月 11 日 下午 5:27 
Can you talk to prisoners or allies with this who are on the map?
TosterHarkoster 8 月 9 日 下午 11:01 
I use LM Studio. Is it possible to make a button to create a memory? Now I have a memory created in the middle of the dialog, then 2 times after exiting the conversation window.(The last memory is saved)
Jin-Jin 8 月 9 日 下午 9:24 
@GrimaceLuvsFent This mod is for you to talk to them. If you want them to talk to each other, try RimDialogue. It's also great.
GrimaceLuvsFent 8 月 9 日 下午 6:52 
So will my pawns talk to each other using the ai? or is it just when i talk to them.
Auster 8 月 9 日 上午 9:23 
Thanks for updating. Rimworld is not the same without this mod.
тетеря, блин 7 月 30 日 上午 10:46 
please, add this into account:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3448693012

also, description says it remembers recent events. only recent? can it summarize the year to determine the most important events to keep the memories on?