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语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
That was an issue that was fixed by the mod author in the 1.6 patch.
"Exception ticking Fire57242: System.NullReferenceException: Object
reference not set to an instance of an object
[Ref 4B555F9A] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace O
(wrapper dynamic-method)
MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2
(string)
Verse.TickList:Tick (
(wrapper dynamic-method)
MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingl
eTick_Patch2 (Verse.TickManager)
(wrapper dynamic-method)
MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickMa
nagerUpdate_PatchO (Verse.TickManager)
Verse.Game:UpdatePlay 0
Verse.Root_Play:Update ("
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3586055412
I'm playing in Korean, and while the dialogues are translated properly, "Memories" still appears in English.
I'm having so much fun playing this. Thanks for making this mod!
The more conversation accumulates, the larger the empty space becomes below the last dialogue entry.
The play environment is Korean, Jemini Flesh version.
For example:
----------
You :: 안녕~
데커 :: 안녕하세요!
----------
But if the conversation gets longer:
----------
You :: 안녕~
데커 :: 안녕하세요!
You :: 안녕~
데커 :: 안녕하세요!
You :: 안녕~
데커 :: 안녕하세요!
----------
If you repeat this dozens of times, a large gap is created at the very end of the conversation.