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To answer your previous comments:
I have added some new "offroad" tires which doesn't have a speed penalty when riding on grass/dirt etc. and if using the "street" tires on rough terrain then they have a chance to get a puncture.
There's currently a front basket, a crate you can put on the package holder, and some proper saddle bags. I'm adding so you can also put a toolbox on the back, and put plastic bags on the handles for more storage.
I'm gonna expand on it more later, like I will make it so you can patch punctures and pump the tire again, the chain will get rusty if left out in the rain, and make it so you gotta lubricate the chain if the bicycle has not been used for a while.
Is there a front and rear basket? I
I fell down a bit of a rabbit hole, do with these suggestions/information what you like. :)
Baskets:
- Front Basket
- Rear Basket
- Dual Rear Basket
- Rear Racks (Goes over rear tire, smaller capacity, can strap smaller bags to it with straps to add more capacity. Maybe strap larger objects to it (Generators seem insane, but not impossible?)
Bike Trailer:
- Actual Bike Trailer (Designed for carrying cargo)
- Lower capacity Bike Stroller Trailer
- Condition can impact speed, max capacity, risk of losing contents, impact on stamina/muslce strain based on weight.
- Can reduce effective weight of contents in terms of impacting performance factors.
- Impact speed and stability on different terrains
- Tire wear impacted by type of terrain based on tire type
- Tire wear impacted by pressure (on top of terrain) adjusted for tire type
- Wrong tire on wrong terrain (street bike on rough terrain) gives risk of tire puncture on top of wear.
- Riding over sharp things (glass and certain objects) gives risk of puncture (based on wheel type and condition)
- Chance to fall when riding over larger objects (such as bodies, car parts, places bags, etc.)
Biking Skill:
- Increase max speed
- Decrease stamina drain/muscle strain
- Reduce risk of falls when traveling over uneven terrain/objects.
- Reduce fall risk from cargo weight/bike damage
- Reduce risk of chain popping off with low condition cranksets and/or chains.
Gear Settings:
- Each gear provides a different benefit of acceleration vs stamina/energy drain
- Terrain is taken into account in the above calculations
I have made some new animations for actions on the bicycle, so drinking and eating will look different and not break.
I'll look into the generator bug, thanks for letting me know
Also, Drinking anythins while riding breaks the animations - The Bicycle becomes invisible, but Character is still doing the motion for riding a Bicycle.
Another bug - Hopping on Bike, while having a Generator in hands, put's the Generator into main inventory, because of that you can after hopping off the bike, Use weapons while still having the generator in your inventory.
@Vinter Nacht There is indeed a bell! Right now they're invisible and kind of just built into the bike (press Q to ring on any bike). But in the patch I'm working on it will be a visible attachable part that you have to find, or get lucky and find a bike that spawned with one attached.
There's only one type of bike at the moment, but at some point soon I hope to make a couple of new ones, like police bikes, mountain bikes etc.
But the patch I'm working on will make it so you need to maintain the wheels and chain to be able to keep riding it.
Also, different types of bicycles?
Like mountain bikes that don't get a speed penalty when off-road?
Racing bikes that suck off-road but have higher base speed on paved surfaces?
Commuter bikes, XC Mountain Bike, Downhill, Road Bike, Gravel Bike, Touring Bike, Freestyle Bike, Fat Bike, Folding City Bike, Cargo/Utility Bikes
There's so many options! Include various tire types, gearing, pedal types, chain types, etc. You can add wear to the various types, and make them more prone to fall over if they have baskets with weight. Training wheels maybe? How about a bike trailer! >.> Just some ideas.
And a Pennyfarthing, for the lulz.
I was just on Ekron, got off the bike a few houses before a place to loot, then came back and it wasn't there anymore.
I do have a feeling though- I have Knox event NPC's, and they sometimes loot stuff outside of my safehouse. I will see if any of them just decided to grab the bike.
The bicycle is technically a weapon, so if you have any mods that pool loot, or cleans up stuff laying in the world after a certain amount of time, that could be it.
But if you have no mods like that then I'm not sure what could have happened. There's nothing in my code that would disrupt the regular item saving functions.
It's also the first I hear about that happening, but if I get more reports like that then I will take a very deep look into it.
It also would be good if bike weight is reduced to 99 or 100% if catched in two hands since its how riding implemented because i had some times these 1.5 kgs enough to start hurting of overweight. On the other hand, it's a kind of debuff for ability to move faster, so its debatable
@Dourbest yeah I have a fix for the forage mode so they won't show in it. I will also make some changes to how the bike works in the woods and stuff like adding falling off and crashing in general.
Mostly it's just for a speed boost. Trade off would be added weight.
I have a fix in my dev build, I just have a few more things that I want to fix before I push the patch. But if it's not ready soon I will push just the lamp fix and the rest later