Natural Selection 2

Natural Selection 2

co_cs_italy
5 条留言
Avoca  [作者] 2020 年 8 月 11 日 上午 2:07 
If you can wait a little bit I can make the 2 changes in a bit
Avoca  [作者] 2020 年 8 月 9 日 下午 4:44 
Shrimm, can you open the map editor?
Dakoda 2020 年 8 月 8 日 下午 10:35 
This map needs a rework. Roofs shouldn't be accessible by either team (use invisible geometry to block it off) The extended areas where the TP are shouldn't be there. I love that Italy is in combat... but I want to play in the actual map, not the rooftops.
Avoca  [作者] 2020 年 6 月 22 日 上午 3:41 
sorry I haven't spent much time on this one, I guess with time it could be balanced. Proper tech points. Vents perhaps. Who knows about the rooftops. Even texturing and lighting haha. Custom geometry? why not? But I'm not so tuned into combat at the moment as much as siege, bleh.
Avoca  [作者] 2020 年 6 月 7 日 下午 5:19 
Removed all reflection probes
Changed around a few textures to be stock default ns2 style
Tried to make the map brighter. All lights more radius.
Flipped the spawns
Removed the "acid rocket blocker" , although in this area the render distance is exceeded heh.
The alien hive does have cover. don't worry.
Removed "GL Spam Blocker" --- I can always draw the CC in its own geometry to have some cover if necessary

the marine spawn, I was wondering if I should draw geometry for it to be covered. For now is outside.


Unfortunately, I didn't layer the textures when I originally made this. I'm not gonna start now.

Co_ maps easier than ns2_: no power points/locations/res nodes/commander view worries/pathing worries...

I can see myself doing more. heh.