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Changed around a few textures to be stock default ns2 style
Tried to make the map brighter. All lights more radius.
Flipped the spawns
Removed the "acid rocket blocker" , although in this area the render distance is exceeded heh.
The alien hive does have cover. don't worry.
Removed "GL Spam Blocker" --- I can always draw the CC in its own geometry to have some cover if necessary
the marine spawn, I was wondering if I should draw geometry for it to be covered. For now is outside.
Unfortunately, I didn't layer the textures when I originally made this. I'm not gonna start now.
Co_ maps easier than ns2_: no power points/locations/res nodes/commander view worries/pathing worries...
I can see myself doing more. heh.