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java.lang.Exception: MarinadeMeatForMakingJerky item not found: Base.BigSugar. line: item 4 [Base.Sugar;Base.SugarBrown;Base.BigSugar;Base.BigSugar2;Base.BigSugarBrown;Base.BigSugarBrown2] at InputScript.OnPostWorldDictionaryInit(InputScript.java:743).
Stack trace:
zombie.scripting.entity.components.crafting.InputScript.OnPostWorldDictionaryInit(InputScript.java:743)
zombie.scripting.entity.components.crafting.CraftRecipe.OnPostWorldDictionaryInit(CraftRecipe.java:726)
zombie.scripting.ScriptBucketCollection.OnPostWorldDictionaryInit(ScriptBucketCollection.java:188)
zombie.scripting.ScriptManager.PostWorldDictionaryInit(ScriptManager.java:1930)
zombie.iso.IsoWorld.init(IsoWorld.java:2767)
zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:301)
zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:251)
java.base/java.lang.Thread.run(Unknown Source)
The ingredients I'm trying to use are:
Salt, Pepper, 4 sugar cubes (I have 8 in inventory), Ketchup (should be full bottle, I don't remember I ate or otherwise used it).
So fresh meat thats been salted and then frozen can last up to 200 days.
These are lifesaver
And yeah, I did Surviving The Storm hahaha about Snake's modpack, Snake is the creator, I just helped on minor things :) And thanks! I really appreciate those words!
I really enjoyed Surviving the Storm! and Snake's was actually a massive inspiration to how I approach modding. I even planned on (when B42 multiplayer drops) packing all of my mods into one for a similar style experience for my friends and I. Love your work!
Food Preservation Plus is a more expansive mod adding far more methods of Preserving various foods and I'm not sure how the 2 Salted Meat recipes would interact (I can look into patching compatibility) but I have no intention of being a replacement to this mod.
For the other Plating mods, from what I was able to learn from their mod pages, they seem to have more Stat tweaks and QoL features to benefit plating food. Where my mod just uses the cut and dry Vanilla Bowl dividing code and is essentially a direct ÷2 / ÷4 nutrition/weight/stats.
In short I would recommend you keep using their mods if you run a lot of food mods, I expect this to be a more niche mod and was conceived after getting 2 months into a Vanilla B42 playthrough and having a lot of "why can't I do this?" moments lol. I wasn't running mods when I started writing this so I still have yet to learn how it plays with others, I hope this helps!
Also, the divide food on plates, what's the difference with the mod that already do that? I usually prefer to stick to all the mods of a single creator to have cohesion so I'm wondering if I should switch to this one.
I can add a second recipe specifically for Ceramic Plates which would remedy this but it bothered me having duplicate recipes, and on top of that I would likely want to add a Ceramic Bowls recipe to keep continuity. But at that point the craft recipes begin to clutter a bit.
So I have opted to follow Vanilla's jank and match the Bowl's recipe method of eating the Ceramic and giving the standard back. As soon as Vanilla updates their Bowl handling I will be updating the Plates to work the same.
So unfortunately they do not keep their color at this time, but I am looking into how to fix that problem for both Plates and Bowls once I find a non intrusive method to do so!