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Replacing as a general mechanic is probably going to stay, since my intent is to diversify the floor, so by just leaving the existing strong pages, those are going to always be picked over the new ones. And certain pages just generally have the same niche (MosB and Fell Bullet for example)
In terms of getting back light, might the the emotion level recovery? Keypage spends light, and is low on it, so neither effect triggers, and then gets it back to full from emotion level, so visually something should have activated.
Ignorant Call's description is indeed inaccurate, it's actual effect is the intended behaviour, the description will be fixed next patch.
Ordeals keypages aren't supposed to be obtainable right now.
Train is going to remain as one and only fight of that style I made, but it is going to stay that way. I dislike higher number style of balancing, as the only thing that produces is players just outstacking bosses numbers. This solves that by forcing the player to play on an equal field.
Is it a good solution? No! It is incredibly restrictive and user unfriendly. However, that only makes it more effective at recreating the annoyingness of the train back in lobcorp.
Phase 2: Bug Fables - Transcending, Overpowering, Everlasting
Would it be possible to give the debug invitation IDs in the description or smth?
(I don't know WHY, but i cannot see the usual invitation route, and my best guess is due to the fact that i haven't beaten Shi, due to it literally being erased for no reason)
Elijah was desperate to get Ayin's attention. (Army in Pink is there because Meat Lantern)
Yesod gets King in Binds representing how during events of Lobotomy corporation, he had great power as a Sephirah, yet he was still restricted by his job, having to do things against his will.
Four-Hundred Roses is quite far-fetched, as it is mostly there for additional Bleed synergy, however, it tries to represent duality of Hod during Lobotomy Corporation, trying to be a flower (help people), yet hiding something behind the pretty facade.