边缘世界 RimWorld

边缘世界 RimWorld

Cybranian - Ideology Virtues
56 条留言
Babaloo321 10 月 9 日 下午 4:07 
It looks like I can't even remove the bugged virtue cards unless the colony is already started. Unfortunately I'll have to remove this mod and hope I'll be able to salvage the Ideologies I've already saved.
Babaloo321 10 月 8 日 下午 12:31 
It seems I'm having a bug or a mod conflict. Sometimes when I make new ideologies or change/randomize existing ones, they have blank virtue cards, causing the menu to bug out and with the console showing a *huge* long line of errors. Removing the blank virtue cards fixes it when it happens, but they keep showing up in randomization when selecting a new meme around 30%-40% of the time, with at least 1 world ideology always having the issue when starting a new game. The problem causes a soft-lock if in dev mode if the auto-open console option on.
TurtleShroom 9 月 12 日 下午 8:04 
Samuel Streamer introduced me to this Mod. This looks REALLY impressive. How does it affect saving ideologies, though? Like, let's say I make a custom Ideology with this Mod and save it. Later on, say, in V1.7, I load it without this Mod. Would that break the entire Ideology or make it unable to be used?
toetruckthetrain 8 月 13 日 下午 1:49 
should say "I am virtuous"
toetruckthetrain 8 月 13 日 上午 12:59 
super awesome for transhumanist runs with body modder
Tyrant 7 月 5 日 下午 1:39 
Thank you!
Catbot1310 7 月 5 日 上午 2:26 
does this make it easier to convert pawns with a virtuous trait?
dinosaur 7 月 1 日 上午 12:59 
Wooo! I love your mods, lots of little useful things.
Cybranian  [作者] 6 月 30 日 下午 8:48 
Updated
Tyrant 6 月 25 日 下午 7:17 
Pardon me, do you plan on updating this to 1.6?
Marshal_SVO 6 月 14 日 上午 8:21 
когда до 1.4 обновишь?
SiaNKs 6 月 13 日 上午 9:52 
Why in description Approved is the same as disapproved? I mean in approved it just says -30 opinion. I hope its only visual bug
Felnel 5 月 27 日 下午 10:07 
Works on already exist save?
HammerFell- 5 月 18 日 下午 11:52 
Anyone tested this with VE Ideology?
Mumblez 5 月 7 日 下午 7:24 
FINALLY a mod that lets me have somewhat accurate Christianity.
Maticalfikt 5 月 3 日 下午 12:38 
Can u add prefered hair color? Honestly I need that for some research
Kirboh 4 月 19 日 上午 10:36 
Does this increase the chance that a pawn with an ideoligion will spawn with a preferred trait?
CrackaJack 4 月 12 日 下午 6:42 
@AcetheSuperVillain "more ritual rewards" does this among other things
Kaschey 4 月 12 日 上午 4:36 
@StockSounds, Yeah, but first, to get them somewhat fast, you need to do an unplanned exploit with fluid ideology. Secondly, it's very unstable with results - you never know what kind of colonist you'll get if you get any at all. WIth traits, you have a very controllable and straightforward result so I dunno
Pimp Lucius 4 月 12 日 上午 1:17 
@tancred xenophobic is literally right there
Combine Elite 4 月 11 日 下午 9:40 
can somebody link a mod that adds a racist trait just for a bit of science?
oinko sploinko 4 月 11 日 下午 8:39 
@JujedieFR76, LMAO real
oinko sploinko 4 月 11 日 下午 8:38 
with that we can make gay brainwashing into an actual real thing. lets goooo
Reestock 4 月 11 日 下午 7:35 
Rituals can also be used to infinitely grow your population, what's a little mental modification?
mir_38 4 月 11 日 下午 5:32 
@Kaschey It's a single player game
Kaschey 4 月 11 日 下午 1:14 
@AcetheSuperVillain, dude, that would be absurdly OP. You know it would make it easy to farm all the best traits in the game, even with low success chances. Plus, doesn't really make sense.
AcetheSuperVillain 4 月 11 日 下午 12:14 
I think it needs a ritual to add the preferred trait(s) too
CTH2004 4 月 11 日 上午 10:30 
hmm... do these adjust the probabilities of traits? like if a ideologin dislikes the, say body purist, will pawns who originaly spawn with that ideology be less likley to have it?
Dragnulls 4 月 11 日 上午 6:15 
Now this is were the fun begins
JujedieFR76 4 月 10 日 上午 4:11 
The destroyer of families
MeatyMaid 4 月 9 日 下午 6:05 
Now I am become sin
Haram Bae 4 月 9 日 上午 10:14 
I'm surprised it took us this long to get a mod like this. This is an excellent addition to ideology.
lakefishHAXX 4 月 9 日 上午 7:40 
With any mod that lets you force traits, this is theoretically a big mood boost for late game.

thank you for making this, but i think i'll not give Randy some free excuses to give me "Totally Good Pawns (with constant mood breaks"
BlackQuest 4 月 9 日 上午 5:53 
Now i can finally make existing a sin in rimworld. Good mod
Mac 4 月 9 日 上午 5:27 
Now i can finally make ay a i in old. Good m
<c=FFFFE900> Davith 4 月 9 日 上午 5:26 
Based CK3 player
KatKhaos22 4 月 9 日 上午 5:03 
Now i can finally make sexuality a sin in rimworld. Good mod
3 Lootbugs in a Trench Coat 4 月 9 日 上午 4:11 
Now i can finally make heterosexuality a sin in rimworld. Good mod
GarryFlowers 4 月 9 日 上午 2:08 
Now i can finally make homosexuality a sin in rimworld. Good mod
i-ko 4 月 9 日 上午 12:01 
Thanks a lot for your work, nice mod !

I agree with Yohan. Actually, chosing a preferred xenotype (or several) make all others despised. Like him, seeing your mod instantly make me think about a mod that will allow you to choose wich xenotype you despised.
Omnires 4 月 8 日 下午 9:08 
Nice mod
Ishchyaboi 4 月 8 日 下午 7:02 
Thank you for adding more on to Ideology with this and languages. Adds a whole bunch of room for more roleplay.
royfromvt 4 月 8 日 上午 3:13 
can there be a mood buff for ending a pawn with a disapproved trait or without preferred trait
Cybranian  [作者] 4 月 7 日 下午 5:12 
@TeH_Dav

This is because ideology is created at the start of a new game
Kaschey 4 月 7 日 下午 3:54 
I reaaaally like the mod - always wanted something like this :D

The only thing that feels weird is the moodlet description when someone's trait is disapproved. What if you play a non-religious ideology, of which there are plenty?
CommonSay 4 月 7 日 上午 9:07 
Does this mod effect pawn generation? It'd be interesting to be able to expect certain kinds of pawns from certain kinds of factions or ideoligions.
TeH_Dav 4 月 7 日 上午 7:22 
Just out of curiosity, why is it this requires a new save to use? Is there a specific issue it causes, or is it just a general advisory that it's not a good idea?
Yoann 4 月 7 日 上午 6:31 
I know, but a double system Preferred/Disapproved like in your mod would be so much better.
Cybranian  [作者] 4 月 7 日 上午 6:16 
@Yoann

The game already has preferred xenotypes
Stim The One 4 月 7 日 上午 5:42 
Oooh, neat. This is certainly something to help both with the roleplay aspect and the minmax. Would be nice if this mod added some new mental break or a ritual to have people lose the sinner trait or gain virtues.