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These are the kind of QOL things I wish the devs would pay attention. Making up for poor AI by flooding the zone turns the game into a chore.
killed over 1400 soviet infantry
killed over 80 light and medium soviet tank/vehicle
lost 140 men
lost 2 mortar (400 kills combined), 4 standing mg42 (more than 250 kills combined), 6 ammo crate
lost 2 PZ 4 H, 3 PZ 3 H
win with 40 men left and a single heavily damaged PZ 3
what the ♥♥♥♥ is this balancing
and the resources gained not even that much, 1206 money and 800 ammunition..
One of my officers, 1941
Do you know those moments when you hear or read something and you have pure head cinema
how the players must have struggled hahaahaha
dosent know what they downloaded:
-,,day two defense was over 800 enemy units on normal medium``
or
-,,I only won the day two defense after 1118 russians died... ....assault didn't even end when the points made it to 1500...``
-,,tried a Germany VS USA campaign... ...dozens of US Half Tracks and hundreds of infantry storm my position``
my face is streaming with tears as I write this
i NEVER... E V E R laugh so hard about some steam comments
i need to see this by my self now XDD
I run my campaigns on medium economy, is that why I feel outnumbered and outgunned constantly? Otherwise, I really want to see how people experience this first set of missions because at worst it feels completely untested.
With the update saying that you tweaked tech progression and unit counts so the first defense wasn't as much of a slog, I decided to try this mod again. I played without the now-separate difficulty submod (that's a whole other can of worms), and while the recent update did make it so you're not fighting Pz3s from the outset, I still had to fight an enemy attack practically triple or quadruple in model counts from vanilla.
this doesnt happen normally.
Cheers !
can you make a mod where its just the new maps.
A large number of anti-tank guns make early tanks of little use