安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题












These are the kind of QOL things I wish the devs would pay attention. Making up for poor AI by flooding the zone turns the game into a chore.
killed over 1400 soviet infantry
killed over 80 light and medium soviet tank/vehicle
lost 140 men
lost 2 mortar (400 kills combined), 4 standing mg42 (more than 250 kills combined), 6 ammo crate
lost 2 PZ 4 H, 3 PZ 3 H
win with 40 men left and a single heavily damaged PZ 3
what the ♥♥♥♥ is this balancing
and the resources gained not even that much, 1206 money and 800 ammunition..