Stormworks: Build and Rescue

Stormworks: Build and Rescue

Diving Deep: The Remora Diving Bell by EINSCHLAG
32 条留言
lmetzger85 8 月 27 日 下午 6:37 
Even when i use ships power it still flips
Reysn  [作者] 7 月 1 日 上午 11:40 
@Koxereq There are pipeline repair missions and also some underwater base missions in the base game. The one in the pictures is a pipeline repair mission. :steamthumbsup:
Reysn  [作者] 7 月 1 日 上午 11:39 
@griffball2012 That one looks cool!
Koxereq 7 月 1 日 上午 9:11 
Hey man, Are there any mission mods that feature underwater repairs? Just like on your screenshot.
griffball2012 6 月 30 日 下午 12:32 
i thought it was from still wakes the deeps DLC
daclundunk 5 月 7 日 上午 11:38 
Ohhhh
Reysn  [作者] 5 月 4 日 上午 11:13 
@daclundunk I understand your confusion. I used pulleys on all of the winches. Pulley length is not restricted. So they make it possible to reach great depths even with small winches.
daclundunk 5 月 4 日 上午 9:55 
if it does not have xml then how can the winch go so far?
Reysn  [作者] 5 月 4 日 上午 3:41 
@daclundunk Do you ask if I used XML-editing for the diving bell? It's all vanilla (as far as I remember, all of my builds are). :')
daclundunk 5 月 3 日 下午 7:51 
xml?
gaspardderek344 4 月 11 日 下午 12:33 
@Reysn[author] thanks soo much for the explanation!
Reysn  [作者] 4 月 11 日 上午 1:07 
@gaspardderek34 That's normal. It needs to be attached to a ship like the Mobula catamaran to supply it with power and bring it to its destination. There also is a package where both are already combined linked in the description above. :')

You can also attach i to one of your ships easily (it just has one hardpoint). You can also modify or remove the floats for this. Just make sure to move the microcontrollers in the floats first.

I hope that helps. :')
gaspardderek344 4 月 10 日 上午 11:35 
when i spawn it in it immediately flips over
Reysn  [作者] 4 月 8 日 下午 1:40 
@Dudley Thank you very much for reporting back! I'm glad you like it. :ghlol:
Dudley 4 月 7 日 上午 8:01 
figured it out, and its amazing! thank you
Hamish 4 月 7 日 上午 6:39 
@REsyn thanks!
Reysn  [作者] 4 月 7 日 上午 2:59 
@Hamish For the most part, you don't have to do anything. The pumps will supply the diving bell with air/pressure. The manual valves in the diving bell are for emergencies. For example, if you need to flush out water fast, you can open the emergency air to cabin valve. All valves are named to indicate what they are doing.
Other than that, just keep an eye on the air tank pressure (higher is better).

If you have any specific questions, I'll gladly answer them. Hope that helped. :')
Hamish 4 月 6 日 下午 5:28 
How do i use the O2 systems?
Reysn  [作者] 4 月 6 日 下午 3:53 
@nateyshark Oh, thank you. That's so nice of you and I am glad that you noticed and appreaciate all the details. :hellionfunny:
nateyshark 4 月 6 日 下午 3:18 
Really cool! You made this just like I would of. It's like a realistic offshore living vessel. You thought of everything! I really appreciate the autopilot monitors, the fishing net, safety equipment, working water and overall realism
Reysn  [作者] 4 月 6 日 下午 1:00 
@Jim the Pilot I find them really fun and challenging. The diving bell was moderately complex to get that small and make the moonpool to work, but submarines can get really advanced. :shakinghands:
Jim the Kinda Homeless 4 月 6 日 上午 5:57 
im always excited to see someone make a new underwater vehicle since no one makes them anymore
Reysn  [作者] 4 月 6 日 上午 4:53 
@Jim the Pilot Thank you! :hellionfunny:
Jim the Kinda Homeless 4 月 5 日 下午 4:11 
nice
Reysn  [作者] 4 月 3 日 上午 11:39 
@sirmuffles I just released a package with the diving bell already installed on the Mobula catamaran. I hope this makes things more convenient and that it will work for you: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3457341615
:ghlol:
sirmuffles 4 月 3 日 上午 1:46 
ok but when i spawn the ship with the bell the whole thing floods and sink?
Reysn  [作者] 4 月 2 日 下午 11:57 
@sirmuffles If you open the bottom hatch while the top hatch is closed, water can still enter, but the pressure should rise quickly to push the water out (it's like a small moonpool). As long as the diving bell remains upright, it should not flood.

There is a water level gauge in the diving bell. The red marker shows the current cabin water level, while the white mark shows the "target" water level. So the automated system is trying to achieve that level. So it needs to flood a little bit so that the water is "sealing" the moonpool and air is not escaping to the ocean.

I hope this helps. If it still does not work as expected, please report back. :')
sirmuffles 4 月 2 日 下午 9:17 
is the supposed to flood
Reysn  [作者] 4 月 2 日 下午 12:41 
@Dudley Yeah, it's not the most straight forward in Stormworks, but it's definetely a incredibly useful tool as soon as you know what works and what doesn't. If any problems with the diving bell arise, make sure to let me know. I'll gladly adress them. :hellionfunny:
Dudley 4 月 2 日 上午 7:36 
I think I just haven't gotten down the cutting and pasting yet sadly haha. I'll try and find a video to help out.
Reysn  [作者] 4 月 2 日 上午 3:08 
@Dudley! I don't quite get what you mean. I retested it and could paste it just fine. For example by first cutting the dinghy of the Mobula Catamaran and placing the diving bell at the hardpoint connector body. Spawned in and it works.

If you could describe what you're trying to do, I hopefully am able to help you. :')
Dudley 4 月 1 日 下午 4:56 
having trouble pasting into workbench. either blows up, or is too far