Darkest Dungeon®

Darkest Dungeon®

Primordial Hysteria
46 条留言
Moon/Void Slime  [作者] 8 月 31 日 上午 8:16 
> And also Scavenger is annoying with his flight gimmick that makes you skip turns after you've finished Tyrant.

then that tells me you're not focusing the scavenger down when you can. It's the squishy one that dies fastest.So yes, get good.
Moon/Void Slime  [作者] 8 月 31 日 上午 8:16 
> It's just poorly designed as you can't guarantee you won't lose badly because random decides that dinos will make 5 moves in a row putting somebody at death door AND stun.

1) the game will never stick a single enemy to have multiple turns in a row unless there are no hero turns. So at most the dinos will have 2 turns in a row till you exhausted all your hero turns.
2) Make sure you're sticking heroes with high stun resist in the front ranks. There is a single move that stuns, exclusively targets the front two ranks, and has a 4 turn cooldown. , you want heroes with high stun and move resistance in front.

RNG can screw you over, but the quest GIVES you free supplies,prevents any actual hero deaths with it. Build parties designed to get them down.
Moon/Void Slime  [作者] 8 月 31 日 上午 8:04 
> but all of that isn't that big of a deal when compared to main issue - this mod crashes my savefile, nothing really helps aside from uninstalling it. I go to Estate map and it crashes and refuses to load file. Any idea on what might be causing this issue?

Crash on the estate screen is a few things:

1) Item overflow. You have too many mods that add items (tinkets, supplies ect). Given that it's been a month since you last replied, you most likely installed new stuff.

2) incorrect designed trinket: you downloaded a new mod that adds a crystalline trinket that has a loading error. since this quest gives one as a reward, it gets loaded and crashes.
шизопостинг 8 月 31 日 上午 5:40 
but all of that isn't that big of a deal when compared to main issue - this mod crashes my savefile, nothing really helps aside from uninstalling it. I go to Estate map and it crashes and refuses to load file. Any idea on what might be causing this issue?
шизопостинг 8 月 31 日 上午 5:38 
"git gud" man I've slain this boss like 10 times already. It's just poorly designed as you can't guarantee you won't lose badly because random decides that dinos will make 5 moves in a row putting somebody at death door AND stun. And also Scavenger is annoying with his flight gimmick that makes you skip turns after you've finished Tyrant.
Moon/Void Slime  [作者] 8 月 13 日 下午 9:13 
git good
шизопостинг 8 月 5 日 上午 9:55 
man, this mod would for sure be a biiit better if dino didn't have double stun AND shuffle, 40% prot while having health of vanilla boss AND 2nd boss on his side, and also pterodactyl didn't have double attacks that deal huge ass damage AND DoTs and crit all the time y'know
FriendTheBarrel 5 月 6 日 下午 12:15 
love that the battle is low stakes, because dang ts is tough. lost my whole party to 'em once. would've left a terrible taste in my mouth if they hadn't come back, but they're pretty fun to just throw guys at since you can get all your shit back afterwards. big ups
DigitNeo 4 月 25 日 下午 9:38 
The battle was indeed tough, but I noticed their gimmicks during my first fight/lost to them. Thank goddess the modders made the battle fought in Farmstead = temporary death.

I won in my 2nd try. Here are the strategies:

- Tyrant only attack 1st & 2nd ranks, while the Scavenger attack 3rd & 4th ranks (except while airborne).
- Stealth your party. The monsters will pass their turns, except for Scavenger who can attack them during airborne.
- Inflict massive Bleed
- Prevent Tyrant to heal itself with certain skill or Trinket
- If one hero remain (or going solo), let the Scavenger inflict Stealth to them.
Miacidae 4 月 21 日 下午 5:05 
Extremely fun fight - would recommend to anyone wanting comet shards, memories, or just "Difficult" fights.
Fight is "Safe" so you shouldn't be losing heroes. Despite what others are saying.
Even with some poor planning on my part, and misplays - two teams of mine were able to get through with no losses now.
One a damage reflect team; the other a bleeding team.

Neither of which had the greatest of trinkets; just what I was able to throw on them. If you have "OP" trinkets. You probably will will have a great time fighting these things.
Moon/Void Slime  [作者] 4 月 17 日 上午 8:54 
you got them back, hero deaths aren't permanent in this quest.
Oyuri 4 月 14 日 下午 5:28 
WHY DOSE THE T-REX GET THREE TURNS AND PUT FIVE BLIGHT OF ONE HIT(cool mod just sad i lost most of my cool characters and op trinkets)
Moon/Void Slime  [作者] 4 月 8 日 下午 4:46 
Update 4/8/2025

- HP adjustments for bloodmoon folk
Moon/Void Slime  [作者] 4 月 6 日 下午 2:49 
I was talking about the mod.

Also where did I ever say it was balanced?

Please find where I said that. I never said it was a balanced fight. That was never the goal. I said the fight was do-able with multiple vanilla teams while being one of the hardest fights you can download as mod. And it totally falls in-line with that goal.

The fight is completely stacked against the player, but the player can do still complete it. Along with rewards that are totally worth it.
Underblade 4 月 6 日 下午 2:02 
"If you're not up for the challenge, then leave."

You can't leave from this fight, bruh.

Nah, okay, I'm kidding. Nonetheless, my point still stands. And I have the right to express it without having to leave, whether you like it or not.

You can throw in even more stats, buffs and debuffs, go through it with a lot of luck and call it the hardest balanced fight in the universe, harder than the hardest last boss. My opinion - not fun. I'm not going to argue with you.
Moon/Void Slime  [作者] 4 月 6 日 下午 1:17 
One last thing: quetz also has the same debuff resistance as the t-rex at 50%. you can debuff them both to hell and back. That's why I brought leper personally, to debuff their damage with intimidate.
Moon/Void Slime  [作者] 4 月 6 日 下午 1:14 
The fight is DESIGNED to be one of the hardest fights in the game, which is why It's marked as a level 6 quest. it is MEANT to be harder than the shrieker, than the countess, and the final boss.

If you're not up for the challenge, then leave. Especially since the fight is a SAFE FIGHT! you don't have any heroes die permanently from the fight. you can keep trying as much as you want unlike other fights.

The fight was tested with multiple different Vanilla teams and had success while still being challenging against them. With the tanky team in the picture, with the dodge team, or with your "Nuke the backline meta" team. There are multiple avenues to success without needing any other mods, which is why the mod is fine in it's current state.

Reason for the stun removal change? miscommunication between the art FX and I. usually yellow FX indicates stun but the artist just used the motion lines from hellion. So it was removed.
Moon/Void Slime  [作者] 4 月 6 日 下午 1:07 
"Then we have fucking pterodactyl. 63 dodge... Okay? The strongest vanilla enemy has about 50 if memory serves. 2 actions per turn when there's a boss with 3... okay. Of course he'll buff himself every action too."

Shrieker has 3 actions, 154 hp and 63 dodge. The quetz had 108 hp, 3 actions, and 63 dodge. Also as mentioned earlier, he doesn't buff himself every action. He'll only gain the buff when he misses an attack.

Also he only has a 50% chance to mark two heroes. Meaning he will often mark a single hero. On top of that, he also STEALTHS your heroes, giving your heroes protection from the T-rex till the act.
Moon/Void Slime  [作者] 4 月 6 日 下午 1:07 
So this tells me you actually don't know the fight.

"Ok, we have Tyrant, 271 HP, some defense, some dodge, good speed for its size, 3 actions. That's all ok. Anything beyond that is just kind of bullshit. 5 attacks with 3 effects on each, with a BUFF ON EACH ONE. "

They actually only buff themself if they miss an attack on you. The buff is also +15 acc. It's to counter double anti dodge cheese. On a normal fight with them, the buff won't actually take place that often.
Underblade 4 月 6 日 下午 12:21 
Again, no negativity. The art is good, the idea is good, half of the stats and attacks are okay, but at some point on this nice pizza appeared, no not pineapples, but whole watermelons (and not peeled). Just my point.
Underblade 4 月 6 日 下午 12:20 
And there's an even more bullshit tactic, though. 4 big men (or women, if mods) with big long ripostes, wearing Sun Cloacks and Feather Crystals. Feels like the same old slot machines, except if anything at least it's more fun to lose.
Underblade 4 月 6 日 下午 12:07 
Oh yeah, I forgor, focking Shrieker have the same amount of dodge, right. But the thing is... He... is... lone target... And he also doesnt have all other rocketguns in his pockets like these dudes.
Underblade 4 月 6 日 下午 12:02 
The way I see it. You can sit there and do a guessing game with elements of gambling and it's not like you're guaranteed to survive the whole thing. Or you can use more bullshit against bullshit, (the "more bullshit" is called mark meta) and win guaranteed by nuking, for example, a bird in 2 turns, which already makes the battle easier by around 60%, because of the fact that Tyrant is easier to debuff to zero.

Evaluative judgment.
Underblade 4 月 6 日 下午 12:02 
No offense, but balance in your mods isn't your best side, IMO.

Ok, we have Tyrant, 271 HP, some defense, some dodge, good speed for its size, 3 actions. That's all ok. Anything beyond that is just kind of bullshit. 5 attacks with 3 effects on each, with a BUFF ON EACH ONE. Self-healing with damage, bleed and buff (okay?), stun on two targets with knockback and(!) buff (what's the stun chance there, by the way, around 160%, amrite?). Blight + buff + debuff, okay, that's Color of Madness style, Roar is also understandable.

Then we have fucking pterodactyl. 63 dodge... Okay? The strongest vanilla enemy has about 50 if memory serves. 2 actions per turn when there's a boss with 3... okay. Of course he'll buff himself every action too. Oh, and he will also put a mark every first turn and attack every second turn on that mark (thus having 3 actions every second turn) on TWO heroes. He also has a stun too. And he has blight ofc.
Moon/Void Slime  [作者] 4 月 6 日 上午 10:27 
you... don't need mark to win? In the screen shot on the page, Iris beat them with plague doctor, vestal, leper, and man at arms. Where is the mark meta?

I did it with arbalest, vestal, leper, man at arms. I used arb for her stun clear and not marks.
Underblade 4 月 6 日 上午 9:59 
Ah, another “if you don't play mark meta you're fucked” boss. Nice design, nonetheless. Visual I mean.
Lovecraft 4 月 6 日 上午 9:13 
Why remove the stun?
Moon/Void Slime  [作者] 4 月 6 日 上午 8:14 
Update 4/6/2025

- Stun removed from quetz
- Darkest Quetz's HP changed from 108 to 151 (40% increase)
- Darkest Quetz's dodge change from 62 to 32 (30 decrease)
- Champion Quetz's HP changed from 86 to 120 (40% increase)
- Champion Quetz's dodge change from 52 to 22 (30 decrease)

- Darkest Quetz is the quest with the C-rex. Champion shows up solo in endless and farmstead plus
3064832763 4 月 4 日 上午 8:21 
the design is very good ,but the difficulty is too high,l used three jewelry modules,played five times only once.
eric.wijaya654 4 月 4 日 上午 6:56 
another one to add to the "oh nice i'd love to see these playable" boss mods collection
silas 4 月 2 日 下午 2:43 
nice mod, mod man mod man when class mod
Amogus 4 月 2 日 上午 4:55 
Dinos :wilbur:
HKR31 4 月 1 日 下午 12:43 
Is this supposed to be placed above Farmstead plus?
陰陽怪氣の劍龍 4 月 1 日 上午 10:29 
GOOD! BUT MONSTER SO BIG XDDD
Moon/Void Slime  [作者] 4 月 1 日 上午 9:39 
@GrungleFunkBunk

Arb / Vestal / Leper / MaA is the team I used to clear this with no deaths using only vanilla trinkets. I found Arb's -crit, backup healing, stun clear very valuable.

Shallow Iris used PD / Vestal / Leper / MaA and is in one of the screen shots on this page.
Moon/Void Slime  [作者] 4 月 1 日 上午 9:32 
@Frederick O'Cholera even the trinkets you can get back since the shrieker exists to return lost trinkets to you. If you full wipe then that's 8 trinkets so the shrieker quest should spawn in like 1 or 2 weeks passing.
GrungleFunkBunk 4 月 1 日 上午 9:25 
I fully thought them to be prepared, but yes I did keep my people. Refracted and losing their shite, but they 'ight otherwise. Guess I use that as a moment of learning to BRING THE DAMN ARBALEST. Her counter-crit is going to be invaluable.
Frederick O'Cholera 4 月 1 日 上午 9:16 
Except for your precious trinkets
Moon/Void Slime  [作者] 4 月 1 日 上午 9:14 
It is marked as a level 6 quest. And it is a safe death so even tho your team got wiped, you don't loose anything.
ShallowIris  [作者] 4 月 1 日 上午 5:22 
Yeah it's not a surprise to see an unprepared comp getting wiped by a strong boss
GrungleFunkBunk 4 月 1 日 上午 3:33 
They're ah, a bit strong. An itty-bitty-bit strong.
They party wiped me without trying.
They've got five turns between them, the big one can self heal while doing damage AND applying a DoT as one move, then it can stun, then apply stress over time and debuff. Before his friend even attacks.
This is a cool fight, but damn that's unbalanced as hell.
rizkyf1113 4 月 1 日 上午 12:40 
dino
Fermint 3 月 31 日 下午 8:14 
Life uuhhhh… finds a way :GhostLoveEyes:
Jackii 3 月 31 日 下午 12:56 
dinosau
Ghaddar 3 月 31 日 上午 7:14 
Cool mod! (And the alternative way of getting trinkets is an awesome idea). One question, does it matter if I put this mod above or below Farmstead Plus?
Lovecraft 3 月 31 日 上午 7:14 
YESSS!