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then that tells me you're not focusing the scavenger down when you can. It's the squishy one that dies fastest.So yes, get good.
1) the game will never stick a single enemy to have multiple turns in a row unless there are no hero turns. So at most the dinos will have 2 turns in a row till you exhausted all your hero turns.
2) Make sure you're sticking heroes with high stun resist in the front ranks. There is a single move that stuns, exclusively targets the front two ranks, and has a 4 turn cooldown. , you want heroes with high stun and move resistance in front.
RNG can screw you over, but the quest GIVES you free supplies,prevents any actual hero deaths with it. Build parties designed to get them down.
Crash on the estate screen is a few things:
1) Item overflow. You have too many mods that add items (tinkets, supplies ect). Given that it's been a month since you last replied, you most likely installed new stuff.
2) incorrect designed trinket: you downloaded a new mod that adds a crystalline trinket that has a loading error. since this quest gives one as a reward, it gets loaded and crashes.
I won in my 2nd try. Here are the strategies:
- Tyrant only attack 1st & 2nd ranks, while the Scavenger attack 3rd & 4th ranks (except while airborne).
- Stealth your party. The monsters will pass their turns, except for Scavenger who can attack them during airborne.
- Inflict massive Bleed
- Prevent Tyrant to heal itself with certain skill or Trinket
- If one hero remain (or going solo), let the Scavenger inflict Stealth to them.
Fight is "Safe" so you shouldn't be losing heroes. Despite what others are saying.
Even with some poor planning on my part, and misplays - two teams of mine were able to get through with no losses now.
One a damage reflect team; the other a bleeding team.
Neither of which had the greatest of trinkets; just what I was able to throw on them. If you have "OP" trinkets. You probably will will have a great time fighting these things.